Average Salamander

MapTool Token

NameAverage Salamander
Sorted NameSalamander, Average
FamilySalamander
Size and TypeMedium Outsider (Extraplanar, Fire)
Hit Dice Count9
Hit Dice9d8+18 (58 hp)
Random Hit Points9d8+18 - 18
Initiative+1
Speed20 ft. (4 squares)
Armor Class18 (+1 Dex, +7 natural), touch 11, flat-footed 17
Base Attack/Grapple+9/+11
Attack

Spear +11 melee (1d8+3/x3 plus 1d6 fire)

Full Attack

Spear +11/+6 melee (1d8+3/x3 plus 1d6 fire) and tail slap +9 melee (2d6+1 plus 1d6 fire)

Space/Reach5 ft./5 ft. (10 ft. with tail)
Special AttacksConstrict 2d6+1 plus 1d6 fire, heat, improved grab
Special Qualities

Damage reduction 10/magic, darkvision 60 ft., immunity to fire, vulnerability to cold

SavesFort +8, Ref +7, Will +8
AbilitiesStr 14, Dex 13, Con 14, Int 14, Wis 15, Cha 13
Skills

Bluff +11, Craft (blacksmithing) +19, Diplomacy +3, Disguise +1 (+3 acting), Hide +11, Intimidate +3, Listen +8, Move Silently +11,Search +12, Spot +8

Feats

Alertness, Multiattack, Power Attack

EnvironmentElemental Plane of Fire
Challenge Rating6
Organization

Solitary, pair, or cluster (3-5)

TreasureStandard (nonflammables only)
AlignmentUsually evil (any)
Advancement8-14 HD (Medium)
Level Adjustment+5
VersionSRD
SourcesSystem Reference Document
Stat_Block

Average salamander; CR 6; Medium outsider (extraplanar, fire); HD 9d8+18; hp 58; Init +1; Spd 20 ft. (4 squares); AC 18 (+1 dex, +7 natural), touch 11, flat-footed 17; Base Atk +9; Grp +11; Atk +11 melee (1d8+3/x3 plus 1d6 fire, spear); Full Atk +11 /+6 melee (1d8+3/x3 plus 1d6 fire, spear) and +9 melee (2d6+1 plus 1d6 fire, tail slap); Space/Reach 5 ft./5 ft. (10 ft. with tail); SA Constrict 2d6+1 plus 1d6 fire, heat, improved grab; SQ Damage reduction 10/magic, darkvision 60 ft., immunity to fire, vulnerability to cold; AL NE; SV Fort +8, Ref +7, Will +8; Str 14, Dex 13, Con 14, Int 14, Wis 15, Cha 13

Skills and Feats: Bluff +11, Craft (blacksmithing) +19, Diplomacy +3, Disguise +1 (+3 acting), Hide +11, Intimidate +3, Listen +8, Move Silently +11,Search +12, Spot +8; Alertness, Multiattack, Power Attack

Salamander

Average Salamander
Medium Outsider (Extraplanar, Fire)
Hit Dice:
9d8+18 (58 hp)
Initiative:
+1
Speed:
20 ft. (4 squares)
Armor Class:
18 (+1 Dex, +7 natural), touch 11, flat-footed 17
Base Attack/Grapple:
+9/+11
Attack:
Spear +11 melee (1d8+3/x3 plus 1d6 fire)
Full Attack:
Spear +11/+6 melee (1d8+3/x3 plus 1d6 fire) and tail slap +9 melee (2d6+1 plus 1d6 fire)
Space/Reach:
5 ft./5 ft. (10 ft. with tail)
Special Attacks:
Constrict 2d6+1 plus 1d6 fire, heat, improved grab
Special Qualities:
Damage reduction 10/magic, darkvision 60 ft., immunity to fire, vulnerability to cold
Saves:
Fort +8, Ref +7, Will +8
Abilities:
Str 14, Dex 13, Con 14, Int 14, Wis 15, Cha 13
Skills:
Bluff +11, Craft (blacksmithing) +19, Diplomacy +3, Disguise +1 (+3 acting), Hide +11, Intimidate +3, Listen +8, Move Silently +11,Search +12, Spot +8
Feats:
Alertness, Multiattack, Power Attack
Environment:
Elemental Plane of Fire
Organization:
Solitary, pair, or cluster (3-5)
Challenge Rating:
6
Treasure:
Standard (nonflammables only)
Alignment:
Usually evil (any)
Advancement:
8-14 HD (Medium)
Level Adjustment:
+5

Salamanders speak Ignan. Some average salamanders and all nobles also speak Common.

Combat

If a salamander has damage reduction, its natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.

Constrict (Ex): A salamander deals automatic tail slap damage (including fire damage) with a successful grapple check. A noble salamander can constrict multiple creatures simultaneously, provided they are all at least two sizes smaller than it.

Heat (Ex): A salamander generates so much heat that its mere touch deals additional fire damage. Salamanders' metallic weapons also conduct this heat.

Improved Grab (Ex): To use this ability, a salamander must hit a creature of up to one size larger than itself with its tail slap attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict.

Spell-Like Abilities: (Noble salamanders only) 3/day-burning hands (DC 13), fireball (DC 15), flaming sphere (DC 14), wall of fire (DC 16); 1/day-dispel magic, summon monster VII (Huge fire elemental). Caster level 15th. The save DCs are Charisma-based.

Skills: Salamanders have a +4 racial bonus on Craft (blacksmithing) checks.

Feats: Salamanders have the Multiattack feat even though they do not have the requisite three natural weapons.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Spear +11 melee (1d8+3/x3 plus 1d6 fire), or Spear +11/+6 melee (1d8+3/x3 plus 1d6 fire) and tail slap +9 melee (2d6+1 plus 1d6 fire)

feats: ALERTNESS, MULTIATTACK, POWER ATTACK, ,