Hill Giant Dire Wereboar Dire Boar Form

MapTool Token

NameHill Giant Dire Wereboar Dire Boar Form
Sorted NameHill Giant Dire Wereboar Dire Boar Form
FamilyLycanthrope
Size and TypeLarge Giant (Shapechanger)
Hit Dice Count127
Hit Dice12d8+51 plus 7d8+49 (185 hp)
Random Hit Points12d8+51 + 7d8+49 - 889
Initiative-1
Speed40 ft. (8 squares)
Armor Class16 (-1 size, -1 Dex, +8 natural), touch 8, flat-footed 16
Base Attack/Grapple+14/+33
Attack

Gore +28 melee (1d8+22)

Full Attack

Gore +28 melee (1d8+22)

Space/Reach10 ft./5 ft.
Special AttacksCurse of lycanthropy
Special Qualities

Alternate form, boar empathy, damage reduction 10/silver, ferocity, low-light vision, scent

SavesFort +20, Ref +8, Will +12
AbilitiesStr 41, Dex 8, Con 25, Int 6, Wis 12, Cha 7
Skills

Climb +18, Jump +22, Listen +10, Spot +12

Feats

(same as giant form)

EnvironmentTemperate hills
Challenge Rating11
Organization

(same as giant form)

TreasureStandard
AlignmentAlways neutral
AdvancementBy character class
Level Adjustment+7
VersionSRD
SourcesSystem Reference Document
Stat_Block

Hill giant dire wereboar dire boar form; CR 11; Large giant (shapechanger); HD 12d8+51 plus 7d8+49; hp 185; Init -1; Spd 40 ft. (8 squares); AC 16 (-1 size, -1 dex, +8 natural), touch 8, flat-footed 16; Base Atk +14; Grp +33; Atk +28 melee (1d8+22, gore); Full Atk +28 melee (1d8+22, gore); Space/Reach 10 ft./5 ft.; SA Curse of lycanthropy; SQ Alternate form, boar empathy, damage reduction 10/silver, ferocity, low-light vision, scent; AL N; SV Fort +20, Ref +8, Will +12; Str 41, Dex 8, Con 25, Int 6, Wis 12, Cha 7

Skills and Feats: Climb +18, Jump +22, Listen +10, Spot +12; (same as giant form)

Hill Giant Dire Wereboar

Hill Giant Dire Wereboar Dire Boar Form
Large Giant (Shapechanger)
Hit Dice:
12d8+51 plus 7d8+49 (185 hp)
Initiative:
-1
Speed:
40 ft. (8 squares)
Armor Class:
16 (-1 size, -1 Dex, +8 natural), touch 8, flat-footed 16
Base Attack/Grapple:
+14/+33
Attack:
Gore +28 melee (1d8+22)
Full Attack:
Gore +28 melee (1d8+22)
Space/Reach:
10 ft./5 ft.
Special Attacks:
Curse of lycanthropy
Special Qualities:
Alternate form, boar empathy, damage reduction 10/silver, ferocity, low-light vision, scent
Saves:
Fort +20, Ref +8, Will +12
Abilities:
Str 41, Dex 8, Con 25, Int 6, Wis 12, Cha 7
Skills:
Climb +18, Jump +22, Listen +10, Spot +12
Feats:
(same as giant form)
Environment:
Temperate hills
Organization:
(same as giant form)
Challenge Rating:
11
Treasure:
Standard
Alignment:
Always neutral
Advancement:
By character class
Level Adjustment:
+7

Dire wereboars in giant form look much like normal hill giants, though slightly stockier, and with coarser, stiffer hair and stiff. The dire wereboar described here is based on a hill giant and natural lycanthrope with normal ability scores for a hill giant.

Combat

Dire wereboars anger quickly. They usually begin a battle in giant form, then switch to hybrid form to take advantage of their immense strength in that shape. They like to use their Improved Bull Rush and Improved Sunder feats to shove opponents around and smash their weapons and shields.

Alternate Form (Su): A dire wereboar can assume a bipedal hybrid form or the form of a dire boar.

Boar Empathy (Ex): Communicate with boars and dire boars, and +4 racial bonus on Charisma-based checks against boars and dire boars.

Curse of Lycanthropy (Su): Any humanoid or giant hit by a dire wereboar's bite attack in animal or hybrid form must succeed on a DC 15 Fortitude save or contract lycanthropy.

Ferocity (Ex): A dire wereboar is such a tenacious combatant that it continues to fight without penalty even while disabled or dying.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Gore +28 melee (1d8+22), or Gore +28 melee (1d8+22)

feats: (SAME AS GIANT FORM), ,