Name | Rakshasa |
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Sorted Name | Rakshasa |
Family | Rakshasa |
Size and Type | Medium Outsider (Native) |
Hit Dice Count | 7 |
Hit Dice | 7d8+21 (52 hp) |
Random Hit Points | 7d8+21 - 21 |
Initiative | +2 |
Speed | 40 ft. (8 squares) |
Armor Class | 21 (+2 Dex, +9 natural), touch 12, flat-footed 19 |
Base Attack/Grapple | +7/+8 |
Attack | Claw +8 melee (1d4+1) |
Full Attack | 2 claws +8 melee (1d4+1) and bite +3 melee (1d6) |
Space/Reach | 5 ft./5 ft. |
Special Attacks | Detect thoughts, spells |
Special Qualities | Change shape, damage reduction 15/good and piercing, darkvision 60 ft., spell resistance 27 |
Saves | Fort +8, Ref +7, Will +6 |
Abilities | Str 12, Dex 14, Con 16, Int 13, Wis 13, Cha 17 |
Skills | Bluff +17*, Concentration +13, Diplomacy +7, Disguise +17 (+19 acting)*, Intimidate +5, Listen +13, Move Silently +13, Perform (oratory) +13, Sense Motive +11, Spellcraft +11, Spot +11 |
Feats | Alertness, Combat Casting, Dodge |
Environment | Warm marshes |
Challenge Rating | 10 |
Organization | Solitary |
Treasure | Standard coins; double goods; standard items |
Alignment | Always lawful evil |
Advancement | By character class |
Level Adjustment | +7 |
Version | SRD |
Sources | System Reference Document |
Stat_Block | Rakshasa; CR 10; Medium outsider (native); HD 7d8+21; hp 52; Init +2; Spd 40 ft. (8 squares); AC 21 (+2 dex, +9 natural), touch 12, flat-footed 19; Base Atk +7; Grp +8; Atk +8 melee (1d4+1, claw); Full Atk +8 melee (1d4+1, 2 claws) and +3 melee (1d6, bite); Space/Reach 5 ft./5 ft.; SA Detect thoughts, spells; SQ Change shape, damage reduction 15/good and piercing, darkvision 60 ft., spell resistance 27; AL LE; SV Fort +8, Ref +7, Will +6; Str 12, Dex 14, Con 16, Int 13, Wis 13, Cha 17 Skills and Feats: Bluff +17*, Concentration +13, Diplomacy +7, Disguise +17 (+19 acting)*, Intimidate +5, Listen +13, Move Silently +13, Perform (oratory) +13, Sense Motive +11, Spellcraft +11, Spot +11; Alertness, Combat Casting, Dodge |
Rakshasa
A closer look at a rakshasa reveals that the palms of its hands are where the backs of the hands would be on a human. A rakshasa is about the same height and weight as a human. Rakshasas speak Common, Infernal, and Undercommon. CombatIn close combat, which a rakshasa disdains as ignoble, it employs its sharp claws and powerful bite. Whenever possible, it uses its other abilities to make such encounters unnecessary. Detect Thoughts (Su): A rakshasa can continuously use detect thoughts as the spell (caster level 18th; Will DC 15 negates). It can suppress or resume this ability as a free action. The save DC is Charisma-based. Spells: A rakshasa casts spells as a 7th-level sorcerer. Typical Sorcerer Spells Known (6/7/7/5; save DC 13 + spell level): 0-detect magic, light, mage hand, message, read magic, resistance, touch of fatigue; 1st-charm person, mage armor, magic missile, shield, silent image; 2nd-bear's endurance, invisibility, acid arrow; 3rd-haste, suggestion. Change Shape (Su): A rakshasa can assume any humanoid form, or revert to its own form, as a standard action. In humanoid form, a rakshasa loses its claw and bite attacks (although it often equips itself with weapons and armor instead). A rakshasa remains in one form until it chooses to assume a new one. A change in form cannot be dispelled, but the rakshasa reverts to its natural form when killed. A true seeing spell reveals its natural form. Skills: A rakshasa has a +4 racial bonus on Bluff and Disguise checks. *When using change shape, a rakshasa gains an additional +10 circumstance bonus on Disguise checks. If reading an opponent's mind, its circumstance bonus on Bluff and Disguise checks increases by a further +4. Rakshasas as CharactersRakshasa characters possess the following racial traits.
-A rakshasa's base land speed is 40 feet.
racial spellcasting levels and class levels to determine the abilities of its familiar.
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Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
The Open content displayed above has been reproduced with permission from the copyright holder.
Attacks: Claw +8 melee (1d4+1), or 2 claws +8 melee (1d4+1) and bite +3 melee (1d6)
feats: ALERTNESS, COMBAT CASTING, DODGE, ,