Greater Shadow

MapTool Token

NameGreater Shadow
Sorted NameShadow, Greater
FamilyShadow
Size and TypeMedium Undead (Incorporeal)
Hit Dice Count9
Hit Dice9d12 (58 hp)
Random Hit Points9d12 - 0
Initiative+2
SpeedFly 40 ft. (good) (8 squares)
Armor Class14 (+2 Dex, +2 deflection), touch 14, flat-footed 12
Base Attack/Grapple+4/-
Attack

Incorporeal touch +6 melee (1d8 Str)

Full Attack

Incorporeal touch +6 melee (1d8 Str)

Space/Reach5 ft./5 ft.
Special AttacksCreate spawn, strength damage
Special Qualities

Darkvision 60 ft., incorporeal traits, +2 turn resistance, undead traits

SavesFort +3, Ref +5, Will +7
AbilitiesStr -, Dex 15, Con -, Int 6, Wis 12, Cha 14
Skills

Hide +14*, Listen +9, Search +6, Spot +9

Feats

Alertness, Dodge, Mobility, Spring Attack

EnvironmentAny
Challenge Rating8
Organization

Solitary

TreasureNone
AlignmentAlways chaotic evil
Advancement-
Level Adjustment-
VersionSRD
SourcesSystem Reference Document
Stat_Block

Greater shadow; CR 8; Medium undead (incorporeal); HD 9d12; hp 58; Init +2; Spd Fly 40 ft. (good) (8 squares); AC 14 (+2 dex, +2 deflection), touch 14, flat-footed 12; Base Atk +4; Grp -; Atk +6 melee (1d8 Str, incorporeal touch); Full Atk +6 melee (1d8 Str, incorporeal touch); Space/Reach 5 ft./5 ft.; SA Create spawn, strength damage; SQ Darkvision 60 ft., incorporeal traits, +2 turn resistance, undead traits; AL CE; SV Fort +3, Ref +5, Will +7; Str -, Dex 15, Con -, Int 6, Wis 12, Cha 14

Skills and Feats: Hide +14*, Listen +9, Search +6, Spot +9; Alertness, Dodge, Mobility, Spring Attack

Shadow

Greater Shadow
Medium Undead (Incorporeal)
Hit Dice:
9d12 (58 hp)
Initiative:
+2
Speed:
Fly 40 ft. (good) (8 squares)
Armor Class:
14 (+2 Dex, +2 deflection), touch 14, flat-footed 12
Base Attack/Grapple:
+4/-
Attack:
Incorporeal touch +6 melee (1d8 Str)
Full Attack:
Incorporeal touch +6 melee (1d8 Str)
Space/Reach:
5 ft./5 ft.
Special Attacks:
Create spawn, strength damage
Special Qualities:
Darkvision 60 ft., incorporeal traits, +2 turn resistance, undead traits
Saves:
Fort +3, Ref +5, Will +7
Abilities:
Str -, Dex 15, Con -, Int 6, Wis 12, Cha 14
Skills:
Hide +14*, Listen +9, Search +6, Spot +9
Feats:
Alertness, Dodge, Mobility, Spring Attack
Environment:
Any
Organization:
Solitary
Challenge Rating:
8
Treasure:
None
Alignment:
Always chaotic evil
Advancement:
-
Level Adjustment:
-

A shadow can be difficult to see in dark or gloomy areas but stands out starkly in brightly illuminated places.

A shadow is 5 to 6 feet tall and is weightless. Shadows cannot speak intelligibly.

Combat

Shadows lurk in dark places, waiting for living prey to happen by.

Strength Damage (Su): The touch of a shadow deals 1d6 points of Strength damage to a living foe. A creature reduced to Strength 0 by a shadow dies. This is a negative energy effect.

Create Spawn (Su): Any humanoid reduced to Strength 0 by a shadow becomes a shadow under the control of its killer within 1d4 rounds.

Skills: Shadows have a +2 racial bonus on Listen and Spot checks and a +4 racial bonus on Search checks. *A shadow gains a +4 racial bonus on Hide checks in areas of shadowy illumination. In brightly lit areas, it takes a -4 penalty on Hide checks.

Greater Shadow

Although no more intelligent than an average shadow, a greater shadow is more fearsome because of its increased damage and its hit-and-run tactics.

Combat

Strength Damage (Su): The touch of a greater shadow deals 1d8 points of Strength damage to a living foe.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Incorporeal touch +6 melee (1d8 Str), or Incorporeal touch +6 melee (1d8 Str)

feats: ALERTNESS, DODGE, MOBILITY, SPRING ATTACK, ,