Name | Human Form Weretiger |
---|---|
Sorted Name | Weretiger, Human Form |
Family | Lycanthrope |
Size and Type | Medium Humanoid (Human, Shapechanger) |
Hit Dice Count | 16 |
Hit Dice | 1d8+1 plus 6d8+18 (50 hp) |
Random Hit Points | 1d8+1 + 6d8+18 - 16 |
Initiative | +4 |
Speed | 20 ft. in breastplate (4 squares); base speed 30 ft. |
Armor Class | 17 (+2 natural, +5 breastplate), touch 10, flat-footed 17 |
Base Attack/Grapple | +5/+6 |
Attack | Glaive +6 melee (1d10+1/x3) or composite longbow (+1 Str bonus) +5 ranged (1d8+1/x3) |
Full Attack | Glaive +6 melee (1d10+1/x3) or composite longbow (+1 Str bonus) +5 ranged (1d8+1/x3) |
Space/Reach | 5 ft./5 ft. (10 ft. with glaive) |
Special Attacks | - |
Special Qualities | Alternate form, tiger empathy, low-light vision, scent |
Saves | Fort +8, Ref +5, Will +4 |
Abilities | Str 13, Dex 11, Con 12, Int 10, Wis 11, Cha 8 |
Skills | Balance +0, Climb +1, Handle Animal +3, Hide +0, Listen +6, Move Silently +0, Spot +6 |
Feats | Combat Reflexes, Improved Initiative, Improved Natural Attack (bite, claw) |
Bonus Feats | Alertness, Iron Will |
Environment | Warm forests |
Challenge Rating | 5 |
Organization | Solitary or pair |
Treasure | Standard |
Alignment | Always neutral |
Advancement | By character class |
Level Adjustment | +3 |
Version | SRD |
Sources | System Reference Document |
Stat_Block | Human form weretiger; CR 5; Medium humanoid (human, shapechanger); HD 1d8+1 plus 6d8+18; hp 50; Init +4; Spd 20 ft. in breastplate (4 squares); base speed 30 ft.; AC 17 (+2 natural, +5 breastplate), touch 10, flat-footed 17; Base Atk +5; Grp +6; Atk +6 melee (1d10+1/x3, glaive) or +1 Str bonus) +5 ranged (1d8+1/x3, composite longbow (); Full Atk +6 melee (1d10+1/x3, glaive) or +1 Str bonus) +5 ranged (1d8+1/x3, composite longbow (); Space/Reach 5 ft./5 ft. (10 ft. with glaive); SA -; SQ Alternate form, tiger empathy, low-light vision, scent; AL N; SV Fort +8, Ref +5, Will +4; Str 13, Dex 11, Con 12, Int 10, Wis 11, Cha 8 Skills and Feats: Balance +0, Climb +1, Handle Animal +3, Hide +0, Listen +6, Move Silently +0, Spot +6; Alertness, Combat Reflexes, Improved Initiative, Improved Natural Attack (bite, Iron Will, claw) |
Weretiger
Weretigers in humanoid form tend to be sleekly muscular, taller than average, and very agile. CombatWeretigers can assume a hybrid form as well as an animal form. In tiger form, they can pounce and grab just as normal tigers do. In hybrid form, they rely on their deadly claws. Alternate Form (Su): A weretiger can assume a bipedal hybrid form or the form of a tiger. Curse of Lycanthropy (Su): Any humanoid or giant hit by a weretiger's bite attack in animal or hybrid form must succeed on a DC 15 Fortitude save or contract lycanthropy. Improved Grab (Ex): To use this ability, a weretiger in tiger form must hit with a claw or bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can rake. Pounce (Ex): If a weretiger in tiger form charges an opponent, it can make a full attack, including two rake attacks. Rake (Ex): Attack bonus +9 melee, damage 1d8+3. Tiger Empathy (Ex): Communicate with tigers and dire tigers, and +4 racial bonus on Charisma-based checks against tigers and dire tigers. Skills: In any form, weretigers have a +4 bonus on Balance, Hide, and Move Silently checks. *In areas of tall grass or heavy undergrowth, the Hide bonus improves to +8 in the tiger form. The weretiger presented here is a 1st-level human warrior and natural lycanthrope, using the following base ability scores: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8. |
Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
The Open content displayed above has been reproduced with permission from the copyright holder.
Attacks: Glaive +6 melee (1d10+1/x3) or composite longbow (+1 Str bonus) +5 ranged (1d8+1/x3), or Glaive +6 melee (1d10+1/x3) or composite longbow (+1 Str bonus) +5 ranged (1d8+1/x3)
feats: COMBAT REFLEXES, IMPROVED INITIATIVE, IMPROVED NATURAL ATTACK (BITE, CLAW), ALERTNESS, IRON WILL,