Name | Noble Salamander |
---|---|
Sorted Name | Salamander, Noble |
Family | Salamander |
Size and Type | Large Outsider (Extraplanar, Fire) |
Hit Dice Count | 15 |
Hit Dice | 15d8+45 (112 hp) |
Random Hit Points | 15d8+45 - 45 |
Initiative | +1 |
Speed | 20 ft. (4 squares) |
Armor Class | 18 (-1 size, +1 Dex, +8 natural), touch 10, flat-footed 17 |
Base Attack/Grapple | +15/+25 |
Attack | +3 longspear +23 melee (1d8+9/x3 plus 1d8 fire) |
Full Attack | +3 longspear +23/+18/+13 melee (1d8+9/x3 plus 1d8 fire) and tail slap +18 melee (2d8+3 plus 1d8 fire) |
Space/Reach | 10 ft./10 ft. (20 ft. with tail or longspear) |
Special Attacks | Constrict 2d8+3 plus 1d8 fire, heat, improved grab, spell-like abilities |
Special Qualities | Damage reduction 15/magic, darkvision 60 ft., immunity to fire, vulnerability to cold |
Saves | Fort +12, Ref +10, Will +11 |
Abilities | Str 22, Dex 13, Con 16, Int 16, Wis 15, Cha 15 |
Skills | Bluff +19, Craft (blacksmithing) +25, Diplomacy +4, Hide +15, Intimidate +4, Listen +13, Move Silently +17, Spot +13 |
Feats | Alertness, Cleave, Great Cleave, Multiattack, Power Attack, Skill Focus (Craft [blacksmithing]) |
Environment | Elemental Plane of Fire |
Challenge Rating | 10 |
Organization | Solitary, pair, or noble party (9-14) |
Treasure | Double standard (nonflammables only) and +3 longspear |
Alignment | Usually evil (any) |
Advancement | 16-21 HD (Large); 22-45 HD (Huge) |
Level Adjustment | - |
Version | SRD |
Sources | System Reference Document |
Stat_Block | Noble salamander; CR 10; Large outsider (extraplanar, fire); HD 15d8+45; hp 112; Init +1; Spd 20 ft. (4 squares); AC 18 (-1 size, +1 dex, +8 natural), touch 10, flat-footed 17; Base Atk +15; Grp +25; Atk +23 melee (1d8+9/x3 plus 1d8 fire, +3 longspear); Full Atk +23 /+18/+13 melee (1d8+9/x3 plus 1d8 fire, +3 longspear) and +18 melee (2d8+3 plus 1d8 fire, tail slap); Space/Reach 10 ft./10 ft. (20 ft. with tail or longspear); SA Constrict 2d8+3 plus 1d8 fire, heat, improved grab, spell-like abilities; SQ Damage reduction 15/magic, darkvision 60 ft., immunity to fire, vulnerability to cold; AL NE; SV Fort +12, Ref +10, Will +11; Str 22, Dex 13, Con 16, Int 16, Wis 15, Cha 15 Skills and Feats: Bluff +19, Craft (blacksmithing) +25, Diplomacy +4, Hide +15, Intimidate +4, Listen +13, Move Silently +17, Spot +13; Alertness, Cleave, Great Cleave, Multiattack, Power Attack, Skill Focus (Craft [blacksmithing]) |
Salamander
Salamanders speak Ignan. Some average salamanders and all nobles also speak Common. CombatIf a salamander has damage reduction, its natural weapons are treated as magic weapons for the purpose of overcoming damage reduction. Constrict (Ex): A salamander deals automatic tail slap damage (including fire damage) with a successful grapple check. A noble salamander can constrict multiple creatures simultaneously, provided they are all at least two sizes smaller than it. Heat (Ex): A salamander generates so much heat that its mere touch deals additional fire damage. Salamanders' metallic weapons also conduct this heat. Improved Grab (Ex): To use this ability, a salamander must hit a creature of up to one size larger than itself with its tail slap attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can constrict. Spell-Like Abilities: (Noble salamanders only) 3/day-burning hands (DC 13), fireball (DC 15), flaming sphere (DC 14), wall of fire (DC 16); 1/day-dispel magic, summon monster VII (Huge fire elemental). Caster level 15th. The save DCs are Charisma-based. Skills: Salamanders have a +4 racial bonus on Craft (blacksmithing) checks. Feats: Salamanders have the Multiattack feat even though they do not have the requisite three natural weapons. |
Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
The Open content displayed above has been reproduced with permission from the copyright holder.
Attacks: +3 longspear +23 melee (1d8+9/x3 plus 1d8 fire), or +3 longspear +23/+18/+13 melee (1d8+9/x3 plus 1d8 fire) and tail slap +18 melee (2d8+3 plus 1d8 fire)
feats: ALERTNESS, CLEAVE, GREAT CLEAVE, MULTIATTACK, POWER ATTACK, SKILL FOCUS (CRAFT [BLACKSMITHING]), ,