Name | Fire Mephit |
---|---|
Sorted Name | Mephit, Fire |
Family | Mephit |
Size and Type | Small Outsider (Extraplanar, Fire) |
Hit Dice Count | 3 |
Hit Dice | 3d8 (13 hp) |
Random Hit Points | 3d8 - 0 |
Initiative | +5 |
Speed | 30 ft. (6 squares), fly 50 ft. (average) |
Armor Class | 16 (+1 size, +1 Dex, +4 natural), touch 12, flat-footed 15 |
Base Attack/Grapple | +3/-1 |
Attack | Claw +4 melee (1d3 and 1d4 fire) |
Full Attack | 2 claws +4 melee (1d3 and 1d4 fire) |
Space/Reach | 5 ft./5 ft. |
Special Attacks | Breath weapon, spell-like abilities, summon mephit |
Special Qualities | Damage reduction 5/magic, darkvision 60 ft., immunity to fire, fast healing 2, vulnerability to cold |
Saves | Fort +3, Ref +4, Will +3 |
Abilities | Str 10, Dex 13, Con 10, Int 6, Wis 11, Cha 15 |
Skills | Bluff +8, Escape Artist +7, Hide +11, Listen +6, Diplomacy +4, Disguise +2 (+4 acting), Move Silently +7, Spot +6, Use Rope +1 (+3 with bindings) |
Feats | Dodge, Improved Initiative |
Environment | Elemental Plane of Fire |
Challenge Rating | 3 |
Organization | Solitary (1), gang (2-4 mephits of mixed types), or mob (5-12 mephits of mixed types) |
Treasure | Standard |
Alignment | Usually neutral |
Advancement | 4-6 HD (Small); 7-9 HD (Medium) |
Level Adjustment | +3 (cohort) |
Version | SRD |
Sources | System Reference Document |
Stat_Block | Fire mephit; CR 3; Small outsider (extraplanar, fire); HD 3d8; hp 13; Init +5; Spd 30 ft. (6 squares), fly 50 ft. (average); AC 16 (+1 size, +1 dex, +4 natural), touch 12, flat-footed 15; Base Atk +3; Grp -1; Atk +4 melee (1d3 and 1d4 fire, claw); Full Atk +4 melee (1d3 and 1d4 fire, 2 claws); Space/Reach 5 ft./5 ft.; SA Breath weapon, spell-like abilities, summon mephit; SQ Damage reduction 5/magic, darkvision 60 ft., immunity to fire, fast healing 2, vulnerability to cold; AL N; SV Fort +3, Ref +4, Will +3; Str 10, Dex 13, Con 10, Int 6, Wis 11, Cha 15 Skills and Feats: Bluff +8, Escape Artist +7, Hide +11, Listen +6, Diplomacy +4, Disguise +2 (+4 acting), Move Silently +7, Spot +6, Use Rope +1 (+3 with bindings); Dodge, Improved Initiative |
Fire Mephit
Fire mephits come from the Elemental Plane of Fire. A fire mephit is about 4 feet tall and weighs about 1 pound. Fire mephits speak Common and Ignan. CombatBreath Weapon (Su): 15-foot cone, damage 1d8 fire, Reflex half DC 12. The save DC is Constitution-based and includes a +1 racial adjustment. Spell-Like Abilities: 1/hour-scorching ray (DC 14) as the spell cast by a 3rd-level sorcerer; 1/day-heat metal (DC 14). Caster level 6th. The save DC is Charisma-based. Fast Healing (Ex): A fire mephit heals only if it is touching a flame at least as large as a torch. |
Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
The Open content displayed above has been reproduced with permission from the copyright holder.
Attacks: Claw +4 melee (1d3 and 1d4 fire), or 2 claws +4 melee (1d3 and 1d4 fire)
feats: DODGE, IMPROVED INITIATIVE, ,