Ochre Jelly

MapTool Token

NameOchre Jelly
Sorted NameOchre Jelly
FamilyOoze
Size and TypeLarge Ooze
Hit Dice Count6
Hit Dice6d10+36 (69 hp)
Random Hit Points6d10+36 - 36
Initiative-5
Speed10 ft. (2 squares), climb 10 ft.
Armor Class4 (-1 size, -5 Dex), touch 4, flat-footed 4
Base Attack/Grapple+4/+10
Attack

Slam +5 melee (2d4+3 plus 1d4 acid)

Full Attack

Slam +5 melee (2d4+3 plus 1d4 acid)

Space/Reach10 ft./5 ft.
Special AttacksAcid, constrict 2d4+3 plus 1d4 acid, improved grab
Special Qualities

Blindsight 60 ft., split, ooze traits

SavesFort +8, Ref -3, Will -3
AbilitiesStr 15, Dex 1, Con 22, Int -, Wis 1, Cha 1
Skills

Climb +10

Feats

-

EnvironmentTemperate marshes
Challenge Rating5
Organization

Solitary

TreasureNone
AlignmentAlways neutral
Advancement7-9 HD (Large); 10-18 HD (Huge)
Level Adjustment-
VersionSRD
SourcesSystem Reference Document
Stat_Block

Ochre jelly; CR 5; Large ooze; HD 6d10+36; hp 69; Init -5; Spd 10 ft. (2 squares), climb 10 ft.; AC 4 (-1 size, -5 dex), touch 4, flat-footed 4; Base Atk +4; Grp +10; Atk +5 melee (2d4+3 plus 1d4 acid, slam); Full Atk +5 melee (2d4+3 plus 1d4 acid, slam); Space/Reach 10 ft./5 ft.; SA Acid, constrict 2d4+3 plus 1d4 acid, improved grab; SQ Blindsight 60 ft., split, ooze traits; AL N; SV Fort +8, Ref -3, Will -3; Str 15, Dex 1, Con 22, Int -, Wis 1, Cha 1

Skills and Feats: Climb +10; -

Ochre Jelly

Ochre Jelly
Large Ooze
Hit Dice:
6d10+36 (69 hp)
Initiative:
-5
Speed:
10 ft. (2 squares), climb 10 ft.
Armor Class:
4 (-1 size, -5 Dex), touch 4, flat-footed 4
Base Attack/Grapple:
+4/+10
Attack:
Slam +5 melee (2d4+3 plus 1d4 acid)
Full Attack:
Slam +5 melee (2d4+3 plus 1d4 acid)
Space/Reach:
10 ft./5 ft.
Special Attacks:
Acid, constrict 2d4+3 plus 1d4 acid, improved grab
Special Qualities:
Blindsight 60 ft., split, ooze traits
Saves:
Fort +8, Ref -3, Will -3
Abilities:
Str 15, Dex 1, Con 22, Int -, Wis 1, Cha 1
Skills:
Climb +10
Feats:
-
Environment:
Temperate marshes
Organization:
Solitary
Challenge Rating:
5
Treasure:
None
Alignment:
Always neutral
Advancement:
7-9 HD (Large); 10-18 HD (Huge)
Level Adjustment:
-

An ochre jelly can grow to a diameter of about 15 feet and a thickness of about 6 inches, but can compress its body to fit into cracks as small as 1 inch wide. A typical specimen weighs about 5,600 pounds.

Combat

An ochre jelly attempts to envelop and squeeze its prey.

Acid (Ex): An ochre jelly secretes a digestive acid that dissolves only flesh. Any melee hit or constrict attack deals acid damage.

Constrict (Ex): An ochre jelly deals automatic slam and acid damage with a successful grapple check.

Improved Grab (Ex): To use this ability, an ochre jelly must hit with its slam attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.

Split (Ex): Slashing and piercing weapons and electricity attacks deal no damage to an ochre jelly. Instead the creature splits into two identical jellies, each with half of the original's current hit points (round down). A jelly with 10 hit points or less cannot be further split and dies if reduced to 0 it points.

Skills: An ochre jelly has a +8 racial bonus on Climb checks and can always choose to take 10 on a Climb check, even if rushed or threatened.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Slam +5 melee (2d4+3 plus 1d4 acid), or Slam +5 melee (2d4+3 plus 1d4 acid)

feats: -, ,