Name | Greater Shadow |
---|---|
Sorted Name | Shadow, Greater |
Family | Shadow |
Size and Type | Medium Undead (Incorporeal) |
Hit Dice Count | 9 |
Hit Dice | 9d12 (58 hp) |
Random Hit Points | 9d12 - 0 |
Initiative | +2 |
Speed | Fly 40 ft. (good) (8 squares) |
Armor Class | 14 (+2 Dex, +2 deflection), touch 14, flat-footed 12 |
Base Attack/Grapple | +4/- |
Attack | Incorporeal touch +6 melee (1d8 Str) |
Full Attack | Incorporeal touch +6 melee (1d8 Str) |
Space/Reach | 5 ft./5 ft. |
Special Attacks | Create spawn, strength damage |
Special Qualities | Darkvision 60 ft., incorporeal traits, +2 turn resistance, undead traits |
Saves | Fort +3, Ref +5, Will +7 |
Abilities | Str -, Dex 15, Con -, Int 6, Wis 12, Cha 14 |
Skills | Hide +14*, Listen +9, Search +6, Spot +9 |
Feats | Alertness, Dodge, Mobility, Spring Attack |
Environment | Any |
Challenge Rating | 8 |
Organization | Solitary |
Treasure | None |
Alignment | Always chaotic evil |
Advancement | - |
Level Adjustment | - |
Version | SRD |
Sources | System Reference Document |
Stat_Block | Greater shadow; CR 8; Medium undead (incorporeal); HD 9d12; hp 58; Init +2; Spd Fly 40 ft. (good) (8 squares); AC 14 (+2 dex, +2 deflection), touch 14, flat-footed 12; Base Atk +4; Grp -; Atk +6 melee (1d8 Str, incorporeal touch); Full Atk +6 melee (1d8 Str, incorporeal touch); Space/Reach 5 ft./5 ft.; SA Create spawn, strength damage; SQ Darkvision 60 ft., incorporeal traits, +2 turn resistance, undead traits; AL CE; SV Fort +3, Ref +5, Will +7; Str -, Dex 15, Con -, Int 6, Wis 12, Cha 14 Skills and Feats: Hide +14*, Listen +9, Search +6, Spot +9; Alertness, Dodge, Mobility, Spring Attack |
Shadow
A shadow can be difficult to see in dark or gloomy areas but stands out starkly in brightly illuminated places. A shadow is 5 to 6 feet tall and is weightless. Shadows cannot speak intelligibly. CombatShadows lurk in dark places, waiting for living prey to happen by. Strength Damage (Su): The touch of a shadow deals 1d6 points of Strength damage to a living foe. A creature reduced to Strength 0 by a shadow dies. This is a negative energy effect. Create Spawn (Su): Any humanoid reduced to Strength 0 by a shadow becomes a shadow under the control of its killer within 1d4 rounds. Skills: Shadows have a +2 racial bonus on Listen and Spot checks and a +4 racial bonus on Search checks. *A shadow gains a +4 racial bonus on Hide checks in areas of shadowy illumination. In brightly lit areas, it takes a -4 penalty on Hide checks. Greater ShadowAlthough no more intelligent than an average shadow, a greater shadow is more fearsome because of its increased damage and its hit-and-run tactics. CombatStrength Damage (Su): The touch of a greater shadow deals 1d8 points of Strength damage to a living foe. |
Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
The Open content displayed above has been reproduced with permission from the copyright holder.
Attacks: Incorporeal touch +6 melee (1d8 Str), or Incorporeal touch +6 melee (1d8 Str)
feats: ALERTNESS, DODGE, MOBILITY, SPRING ATTACK, ,