Nymph

MapTool Token

NameNymph
Sorted NameNymph
FamilyNymph
Size and TypeMedium Fey
Hit Dice Count6
Hit Dice6d6+6 (27 hp)
Random Hit Points6d6+6 - 6
Initiative+3
Speed30 ft. (6 squares), swim 20 ft.
Armor Class17 (+3 Dex, +4 deflection), touch 17, flat-footed 14
Base Attack/Grapple+3/+3
Attack

Dagger +6 melee (1d4/19-20)

Full Attack

Dagger +6 melee (1d4/19-20)

Space/Reach5 ft./5 ft.
Special AttacksBlinding beauty, spells, spell-like abilities, stunning glance
Special Qualities

Damage reduction 10/cold iron, low-light vision, unearthly grace, wild empathy

SavesFort +7, Ref +12, Will +12
AbilitiesStr 10, Dex 17, Con 12, Int 16, Wis 17, Cha 19
Skills

Concentration +10, Diplomacy +6, Escape Artist +12, Handle Animal +13, Heal +12, Hide +12, Listen +12, Move Silently +12, Ride +5, Sense Motive +12, Spot +12, Swim +8, Use Rope +3 (+5 with bindings)

Feats

Combat Casting, Dodge, Weapon Finesse

EnvironmentTemperate forests
Challenge Rating7
Organization

Solitary

TreasureStandard
AlignmentUsually chaotic good
Advancement7-12 HD (Medium)
Level Adjustment+7
VersionSRD
SourcesSystem Reference Document
Stat_Block

Nymph; CR 7; Medium fey; HD 6d6+6; hp 27; Init +3; Spd 30 ft. (6 squares), swim 20 ft.; AC 17 (+3 dex, +4 deflection), touch 17, flat-footed 14; Base Atk +3; Grp +3; Atk +6 melee (1d4/19-20, dagger); Full Atk +6 melee (1d4/19-20, dagger); Space/Reach 5 ft./5 ft.; SA Blinding beauty, spells, spell-like abilities, stunning glance; SQ Damage reduction 10/cold iron, low-light vision, unearthly grace, wild empathy; AL CG; SV Fort +7, Ref +12, Will +12; Str 10, Dex 17, Con 12, Int 16, Wis 17, Cha 19

Skills and Feats: Concentration +10, Diplomacy +6, Escape Artist +12, Handle Animal +13, Heal +12, Hide +12, Listen +12, Move Silently +12, Ride +5, Sense Motive +12, Spot +12, Swim +8, Use Rope +3 (+5 with bindings); Combat Casting, Dodge, Weapon Finesse

Nymph

Nymph
Medium Fey
Hit Dice:
6d6+6 (27 hp)
Initiative:
+3
Speed:
30 ft. (6 squares), swim 20 ft.
Armor Class:
17 (+3 Dex, +4 deflection), touch 17, flat-footed 14
Base Attack/Grapple:
+3/+3
Attack:
Dagger +6 melee (1d4/19-20)
Full Attack:
Dagger +6 melee (1d4/19-20)
Space/Reach:
5 ft./5 ft.
Special Attacks:
Blinding beauty, spells, spell-like abilities, stunning glance
Special Qualities:
Damage reduction 10/cold iron, low-light vision, unearthly grace, wild empathy
Saves:
Fort +7, Ref +12, Will +12
Abilities:
Str 10, Dex 17, Con 12, Int 16, Wis 17, Cha 19
Skills:
Concentration +10, Diplomacy +6, Escape Artist +12, Handle Animal +13, Heal +12, Hide +12, Listen +12, Move Silently +12, Ride +5, Sense Motive +12, Spot +12, Swim +8, Use Rope +3 (+5 with bindings)
Feats:
Combat Casting, Dodge, Weapon Finesse
Environment:
Temperate forests
Organization:
Solitary
Challenge Rating:
7
Treasure:
Standard
Alignment:
Usually chaotic good
Advancement:
7-12 HD (Medium)
Level Adjustment:
+7

A nymph is about the height and weight of a female elf.

Nymphs speak Sylvan and Common.

Combat

Blinding Beauty (Su): This ability affects all humanoids within 30 feet of a nymph. Those who look directly at a nymph must succeed on a DC 17 Fortitude save or be blinded permanently as though by the blindness spell. A nymph can suppress or resume this ability as a free action.

The save DC is Charisma-based.

Spell-Like Abilities: 1/day-dimension door. Caster level 7th.

Spells: A nymph casts divine spells as a 7th-level druid.

Typical Druid Spells Prepared (6/5/4/3/1, save DC 13 + spell level): 0-cure minor wounds, detect magic, flare, guidance, light, resistance; 1st-calm animal, cure light wounds, entangle, longstrider, speak with animals; 2nd-barkskin, heat metal, lesser restoration, tree shape; 3rd- call lightning, cure moderate wounds, protection from energy; 4th-rusting grasp.

Stunning Glance (Su): As a standard action, a wrathful nymph can stun a creature within 30 feet with a look. The target creature must succeed on a DC 17 Fortitude save or be stunned for 2d4 rounds. The save DC is Charisma-based.

Unearthly Grace (Su): A nymph adds her Charisma modifier as a bonus on all her saving throws, and as a deflection bonus to her Armor Class. (The statistics block already reflects these bonuses).

Wild Empathy (Ex): This power works like the druid's wild empathy class feature, except that a nymph has a +6 racial bonus on the check.

Skills: A nymph has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. She can always choose to take 10 on a Swim check, even if distracted or endangered. She can use the run action while swimming, provided she swims in a straight line.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Dagger +6 melee (1d4/19-20), or Dagger +6 melee (1d4/19-20)

feats: COMBAT CASTING, DODGE, WEAPON FINESSE, ,