Name | Salt Mephit |
---|---|
Sorted Name | Mephit, Salt |
Family | Mephit |
Size and Type | Small Outsider (Earth, Extraplanar) |
Hit Dice Count | 3 |
Hit Dice | 3d8+6 (19 hp) |
Random Hit Points | 3d8+6 - 3 |
Initiative | -1 |
Speed | 30 ft. (6 squares), fly 40 ft. (average) |
Armor Class | 16 (+1 size, -1 Dex, +6 natural), touch 10, flat-footed 16 |
Base Attack/Grapple | +3/+2 |
Attack | Claw +7 melee (1d3+3) |
Full Attack | 2 claws +7 melee (1d3+3) |
Space/Reach | 5 ft./5 ft. |
Special Attacks | Breath weapon, spell-like abilities, summon mephit |
Special Qualities | Damage reduction 5/magic, darkvision 60 ft., fast healing 2 |
Saves | Fort +4, Ref +2, Will +3 |
Abilities | Str 17, Dex 8, Con 13, Int 6, Wis 11, Cha 15 |
Skills | Bluff +8, Escape Artist +5, Hide +9, Listen +6, Diplomacy +4, Disguise +2 (+4 acting), Move Silently +5, Spot +6, Use Rope -1 (+1 with bindings) |
Feats | Power Attack, Toughness |
Environment | Elemental Plane of Earth |
Challenge Rating | 3 |
Organization | Solitary (1), gang (2-4 mephits of mixed types), or mob (5-12 mephits of mixed types) |
Treasure | Standard |
Alignment | Usually neutral |
Advancement | 4-6 HD (Small); 7-9 HD (Medium) |
Level Adjustment | +3 (cohort) |
Version | SRD |
Sources | System Reference Document |
Stat_Block | Salt mephit; CR 3; Small outsider (earth, extraplanar); HD 3d8+6; hp 19; Init -1; Spd 30 ft. (6 squares), fly 40 ft. (average); AC 16 (+1 size, -1 dex, +6 natural), touch 10, flat-footed 16; Base Atk +3; Grp +2; Atk +7 melee (1d3+3, claw); Full Atk +7 melee (1d3+3, 2 claws); Space/Reach 5 ft./5 ft.; SA Breath weapon, spell-like abilities, summon mephit; SQ Damage reduction 5/magic, darkvision 60 ft., fast healing 2; AL N; SV Fort +4, Ref +2, Will +3; Str 17, Dex 8, Con 13, Int 6, Wis 11, Cha 15 Skills and Feats: Bluff +8, Escape Artist +5, Hide +9, Listen +6, Diplomacy +4, Disguise +2 (+4 acting), Move Silently +5, Spot +6, Use Rope -1 (+1 with bindings); Power Attack, Toughness |
Salt Mephit
Salt mephits come from the Elemental Plane of Earth. Salt mephits are sarcastic creatures who loathe water and moisture of any kind. Each one is about 4 feet tall and weighs about 80 pounds. Salt mephits speak Common and Terran. CombatBreath Weapon (Su): 10-foot cone of salt crystals, damage 1d4, Reflex DC 13 half. Living creatures that fail their saves are tormented by itching skin and burning eyes. This effect imposes a -4 penalty to AC and a -2 penalty on attack rolls for 3 rounds. The save DC is Constitution-based and includes a +1 racial bonus. Spell-Like Abilities: Once per hour a salt mephit can use glitterdust (DC 14, caster level 3rd). Once per day it can draw the moisture from an area in a 20-foot radius centered on itself. Living creatures within range take 2d8 points of damage (Fortitude DC 14 half; caster level 6th). This effect is especially devastating to plant creatures and aquatic creatures, which take a -2 penalty on their saving throws. This ability is the equivalent of a 2nd-level spell. The save DCs are Charisma-based. Fast Healing (Ex): A salt mephit heals only if in an arid environment. |
Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
The Open content displayed above has been reproduced with permission from the copyright holder.
Attacks: Claw +7 melee (1d3+3), or 2 claws +7 melee (1d3+3)
feats: POWER ATTACK, TOUGHNESS, ,