Hagunemnon

MapTool Token

NameHagunemnon
Sorted NameHagunemnon
FamilyHagunemnon
Size and TypeLarge Aberration (Shapechanger)
Hit Dice Count44
Hit Dice44d8+616 (814 hp)
Random Hit Points44d8+616 - 616
Initiative+17 (+13 Dex, +4 Improved Initiative)
Speed50 ft.
Armor Class50 (-1 size, +13 Dex, +28 natural), touch 22, flat-footed 37
Base Attack/Grapple+33/+58
Attack

Slam +54 (2d6+21/19-20) melee

Full Attack

5 slams +54 (2d6+21/19-20) melee

Space/Reach10 ft./10 ft.
Special AttacksPsionics, destabilize form
Special Qualities

Alter shape, damage reduction 10/epic, darkvision 120 ft., immunities, regeneration 50, spell resistance 39

SavesFort +40, Ref +39, Will +32
AbilitiesStr 53, Dex 37, Con 39, Int 20, Wis 23, Cha 34
Skills

Bluff +59, Diplomacy +53, Disguise +59, Hide +35, Intimidate +47, Jump +29, Listen +55, Move Silently +35, Sense Motive +29, Spot +55

Feats

Alertness, Cleave, Combat Reflexes, Endurance, Great Cleave, Great Fortitude, Improved Initiative, Iron Will, Lightning Reflexes, Multiattack, Power Attack, Weapon Focus (slam)

Epic Feats

Blinding Speed, Devastating Critical (slam), Overwhelming Critical (slam)

EnvironmentAny
Challenge Rating29
Organization

Solitary

TreasureStandard
AlignmentAlways chaotic neutral
Advancement45-59 HD (Large); 60-74 HD (Huge); 75-89 HD (Huge)
VersionSRD
SourcesSystem Reference Document
Stat_Block

Hagunemnon; CR 29; Large aberration (shapechanger); HD 44d8+616; hp 814; Init +17 (+13 Dex, +4 Improved Initiative); Spd 50 ft.; AC 50 (-1 size, +13 dex, +28 natural), touch 22, flat-footed 37; Base Atk +33; Grp +58; Atk +54 melee (2d6+21/19-20, slam); Full Atk +54 melee (2d6+21/19-20, 5 slams); Space/Reach 10 ft./10 ft.; SA Psionics, destabilize form; SQ Alter shape, damage reduction 10/epic, darkvision 120 ft., immunities, regeneration 50, spell resistance 39; AL CN; SV Fort +40, Ref +39, Will +32; Str 53, Dex 37, Con 39, Int 20, Wis 23, Cha 34

Skills and Feats: Bluff +59, Diplomacy +53, Disguise +59, Hide +35, Intimidate +47, Jump +29, Listen +55, Move Silently +35, Sense Motive +29, Spot +55; Alertness, Blinding Speed, Cleave, Combat Reflexes, Devastating Critical (slam), Endurance, Great Cleave, Great Fortitude, Improved Initiative, Iron Will, Lightning Reflexes, Multiattack, Overwhelming Critical (slam), Power Attack, Weapon Focus (slam)

Hagunemnon (Protean)

Hagunemnon
Large Aberration (Shapechanger)
Hit Dice:
44d8+616 (814 hp)
Initiative:
+17 (+13 Dex, +4 Improved Initiative)
Speed:
50 ft.
Armor Class:
50 (-1 size, +13 Dex, +28 natural), touch 22, flat-footed 37
Base Attack/Grapple:
+33/+58
Attack:
Slam +54 (2d6+21/19-20) melee
Full Attack:
5 slams +54 (2d6+21/19-20) melee
Space/Reach:
10 ft./10 ft.
Special Attacks:
Psionics, destabilize form
Special Qualities:
Alter shape, damage reduction 10/epic, darkvision 120 ft., immunities, regeneration 50, spell resistance 39
Saves:
Fort +40, Ref +39, Will +32
Abilities:
Str 53, Dex 37, Con 39, Int 20, Wis 23, Cha 34
Skills:
Bluff +59, Diplomacy +53, Disguise +59, Hide +35, Intimidate +47, Jump +29, Listen +55, Move Silently +35, Sense Motive +29, Spot +55
Feats:
Alertness, Cleave, Combat Reflexes, Endurance, Great Cleave, Great Fortitude, Improved Initiative, Iron Will, Lightning Reflexes, Multiattack, Power Attack, Weapon Focus (slam)
Epic Feats:
Blinding Speed, Devastating Critical (slam), Overwhelming Critical (slam)
Environment:
Any
Organization:
Solitary
Challenge Rating:
29
Treasure:
Standard
Alignment:
Always chaotic neutral
Advancement:
45-59 HD (Large); 60-74 HD (Huge); 75-89 HD (Huge)

A hagunemnon's natural weapons are treated as epic for the purpose of overcoming damage reduction.

Combat

Psionics (Sp): At will -detect thoughts, dimension door, ethereal jaunt, knock, nondetection, plane shift, suggestion. Caster level 20th, save DC 22.

Destabilize Form (Su): If a protean hits with two or more slam attacks in the same round, it partly destabilizes its foe's physical form, dealing an additional 4d6+31 points of Damage as well as 2 points of temporary Constitution Damage. If the victim is drained to 0 Constitution, its dead body is only so much clear fluid that drains away unless somehow preserved by friends of the victim.

Alter Shape (Ex): A protean can assume the shape of any combination of physical nondeific creatures at the same time as a free action. In fact, a protean's form constantly boils, and it requires a move-equivalent action each round for a protean to maintain a certain shape (even if that shape is a combination of several shapes). Whatever its present form, the protean retains all its own special qualities. Plus, it gains the advantage of up to four extraordinary abilities from the forms it mimics (but not spell-like or supernatural powers). The assumed form can be no smaller than a flea and no larger than 200 feet in its largest dimension (make sure to take into account rules for reach and size modifiers to AC and melee attacks). Incorporeal traits can also be assumed, which counts as a single extraordinary ability. If a hagunemnon assumes a partial form that confers an extraordinary ability already possessed by the creature, only the better of the two abilities is retained. No matter its form, the protean can never make more than five attacks using a full-round action. However, it may substitute a melee attack form for one of its slam attacks, using its own base attack bonus and Strength modifier to Damage, but dealing base Damage appropriate to the attack type.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Slam +54 (2d6+21/19-20) melee, or 5 slams +54 (2d6+21/19-20) melee

feats: ALERTNESS, CLEAVE, COMBAT REFLEXES, ENDURANCE, GREAT CLEAVE, GREAT FORTITUDE, IMPROVED INITIATIVE, IRON WILL, LIGHTNING REFLEXES, MULTIATTACK, POWER ATTACK, WEAPON FOCUS (SLAM), , BLINDING SPEED, DEVASTATING CRITICAL (SLAM), OVERWHELMING CRITICAL (SLAM)