Human Form Weretiger

MapTool Token

NameHuman Form Weretiger
Sorted NameWeretiger, Human Form
FamilyLycanthrope
Size and TypeMedium Humanoid (Human, Shapechanger)
Hit Dice Count16
Hit Dice1d8+1 plus 6d8+18 (50 hp)
Random Hit Points1d8+1 + 6d8+18 - 16
Initiative+4
Speed20 ft. in breastplate (4 squares); base speed 30 ft.
Armor Class17 (+2 natural, +5 breastplate), touch 10, flat-footed 17
Base Attack/Grapple+5/+6
Attack

Glaive +6 melee (1d10+1/x3) or composite longbow (+1 Str bonus) +5 ranged (1d8+1/x3)

Full Attack

Glaive +6 melee (1d10+1/x3) or composite longbow (+1 Str bonus) +5 ranged (1d8+1/x3)

Space/Reach5 ft./5 ft. (10 ft. with glaive)
Special Attacks-
Special Qualities

Alternate form, tiger empathy, low-light vision, scent

SavesFort +8, Ref +5, Will +4
AbilitiesStr 13, Dex 11, Con 12, Int 10, Wis 11, Cha 8
Skills

Balance +0, Climb +1, Handle Animal +3, Hide +0, Listen +6, Move Silently +0, Spot +6

Feats

Combat Reflexes, Improved Initiative, Improved Natural Attack (bite, claw)

Bonus Feats

Alertness, Iron Will

EnvironmentWarm forests
Challenge Rating5
Organization

Solitary or pair

TreasureStandard
AlignmentAlways neutral
AdvancementBy character class
Level Adjustment+3
VersionSRD
SourcesSystem Reference Document
Stat_Block

Human form weretiger; CR 5; Medium humanoid (human, shapechanger); HD 1d8+1 plus 6d8+18; hp 50; Init +4; Spd 20 ft. in breastplate (4 squares); base speed 30 ft.; AC 17 (+2 natural, +5 breastplate), touch 10, flat-footed 17; Base Atk +5; Grp +6; Atk +6 melee (1d10+1/x3, glaive) or +1 Str bonus) +5 ranged (1d8+1/x3, composite longbow (); Full Atk +6 melee (1d10+1/x3, glaive) or +1 Str bonus) +5 ranged (1d8+1/x3, composite longbow (); Space/Reach 5 ft./5 ft. (10 ft. with glaive); SA -; SQ Alternate form, tiger empathy, low-light vision, scent; AL N; SV Fort +8, Ref +5, Will +4; Str 13, Dex 11, Con 12, Int 10, Wis 11, Cha 8

Skills and Feats: Balance +0, Climb +1, Handle Animal +3, Hide +0, Listen +6, Move Silently +0, Spot +6; Alertness, Combat Reflexes, Improved Initiative, Improved Natural Attack (bite, Iron Will, claw)

Weretiger

Weretiger, Human Form
Medium Humanoid (Human, Shapechanger)
Hit Dice:
1d8+1 plus 6d8+18 (50 hp)
Initiative:
+4
Speed:
20 ft. in breastplate (4 squares); base speed 30 ft.
Armor Class:
17 (+2 natural, +5 breastplate), touch 10, flat-footed 17
Base Attack/Grapple:
+5/+6
Attack:
Glaive +6 melee (1d10+1/x3) or composite longbow (+1 Str bonus) +5 ranged (1d8+1/x3)
Claw +11 melee (1d8+7)
Claw +11 melee (1d8+7)
Full Attack:
Glaive +6 melee (1d10+1/x3) or composite longbow (+1 Str bonus) +5 ranged (1d8+1/x3)
Space/Reach:
5 ft./5 ft. (10 ft. with glaive)
Special Attacks:
-
Special Qualities:
Alternate form, tiger empathy, low-light vision, scent
Saves:
Fort +8, Ref +5, Will +4
Abilities:
Str 13, Dex 11, Con 12, Int 10, Wis 11, Cha 8
Skills:
Balance +0, Climb +1, Handle Animal +3, Hide +0, Listen +6, Move Silently +0, Spot +6
Feats:
Alertness B, Combat Reflexes, Improved Initiative, Improved Natural Attack (bite, claw), Iron Will B
Environment:
Warm forests
Organization:
Solitary or pair
Challenge Rating:
5
Treasure:
Standard
Alignment:
Always neutral
Advancement:
By character class
Level Adjustment:
+3

Weretigers in humanoid form tend to be sleekly muscular, taller than average, and very agile.

Combat

Weretigers can assume a hybrid form as well as an animal form. In tiger form, they can pounce and grab just as normal tigers do. In hybrid form, they rely on their deadly claws.

Alternate Form (Su): A weretiger can assume a bipedal hybrid form or the form of a tiger.

Curse of Lycanthropy (Su): Any humanoid or giant hit by a weretiger's bite attack in animal or hybrid form must succeed on a DC 15 Fortitude save or contract lycanthropy.

Improved Grab (Ex): To use this ability, a weretiger in tiger form must hit with a claw or bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake.

Pounce (Ex): If a weretiger in tiger form charges an opponent, it can make a full attack, including two rake attacks.

Rake (Ex): Attack bonus +9 melee, damage 1d8+3.

Tiger Empathy (Ex): Communicate with tigers and dire tigers, and +4 racial bonus on Charisma-based checks against tigers and dire tigers.

Skills: In any form, weretigers have a +4 bonus on Balance, Hide, and Move Silently checks. *In areas of tall grass or heavy undergrowth, the Hide bonus improves to +8 in the tiger form.

The weretiger presented here is a 1st-level human warrior and natural lycanthrope, using the following base ability scores: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Glaive +6 melee (1d10+1/x3) or composite longbow (+1 Str bonus) +5 ranged (1d8+1/x3), or Glaive +6 melee (1d10+1/x3) or composite longbow (+1 Str bonus) +5 ranged (1d8+1/x3)

feats: COMBAT REFLEXES, IMPROVED INITIATIVE, IMPROVED NATURAL ATTACK (BITE, CLAW), ALERTNESS, IRON WILL,