Name | Hecatoncheires |
---|---|
Sorted Name | Hecatoncheires |
Family | Abomination |
Size and Type | Huge Outsider (Chaotic, Evil, Extraplanar) |
Hit Dice Count | 52 |
Hit Dice | 52d8+572 (1028 hp) |
Random Hit Points | 52d8+572 - 572 |
Initiative | +10 (+2 Dex, +8 Superior Initiative) |
Speed | 100 ft. |
Armor Class | 70 (-2 size, +30 natural, +20 insight, +12 armor [+5 half plate]), touch 28, flat-footed 70 |
Base Attack/Grapple | +52/+80 |
Attack | Greatsword +73 (2d6+20/17-20) melee; or boulder +55 (2d8+20/19-20) ranged |
Full Attack | 100 greatswords +73 (2d6+20/17-20) melee; or 100 boulders +55 (2d8+20/19-20) ranged |
Space/Reach | 15 ft./15 ft. |
Special Attacks | Superior multiweapon fighting, spell-like abilities, summon hecatoncheires |
Special Qualities | Abomination traits, electricity immunity, regeneration 40, fast healing 50, spell resistance 70, damage reduction 20/Good and Epic and Cold Iron |
Saves | Fort +39, Ref +30, Will +27 |
Abilities | Str 50, Dex 15, Con 32, Int 10, Wis 8, Cha 24 |
Skills | Climb +75, Diplomacy +13, Hide -12, Intimidate +40, Jump +89, Knowledge (history) +33, Listen +104, Search +105, Sense Motive +49, Spot +104, Survival +54 |
Feats | Cleave, Combat Reflexes, Great Cleave, Improved Critical (greatsword), Improved Critical (boulder), Improved Initiative, Multidexterity, Multiweapon Fighting, Power Attack, Sunder, Weapon Focus (greatsword), Weapon Focus (boulder) |
Epic Feats | Epic Toughness (x2), Epic Weapon Focus (greatsword), Epic Weapon Focus (boulder), Multiweapon Rend |
Environment | Any |
Challenge Rating | 57 |
Organization | Solitary or pair |
Treasure | Standard |
Alignment | Always chaotic evil |
Advancement | 53-58 HD (Huge); 59-70 HD (Gargantuan); 71-140 HD (Colossal) |
Version | SRD |
Sources | System Reference Document |
Stat_Block | Hecatoncheires; CR 57; Huge outsider (chaotic, evil, extraplanar); HD 52d8+572; hp 1028; Init +10 (+2 Dex, +8 Superior Initiative); Spd 100 ft.; AC 70 (-2 size, +30 natural, +20 insight, +12 armor [+5 half plate]), touch 28, flat-footed 70; Base Atk +52; Grp +80; Atk +73 melee (2d6+20/17-20, greatsword) or +55 ranged (2d8+20/19-20, boulder); Full Atk +73 melee (2d6+20/17-20, 100 greatswords) or +55 ranged (2d8+20/19-20, 100 boulders); Space/Reach 15 ft./15 ft.; SA Superior multiweapon fighting, spell-like abilities, summon hecatoncheires; SQ Abomination traits, electricity immunity, regeneration 40, fast healing 50, spell resistance 70, damage reduction 20/Good and Epic and Cold Iron; AL CE; SV Fort +39, Ref +30, Will +27; Str 50, Dex 15, Con 32, Int 10, Wis 8, Cha 24 Skills and Feats: Climb +75, Diplomacy +13, Hide -12, Intimidate +40, Jump +89, Knowledge (history) +33, Listen +104, Search +105, Sense Motive +49, Spot +104, Survival +54; Cleave, Combat Reflexes, Epic Toughness (x2), Epic Weapon Focus (boulder), Epic Weapon Focus (greatsword), Great Cleave, Improved Critical (boulder), Improved Critical (greatsword), Improved Initiative, Multidexterity, Multiweapon Fighting, Multiweapon Rend, Power Attack, Sunder, Weapon Focus (boulder), Weapon Focus (greatsword) |
Hecatoncheires
A hecatoncheires' natural weapons are treated as epic, evil, and chaotic-aligned for the purpose of overcoming damage reduction. CombatSuperior Multiweapon Fighting (Ex): A hecatoncheires fights with a greatsword or a boulder in each hand. The hecatoncheires does not suffer an attack or damage penalty for attacking with one hundred weapons. However, the press of limbs prevents the creature from making iterative attacks with any of its arms, nor can it make more than ten attacks against a Small or smaller creature, fifteen attacks against a Medium-size creature, or twenty attacks against a Large creature in the same action (it can make all its attacks against a Huge or larger creature in one action). Skills: A hecatoncheires' fifty heads give it a +50 racial bonus on Listen, Spot, and Search checks. Spell-Like Abilities: At will- greater magic weapon, fly, shield. Caster level 50th; save DC 17 + spell level. The DC is Charisma-based. Summon Hecatoncheires (Sp): A hecatoncheires can summon one other hecatoncheires once per day, though is loath to do so because then it will be similarly obligated to answer its sibling's summoning. A summoned hecatoncheires cannot use its summoning power while 'summoned.' Abomination Traits: Immune to polymorphing, petrification, and other form-altering attacks; not subject to energy drain, ability drain, ability damage, or death from massive damage; immune to mind-affecting effects; fire resistance 20; cold resistance 20; nondetection; true seeing at will; blindsight 500 ft.; telepathy out to 1,000 ft. Regeneration (Ex): Hecatoncheires take normal damage from good weapons or weapons tempered with the blood of a deity. |
Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
The Open content displayed above has been reproduced with permission from the copyright holder.
Attacks: Greatsword +73 (2d6+20/17-20) melee; or boulder +55 (2d8+20/19-20) ranged, or 100 greatswords +73 (2d6+20/17-20) melee; or 100 boulders +55 (2d8+20/19-20) ranged
feats: CLEAVE, COMBAT REFLEXES, GREAT CLEAVE, IMPROVED CRITICAL (GREATSWORD), IMPROVED CRITICAL (BOULDER), IMPROVED INITIATIVE, MULTIDEXTERITY, MULTIWEAPON FIGHTING, POWER ATTACK, SUNDER, WEAPON FOCUS (GREATSWORD), WEAPON FOCUS (BOULDER), , EPIC TOUGHNESS (X2), EPIC WEAPON FOCUS (GREATSWORD), EPIC WEAPON FOCUS (BOULDER), MULTIWEAPON REND