Pseudodragon

MapTool Token

NamePseudodragon
Sorted NamePseudodragon
FamilyPseudodragon
Size and TypeTiny Dragon
Hit Dice Count2
Hit Dice2d12+2 (15 hp)
Random Hit Points2d12+2 - 2
Initiative+2
Speed15 ft. (3 squares), fly 60 ft. (good)
Armor Class18 (+2 size, +2 Dex, +4 natural), touch 14, flat-footed 16
Base Attack/Grapple+2/-8
Attack

Sting +4 melee (1d3-2 plus poison)

Full Attack

Sting +4 melee (1d3-2 plus poison) and bite -1 melee (1)

Space/Reach2-1/2 ft./0 ft. (5 ft. with tail)
Special AttacksPoison
Special Qualities

Blindsense 60 ft., darkvision 60 ft., immunity to sleep and paralysis, low-light vision, spell resistance 19, telepathy 60 ft.

SavesFort +4, Ref +5, Will +4
AbilitiesStr 6, Dex 15, Con 13, Int 10, Wis 12, Cha 10
Skills

Diplomacy +2, Hide +20*, Listen +7, Search +6, Sense Motive +7, Spot +7, Survival +1 (+3 following tracks)

Feats

Weapon Finesse

EnvironmentTemperate forests
Challenge Rating1
Organization

Solitary, pair, or clutch (3-5)

TreasureNone
AlignmentAlways neutral good
Advancement3-4 HD (Tiny)
Level Adjustment+3
VersionSRD
SourcesSystem Reference Document
Stat_Block

Pseudodragon; CR 1; Tiny dragon; HD 2d12+2; hp 15; Init +2; Spd 15 ft. (3 squares), fly 60 ft. (good); AC 18 (+2 size, +2 dex, +4 natural), touch 14, flat-footed 16; Base Atk +2; Grp -8; Atk +4 melee (1d3-2 plus poison, sting); Full Atk +4 melee (1d3-2 plus poison, sting) and -1 melee (1, bite); Space/Reach 2-1/2 ft./0 ft. (5 ft. with tail); SA Poison; SQ Blindsense 60 ft., darkvision 60 ft., immunity to sleep and paralysis, low-light vision, spell resistance 19, telepathy 60 ft.; AL NG; SV Fort +4, Ref +5, Will +4; Str 6, Dex 15, Con 13, Int 10, Wis 12, Cha 10

Skills and Feats: Diplomacy +2, Hide +20*, Listen +7, Search +6, Sense Motive +7, Spot +7, Survival +1 (+3 following tracks); Weapon Finesse

Pseudodragon

Pseudodragon
Tiny Dragon
Hit Dice:
2d12+2 (15 hp)
Initiative:
+2
Speed:
15 ft. (3 squares), fly 60 ft. (good)
Armor Class:
18 (+2 size, +2 Dex, +4 natural), touch 14, flat-footed 16
Base Attack/Grapple:
+2/-8
Attack:
Sting +4 melee (1d3-2 plus poison)
Full Attack:
Sting +4 melee (1d3-2 plus poison) and bite -1 melee (1)
Space/Reach:
2-1/2 ft./0 ft. (5 ft. with tail)
Special Attacks:
Poison
Special Qualities:
Blindsense 60 ft., darkvision 60 ft., immunity to sleep and paralysis, low-light vision, spell resistance 19, telepathy 60 ft.
Saves:
Fort +4, Ref +5, Will +4
Abilities:
Str 6, Dex 15, Con 13, Int 10, Wis 12, Cha 10
Skills:
Diplomacy +2, Hide +20*, Listen +7, Search +6, Sense Motive +7, Spot +7, Survival +1 (+3 following tracks)
Feats:
Weapon Finesse
Environment:
Temperate forests
Organization:
Solitary, pair, or clutch (3-5)
Challenge Rating:
1
Treasure:
None
Alignment:
Always neutral good
Advancement:
3-4 HD (Tiny)
Level Adjustment:
+3

A pseudodragon has a body about 1 foot long, with a 2-foot tail. It weights about 7 pounds.

A pseudodragon can communicate telepathically and can also vocalize animal noises.

Combat

A pseudodragon can deliver a vicious bite, but its principal weapon is its sting-equipped tail.

Poison (Ex): Injury, Fortitude DC 14, initial damage sleep for 1 minute, secondary damage sleep for 1d3 hours. The save DC is Constitution-based and includes a +2 racial bonus.

Blindsense (Ex): A pseudodragon can locate creatures within 60 feet by nonvisual means (mostly hearing and scent, but also by noticing vibration and other environmental clues). Opponents the pseudodragon can't actually see still have total concealment against the pseudodragon.

Telepathy (Su): Pseudodragons can communicate telepathically with creatures that speak Common or Sylvan, provided they are within 60 feet.

Skills: Pseudodragons have a chameleonlike ability that grants them a +4 racial bonus on Hide checks. *In forests or overgrown areas, this bonus improves to +8.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Sting +4 melee (1d3-2 plus poison), or Sting +4 melee (1d3-2 plus poison) and bite -1 melee (1)

feats: WEAPON FINESSE, ,