1st-Level Warrior Orc

MapTool Token

Name1st-Level Warrior Orc
Sorted NameOrc, 1st-Level Warrior
FamilyOrc
Size and TypeMedium Humanoid (Orc)
Hit Dice Count1
Hit Dice1d8+1 (5 hp)
Random Hit Points1d8+1 - 1
Initiative+0
Speed30 ft. (6 squares)
Armor Class13 (+3 studded leather armor), touch 10, flat-footed 13
Base Attack/Grapple+1/+4
Attack

Falchion +4 melee (2d4+4/18-20) or javelin +1 ranged (1d6+3)

Full Attack

Falchion +4 melee (2d4+4/18-20) or javelin +1 ranged (1d6+3)

Space/Reach5 ft./5 ft.
Special Attacks-
Special Qualities

Darkvision 60 ft., light sensitivity

SavesFort +3, Ref +0, Will -2
AbilitiesStr 17, Dex 11, Con 12, Int 8, Wis 7, Cha 6
Skills

Listen +1, Spot +1

Feats

Alertness

EnvironmentTemperate hills
Challenge Rating1/2
Organization

Gang (2-4), squad (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or band (30-100 plus 150% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains)

TreasureStandard
AlignmentOften chaotic evil
AdvancementBy character class
Level Adjustment+0
VersionSRD
SourcesSystem Reference Document
Stat_Block

1st-level warrior orc; CR 1/2; Medium humanoid (orc); HD 1d8+1; hp 5; Init +0; Spd 30 ft. (6 squares); AC 13 (+3 studded leather armor), touch 10, flat-footed 13; Base Atk +1; Grp +4; Atk +4 melee (2d4+4/18-20, falchion) or +1 ranged (1d6+3, javelin); Full Atk +4 melee (2d4+4/18-20, falchion) or +1 ranged (1d6+3, javelin); Space/Reach 5 ft./5 ft.; SA -; SQ Darkvision 60 ft., light sensitivity; AL CE; SV Fort +3, Ref +0, Will -2; Str 17, Dex 11, Con 12, Int 8, Wis 7, Cha 6

Skills and Feats: Listen +1, Spot +1; Alertness

Orc

Orc, 1st-Level Warrior
Medium Humanoid (Orc)
Hit Dice:
1d8+1 (5 hp)
Initiative:
+0
Speed:
30 ft. (6 squares)
Armor Class:
13 (+3 studded leather armor), touch 10, flat-footed 13
Base Attack/Grapple:
+1/+4
Attack:
Falchion +4 melee (2d4+4/18-20) or javelin +1 ranged (1d6+3)
Full Attack:
Falchion +4 melee (2d4+4/18-20) or javelin +1 ranged (1d6+3)
Space/Reach:
5 ft./5 ft.
Special Attacks:
-
Special Qualities:
Darkvision 60 ft., light sensitivity
Saves:
Fort +3, Ref +0, Will -2
Abilities:
Str 17, Dex 11, Con 12, Int 8, Wis 7, Cha 6
Skills:
Listen +1, Spot +1
Feats:
Alertness
Environment:
Temperate hills
Organization:
Gang (2-4), squad (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or band (30-100 plus 150% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains)
Challenge Rating:
1/2
Treasure:
Standard
Alignment:
Often chaotic evil
Advancement:
By character class
Level Adjustment:
+0

An orc's hair usually is black. It has lupine ears and reddish eyes. Orcs prefer wearing vivid colors that many humans would consider unpleasant, such as blood red, mustard yellow, yellow-green, and deep purple. Their equipment is dirty and unkempt. An adult male orc is a little over 6 feet tall and weighs about 210 pounds.

Females are slightly smaller.

The language an orc speaks varies slightly from tribe to tribe, but any orc is understandable by someone else who speaks Orc. Some orcs know Goblin or Giant as well.

Most orcs encountered away from their homes are warriors; the information in the statistics block is for one of 1st level.

Combat

Orcs are proficient with all simple weapons, preferring those that cause the most damage in the least time. Many orcs who take up the warrior or fighter class also gain proficiency with the falchion or the greataxe as a martial weapon. They enjoy attacking from concealment and setting ambushes, and they obey the rules of war (such as honoring a truce) only as long as it is convenient for them.

Light Sensitivity (Ex): Orcs are dazzled in bright sunlight or within the radius of a daylight spell.

Orcs as Characters

Orc Traits (Ex): Orcs possess the following racial traits.

  • +4 Strength, -2 Intelligence, -2 Wisdom, -2 Charisma.
  • An orc's base land speed is 30 feet.
  • Darkvision out to 60 feet.
  • Light Sensitivity: Orcs are dazzled in bright sunlight or within the radius of a daylight spell.
  • Automatic Languages: Common, Orc. Bonus Languages: Dwarven, Giant, Gnoll, Goblin, Undercommon.
  • Favored Class: Barbarian.

The orc warrior presented here had the following ability scores before racial adjustments: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8.

Half-Orcs

These orc-human crossbreeds can be found in either orc or human society (where their status varies according to local sentiments), or in communities of their own. Half-orcs usually inherit a good blend of the physical characteristics of their parents. They are as tall as humans and a little heavier, thanks to their muscle. They have greenish pigmentation, sloping foreheads, jutting jaws, prominent teeth, and coarse body hair. Half-orcs who have lived among or near orcs have scars, in keeping with orcish tradition.

Half-Orc Traits (Ex): Half-orcs possess the following racial traits.

  • +2 Strength, -2 Intelligence, -2 Charisma.
  • Medium size.

-A half-orc's base land speed is 30 feet.

  • Darkvision: Half-orcs can see in the dark up to 60 feet.
  • Orc Blood: For all effects related to race, a half-orc is considered an orc.
  • Automatic Languages: Common, Orc. Bonus Languages: Draconic, Giant, Gnoll, Goblin, Abyssal.
  • Favored Class: Barbarian.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Falchion +4 melee (2d4+4/18-20) or javelin +1 ranged (1d6+3), or Falchion +4 melee (2d4+4/18-20) or javelin +1 ranged (1d6+3)

feats: ALERTNESS, ,