Phase Spider

MapTool Token

NamePhase Spider
Sorted NamePhase Spider
FamilyPhase Spider
Size and TypeLarge Magical Beast
Hit Dice Count5
Hit Dice5d10+15 (42 hp)
Random Hit Points5d10+15 - 15
Initiative+7
Speed40 ft. (8 squares), climb 20 ft.
Armor Class15 (-1 size, +3 Dex, +3 natural), touch 12, flat-footed 12
Base Attack/Grapple+5/+12
Attack

Bite +7 melee (1d6+4 plus poison)

Full Attack

Bite +7 melee (1d6+4 plus poison)

Space/Reach10 ft./5 ft.
Special AttacksPoison
Special Qualities

Darkvision 60 ft., ethereal jaunt, low-light vision

SavesFort +7, Ref +7, Will +2
AbilitiesStr 17, Dex 17, Con 16, Int 7, Wis 13, Cha 10
Skills

Climb +11, Move Silently +11, Spot +4

Feats

Ability Focus (poison), Improved Initiative

EnvironmentWarm hills
Challenge Rating5
Organization

Solitary or cluster (2-5)

TreasureNone
AlignmentAlways neutral
Advancement6-8 HD (Large); 9-15 HD (Huge)
Level Adjustment-
VersionSRD
SourcesSystem Reference Document
Stat_Block

Phase spider; CR 5; Large magical beast; HD 5d10+15; hp 42; Init +7; Spd 40 ft. (8 squares), climb 20 ft.; AC 15 (-1 size, +3 dex, +3 natural), touch 12, flat-footed 12; Base Atk +5; Grp +12; Atk +7 melee (1d6+4 plus poison, bite); Full Atk +7 melee (1d6+4 plus poison, bite); Space/Reach 10 ft./5 ft.; SA Poison; SQ Darkvision 60 ft., ethereal jaunt, low-light vision; AL N; SV Fort +7, Ref +7, Will +2; Str 17, Dex 17, Con 16, Int 7, Wis 13, Cha 10

Skills and Feats: Climb +11, Move Silently +11, Spot +4; Ability Focus (poison), Improved Initiative

Phase Spider

Phase Spider
Large Magical Beast
Hit Dice:
5d10+15 (42 hp)
Initiative:
+7
Speed:
40 ft. (8 squares), climb 20 ft.
Armor Class:
15 (-1 size, +3 Dex, +3 natural), touch 12, flat-footed 12
Base Attack/Grapple:
+5/+12
Attack:
Bite +7 melee (1d6+4 plus poison)
Full Attack:
Bite +7 melee (1d6+4 plus poison)
Space/Reach:
10 ft./5 ft.
Special Attacks:
Poison
Special Qualities:
Darkvision 60 ft., ethereal jaunt, low-light vision
Saves:
Fort +7, Ref +7, Will +2
Abilities:
Str 17, Dex 17, Con 16, Int 7, Wis 13, Cha 10
Skills:
Climb +11, Move Silently +11, Spot +4
Feats:
Ability Focus (poison), Improved Initiative
Environment:
Warm hills
Organization:
Solitary or cluster (2-5)
Challenge Rating:
5
Treasure:
None
Alignment:
Always neutral
Advancement:
6-8 HD (Large); 9-15 HD (Huge)
Level Adjustment:
-

Phase spiders are aggressive predators that can move quickly from the Ethereal Plane to attack opponents on the Material Plane.

A typical phase spider's body is 8 feet long. It weighs about 700 pounds.

Phase spiders cannot speak.

Combat

Phase spiders dwell and hunt on the Material Plane. Once a spider locates prey, however, it shifts to the Ethereal Plane to attack, attempting to catch its victim flat-footed. The spider shifts in, bites its victim, and retreats quickly back to the Ethereal Plane.

Ethereal Jaunt (Su): A phase spider can shift from the Ethereal Plane to the Material Plane as a free action, and shift back again as a move action (or during a move action). The ability is otherwise identical with ethereal jaunt (caster level 15th).

Poison (Ex): Injury, Fortitude DC 17, initial and secondary damage 1d8 Con. The save DC is Constitution-based.

Skills: A phase spider has a +8 racial bonus on Climb checks and can always choose to take 10 on a Climb check, even if rushed or threatened.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Bite +7 melee (1d6+4 plus poison), or Bite +7 melee (1d6+4 plus poison)

feats: ABILITY FOCUS (POISON), IMPROVED INITIATIVE, ,