Name | Pegasus |
---|---|
Sorted Name | Pegasus |
Family | Pegasus |
Size and Type | Large Magical Beast |
Hit Dice Count | 4 |
Hit Dice | 4d10+12 (34 hp) |
Random Hit Points | 4d10+12 - 12 |
Initiative | +2 |
Speed | 60 ft. (12 squares), fly 120 ft. (average) |
Armor Class | 14 (-1 size, +2 Dex, +3 natural), touch 11, flat-footed 12 |
Base Attack/Grapple | +4/+12 |
Attack | Hoof +7 melee (1d6+4) |
Full Attack | 2 hooves +7 melee (1d6+4) and bite +2 melee (1d3+2) |
Space/Reach | 10 ft./5 ft. |
Special Attacks | - |
Special Qualities | Darkvision 60 ft., low-light vision, scent, spell-like abilities |
Saves | Fort +7, Ref +6, Will +4 |
Abilities | Str 18, Dex 15, Con 16, Int 10, Wis 13, Cha 13 |
Skills | Diplomacy +3, Listen +8, Sense Motive +9, Spot +8 |
Feats | Flyby Attack, Iron Will |
Environment | Temperate forests |
Challenge Rating | 3 |
Organization | Solitary, pair, or herd (6-10) |
Treasure | None |
Alignment | Usually chaotic good |
Advancement | 5-8 HD (Large) |
Level Adjustment | +2 (cohort) |
Version | SRD |
Sources | System Reference Document |
Stat_Block | Pegasus; CR 3; Large magical beast; HD 4d10+12; hp 34; Init +2; Spd 60 ft. (12 squares), fly 120 ft. (average); AC 14 (-1 size, +2 dex, +3 natural), touch 11, flat-footed 12; Base Atk +4; Grp +12; Atk +7 melee (1d6+4, hoof); Full Atk +7 melee (1d6+4, 2 hooves) and +2 melee (1d3+2, bite); Space/Reach 10 ft./5 ft.; SA -; SQ Darkvision 60 ft., low-light vision, scent, spell-like abilities; AL CG; SV Fort +7, Ref +6, Will +4; Str 18, Dex 15, Con 16, Int 10, Wis 13, Cha 13 Skills and Feats: Diplomacy +3, Listen +8, Sense Motive +9, Spot +8; Flyby Attack, Iron Will |
Pegasus
The pegasus is a magnificent winged horse that sometimes serves the cause of good. Though highly prized as aerial steeds, pegasi are wild and shy creatures not easily tamed. A typical pegasus stands 6 feet high at the shoulder, weighs 1,500 pounds, and has a wingspan of 20 feet. Pegasi cannot speak, but they understand Common. CombatSpell-Like Abilities: At will-detect good and detect evil within a 60-foot radius. Caster level 5th. Skills: Pegasi have a +4 racial bonus on Listen and Spot checks. Training A PegasusAlthough intelligent, a pegasus requires training before it can bear a rider in combat. To be trained, a pegasus must have a friendly attitude toward the trainer (this can be achieved through a successful Diplomacy check). Training a friendly pegasus requires six weeks of work and a DC 25 Handle Animal check. Riding a pegasus requires an exotic saddle. A pegasus can fight while carrying a rider, but the rider cannot also attack unless he or she succeeds on a Ride check. Pegasus eggs are worth 2,000 gp each on the open market, while young are worth 3,000 gp per head. Pegasi mature at the same rate as horses. Professional trainers charge 1,000 gp to rear or train a pegasus, which serves a good or neutral master with absolute faithfulness for life. Carrying Capacity: A light load for a pegasus is up to 300 pounds; a medium load, 301-600 pounds; and a heavy load, 601-900 pounds. |
Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
The Open content displayed above has been reproduced with permission from the copyright holder.
Attacks: Hoof +7 melee (1d6+4), or 2 hooves +7 melee (1d6+4) and bite +2 melee (1d3+2)
feats: FLYBY ATTACK, IRON WILL, ,