Name | 1st-Level Warrior Tiefling |
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Sorted Name | Tiefling, 1st-Level Warrior |
Family | Planetouched |
Size and Type | Medium Outsider (Native) |
Hit Dice Count | 1 |
Hit Dice | 1d8+1 (5 hp) |
Random Hit Points | 1d8+1 - 1 |
Initiative | +1 |
Speed | 30 ft. (6 squares) |
Armor Class | 15 (+1 Dex, +3 studded leather, +1 light shield), touch 11, flat-footed 14 |
Base Attack/Grapple | +1/+2 |
Attack | Rapier +3 melee (1d6+1/18-20) or light crossbow +2 ranged (1d8/19-20) |
Full Attack | Rapier +3 melee (1d6+1/18-20) or light crossbow +2 ranged (1d8/19-20) |
Space/Reach | 5 ft./5 ft. |
Special Attacks | Darkness |
Special Qualities | Darkvision 60 ft., cold resistance 5, electricity resistance 5, fire resistance 5 |
Saves | Fort +3, Ref +1, Will -1 |
Abilities | Str 13, Dex 13, Con 12, Int 12, Wis 9, Cha 6 |
Skills | Bluff +4, Hide +5, Move Silently +1, Sleight of Hand +1 |
Feats | Weapon Focus (rapier) |
Environment | Temperate plains |
Challenge Rating | 1/2 |
Organization | Solitary, pair, or gang (3-4) |
Treasure | Standard |
Alignment | Usually evil (any) |
Advancement | By character class |
Level Adjustment | +1 |
Version | SRD |
Sources | System Reference Document |
Stat_Block | 1st-level warrior tiefling; CR 1/2; Medium outsider (native); HD 1d8+1; hp 5; Init +1; Spd 30 ft. (6 squares); AC 15 (+1 dex, +3 studded leather, +1 light shield), touch 11, flat-footed 14; Base Atk +1; Grp +2; Atk +3 melee (1d6+1/18-20, rapier) or +2 ranged (1d8/19-20, light crossbow); Full Atk +3 melee (1d6+1/18-20, rapier) or +2 ranged (1d8/19-20, light crossbow); Space/Reach 5 ft./5 ft.; SA Darkness; SQ Darkvision 60 ft., cold resistance 5, electricity resistance 5, fire resistance 5; AL NE; SV Fort +3, Ref +1, Will -1; Str 13, Dex 13, Con 12, Int 12, Wis 9, Cha 6 Skills and Feats: Bluff +4, Hide +5, Move Silently +1, Sleight of Hand +1; Weapon Focus (rapier) |
Tiefling
Many tieflings are indistinguishable from humans. Others have small horns, pointed teeth, red eyes, a whiff of brimstone about them, or even cloven feet. No two tieflings are the same. CombatTieflings are sneaky, subtle, and generally conniving. They prefer to strike from ambush and usually avoid a fair fight if they can. Skills: A tiefling has a +2 racial bonus on Bluff and Hide checks. The tiefling warrior presented here had the following ability scores before racial adjustments: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8. Tieflings as CharactersTiefling characters possess the following racial traits.
-A tiefling's base land speed is 30 feet.
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Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
The Open content displayed above has been reproduced with permission from the copyright holder.
Attacks: Rapier +3 melee (1d6+1/18-20) or light crossbow +2 ranged (1d8/19-20), or Rapier +3 melee (1d6+1/18-20) or light crossbow +2 ranged (1d8/19-20)
feats: WEAPON FOCUS (RAPIER), ,