Name | Gelatinous Cube |
---|---|
Sorted Name | Gelatinous Cube |
Family | Ooze |
Size and Type | Huge Ooze |
Hit Dice Count | 4 |
Hit Dice | 4d10+32 (54 hp) |
Random Hit Points | 4d10+32 - 32 |
Initiative | -5 |
Speed | 15 ft. (3 squares) |
Armor Class | 3 (-2 size, -5 Dex), touch 3, flat-footed 3 |
Base Attack/Grapple | +3/+11 |
Attack | Slam +1 melee (1d6 plus 1d6 acid) |
Full Attack | Slam +1 melee (1d6 plus 1d6 acid) |
Space/Reach | 15 ft./10 ft. |
Special Attacks | Acid, engulf, paralysis |
Special Qualities | Blindsight 60 ft., immunity to electricity, ooze traits, transparent |
Saves | Fort +9, Ref -4, Will -4 |
Abilities | Str 10, Dex 1, Con 26, Int -, Wis 1, Cha 1 |
Skills | - |
Feats | - |
Environment | Underground |
Challenge Rating | 3 |
Organization | Solitary |
Treasure | 1/10th coins, 50% goods (no nonmetal or nonstone), 50% items (no nonmetal or nonstone) |
Alignment | Always neutral |
Advancement | 5-12 HD (Huge); 13-24 HD (Gargantuan) |
Level Adjustment | - |
Version | SRD |
Sources | System Reference Document |
Stat_Block | Gelatinous cube; CR 3; Huge ooze; HD 4d10+32; hp 54; Init -5; Spd 15 ft. (3 squares); AC 3 (-2 size, -5 dex), touch 3, flat-footed 3; Base Atk +3; Grp +11; Atk +1 melee (1d6 plus 1d6 acid, slam); Full Atk +1 melee (1d6 plus 1d6 acid, slam); Space/Reach 15 ft./10 ft.; SA Acid, engulf, paralysis; SQ Blindsight 60 ft., immunity to electricity, ooze traits, transparent; AL N; SV Fort +9, Ref -4, Will -4; Str 10, Dex 1, Con 26, Int -, Wis 1, Cha 1 Skills and Feats: -; - |
Gelatinous Cube
The nearly transparent gelatinous cube travels slowly along dungeon corridors and cave floors, absorbing carrion, creatures, and trash. Inorganic material remains trapped and visible inside the cube's body. A typical gelatinous cube is 15 feet on a side and weighs about 50,000 pounds, though much larger specimens are not unknown. CombatA gelatinous cube attacks by slamming its body into its prey. It is capable of lashing out with a pseudopod, but usually engulfs foes. Acid (Ex): A gelatinous cube's acid does not harm metal or stone. Engulf (Ex): Although it moves slowly, a gelatinous cube can simply mow down Large or smaller creatures as a standard action. It cannot make a slam attack during a round in which it engulfs. The gelatinous cube merely has to move over the opponents, affecting as many as it can cover. Opponents can make opportunity attacks against the cube, but if they do so they are not entitled to a saving throw. Those who do not attempt attacks of opportunity must succeed on a DC 13 Reflex save or be engulfed; on a success, they are pushed back or aside (opponent's choice) as the cube moves forward. Engulfed creatures are subject to the cube's paralysis and acid, and are considered to be grappled and trapped within its body. The save DC is Strength-based and includes a +1 racial bonus. Paralysis (Ex): A gelatinous cube secretes an anesthetizing slime. A target hit by a cube's melee or engulf attack must succeed on a DC 20 Fortitude save or be paralyzed for 3d6 rounds. The cube can automatically engulf a paralyzed opponent. The save DC is Constitution-based. Transparent (Ex): Gelatinous cubes are hard to see, even under ideal conditions, and it takes a DC 15 Spot check to notice one. Creatures who fail to notice a cube and walk into it are automatically engulfed. |
Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
The Open content displayed above has been reproduced with permission from the copyright holder.
Attacks: Slam +1 melee (1d6 plus 1d6 acid), or Slam +1 melee (1d6 plus 1d6 acid)
feats: -, ,