Name | Spirit Naga |
---|---|
Sorted Name | Spirit Naga |
Family | Naga |
Size and Type | Large Aberration |
Hit Dice Count | 9 |
Hit Dice | 9d8+36 (76 hp) |
Random Hit Points | 9d8+36 - 36 |
Initiative | +1 |
Speed | 40 ft. (8 squares) |
Armor Class | 16 (-1 size, +1 Dex, +6 natural), touch 10, flat-footed 15 |
Base Attack/Grapple | +6/+14 |
Attack | Bite +9 melee (2d6+6 plus poison) |
Full Attack | Bite +9 melee (2d6+6 plus poison) |
Space/Reach | 10 ft./5 ft. |
Special Attacks | Charming gaze, poison, spells |
Special Qualities | Darkvision 60 ft. |
Saves | Fort +7, Ref +6, Will +9 |
Abilities | Str 18, Dex 13, Con 18, Int 12, Wis 17, Cha 17 |
Skills | Concentration +13, Listen +14, Spellcraft +10, Spot +14 |
Feats | Ability Focus (charming gaze), Alertness, Combat Casting, Lightning Reflexes |
Bonus Feats | Eschew Materials |
Environment | Temperate marshes |
Challenge Rating | 9 |
Organization | Solitary or nest (2-4) |
Treasure | Standard |
Alignment | Usually chaotic evil |
Advancement | 10-13 HD (Large); 14-27 HD (Huge) |
Level Adjustment | - |
Version | SRD |
Sources | System Reference Document |
Stat_Block | Spirit naga; CR 9; Large aberration; HD 9d8+36; hp 76; Init +1; Spd 40 ft. (8 squares); AC 16 (-1 size, +1 dex, +6 natural), touch 10, flat-footed 15; Base Atk +6; Grp +14; Atk +9 melee (2d6+6 plus poison, bite); Full Atk +9 melee (2d6+6 plus poison, bite); Space/Reach 10 ft./5 ft.; SA Charming gaze, poison, spells; SQ Darkvision 60 ft.; AL CE; SV Fort +7, Ref +6, Will +9; Str 18, Dex 13, Con 18, Int 12, Wis 17, Cha 17 Skills and Feats: Concentration +13, Listen +14, Spellcraft +10, Spot +14; Ability Focus (charming gaze), Alertness, Combat Casting, Eschew Materials, Lightning Reflexes |
Spirit Naga
Spirit nagas speak Abyssal and Common. CombatSpirit nagas meet foes boldly so as to use their gaze attacks to best effect. They quickly slither forward to bite foes that avert their eyes. Charming Gaze (Su): As charm person, 30 feet, Will DC 19 negates. The save DC is Charisma-based. Poison (Ex): Injury, Fortitude DC 18, initial and secondary damage 1d8 Con. The save DC is Constitution-based. Spells: Spirit nagas cast spells as 7th-level sorcerers, and can also cast spells from the cleric spell list and from the Chaos and Evil domains as arcane spells. The cleric spells and domain spells are considered arcane spells for a spirit naga, meaning that the creature does not need a divine focus to cast them. Typical Spells Known (6/7/7/5; save DC 13 + spell level): 0-cure minor wounds, daze, detect magic, mage hand, open/close, ray of frost, read magic; 1st-charm person, cure light wounds, divine favor, magic missile, shield of faith; 2nd-cat's grace, invisibility, summon swarm; 3rd-displacement, fireball. |
Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
The Open content displayed above has been reproduced with permission from the copyright holder.
Attacks: Bite +9 melee (2d6+6 plus poison), or Bite +9 melee (2d6+6 plus poison)
feats: ABILITY FOCUS (CHARMING GAZE), ALERTNESS, COMBAT CASTING, LIGHTNING REFLEXES, ESCHEW MATERIALS,