Name | Nymph |
---|---|
Sorted Name | Nymph |
Family | Nymph |
Size and Type | Medium Fey |
Hit Dice Count | 6 |
Hit Dice | 6d6+6 (27 hp) |
Random Hit Points | 6d6+6 - 6 |
Initiative | +3 |
Speed | 30 ft. (6 squares), swim 20 ft. |
Armor Class | 17 (+3 Dex, +4 deflection), touch 17, flat-footed 14 |
Base Attack/Grapple | +3/+3 |
Attack | Dagger +6 melee (1d4/19-20) |
Full Attack | Dagger +6 melee (1d4/19-20) |
Space/Reach | 5 ft./5 ft. |
Special Attacks | Blinding beauty, spells, spell-like abilities, stunning glance |
Special Qualities | Damage reduction 10/cold iron, low-light vision, unearthly grace, wild empathy |
Saves | Fort +7, Ref +12, Will +12 |
Abilities | Str 10, Dex 17, Con 12, Int 16, Wis 17, Cha 19 |
Skills | Concentration +10, Diplomacy +6, Escape Artist +12, Handle Animal +13, Heal +12, Hide +12, Listen +12, Move Silently +12, Ride +5, Sense Motive +12, Spot +12, Swim +8, Use Rope +3 (+5 with bindings) |
Feats | Combat Casting, Dodge, Weapon Finesse |
Environment | Temperate forests |
Challenge Rating | 7 |
Organization | Solitary |
Treasure | Standard |
Alignment | Usually chaotic good |
Advancement | 7-12 HD (Medium) |
Level Adjustment | +7 |
Version | SRD |
Sources | System Reference Document |
Stat_Block | Nymph; CR 7; Medium fey; HD 6d6+6; hp 27; Init +3; Spd 30 ft. (6 squares), swim 20 ft.; AC 17 (+3 dex, +4 deflection), touch 17, flat-footed 14; Base Atk +3; Grp +3; Atk +6 melee (1d4/19-20, dagger); Full Atk +6 melee (1d4/19-20, dagger); Space/Reach 5 ft./5 ft.; SA Blinding beauty, spells, spell-like abilities, stunning glance; SQ Damage reduction 10/cold iron, low-light vision, unearthly grace, wild empathy; AL CG; SV Fort +7, Ref +12, Will +12; Str 10, Dex 17, Con 12, Int 16, Wis 17, Cha 19 Skills and Feats: Concentration +10, Diplomacy +6, Escape Artist +12, Handle Animal +13, Heal +12, Hide +12, Listen +12, Move Silently +12, Ride +5, Sense Motive +12, Spot +12, Swim +8, Use Rope +3 (+5 with bindings); Combat Casting, Dodge, Weapon Finesse |
Nymph
A nymph is about the height and weight of a female elf. Nymphs speak Sylvan and Common. CombatBlinding Beauty (Su): This ability affects all humanoids within 30 feet of a nymph. Those who look directly at a nymph must succeed on a DC 17 Fortitude save or be blinded permanently as though by the blindness spell. A nymph can suppress or resume this ability as a free action. The save DC is Charisma-based. Spell-Like Abilities: 1/day-dimension door. Caster level 7th. Spells: A nymph casts divine spells as a 7th-level druid. Typical Druid Spells Prepared (6/5/4/3/1, save DC 13 + spell level): 0-cure minor wounds, detect magic, flare, guidance, light, resistance; 1st-calm animal, cure light wounds, entangle, longstrider, speak with animals; 2nd-barkskin, heat metal, lesser restoration, tree shape; 3rd- call lightning, cure moderate wounds, protection from energy; 4th-rusting grasp. Stunning Glance (Su): As a standard action, a wrathful nymph can stun a creature within 30 feet with a look. The target creature must succeed on a DC 17 Fortitude save or be stunned for 2d4 rounds. The save DC is Charisma-based. Unearthly Grace (Su): A nymph adds her Charisma modifier as a bonus on all her saving throws, and as a deflection bonus to her Armor Class. (The statistics block already reflects these bonuses). Wild Empathy (Ex): This power works like the druid's wild empathy class feature, except that a nymph has a +6 racial bonus on the check. Skills: A nymph has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. She can always choose to take 10 on a Swim check, even if distracted or endangered. She can use the run action while swimming, provided she swims in a straight line. |
Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
The Open content displayed above has been reproduced with permission from the copyright holder.
Attacks: Dagger +6 melee (1d4/19-20), or Dagger +6 melee (1d4/19-20)
feats: COMBAT CASTING, DODGE, WEAPON FINESSE, ,