Name | Hoary Steed |
---|---|
Sorted Name | Hoary Steed |
Family | Hoary Hunter |
Size and Type | Large Magical Beast (Cold) |
Hit Dice Count | 12 |
Hit Dice | 12d10+36 (102 hp) |
Random Hit Points | 12d10+36 - 36 |
Initiative | +8 (+4 Dex, +4 Improved Initiative) |
Speed | 40 ft., fly 90 ft. (good) |
Armor Class | 23 (-1 size, +4 Dex, +10 natural), touch 13, flat-footed 19 |
Base Attack/Grapple | +12/+22 |
Attack | Hoof +17 (3d6+6) melee |
Full Attack | 2 hooves +17 (3d6+6) melee, bite +15 (5d8+3) melee |
Space/Reach | 10 ft./5 ft. |
Special Qualities | Cold immunity, fire vulnerability, air walk, astral projection and etherealness, magic circle against good, misty breath, spell resistance 20, damage reduction 5/magic and cold iron, immunities |
Saves | Fort +11, Ref +12, Will +5 |
Abilities | Str 22, Dex 18, Con 17, Int 6, Wis 13, Cha 14 |
Skills | Jump +10, Listen +8, Spot +13 |
Feats | Alertness, Endurance, Flyby Attack, Improved Initiative, Multiattack |
Environment | Any cold |
Challenge Rating | 9 |
Organization | Solitary (with rider) |
Treasure | None |
Alignment | Always neutral evil |
Advancement | 13-24 HD (Large); 25-36 HD (Huge) |
Version | SRD |
Sources | System Reference Document |
Stat_Block | Hoary steed; CR 9; Large magical beast (cold); HD 12d10+36; hp 102; Init +8 (+4 Dex, +4 Improved Initiative); Spd 40 ft., fly 90 ft. (good); AC 23 (-1 size, +4 dex, +10 natural), touch 13, flat-footed 19; Base Atk +12; Grp +22; Atk +17 melee (3d6+6, hoof); Full Atk +17 melee (3d6+6, 2 hooves) and +15 melee (5d8+3, bite); Space/Reach 10 ft./5 ft.; SA ; SQ Cold immunity, fire vulnerability, air walk, astral projection and etherealness, magic circle against good, misty breath, spell resistance 20, damage reduction 5/magic and cold iron, immunities; AL NE; SV Fort +11, Ref +12, Will +5; Str 22, Dex 18, Con 17, Int 6, Wis 13, Cha 14 Skills and Feats: Jump +10, Listen +8, Spot +13; Alertness, Endurance, Flyby Attack, Improved Initiative, Multiattack |
Hoary Hunter
A hoary hunter's natural weapons are treated as epic for the purpose of overcoming damage reduction. CombatA critical hit (or the blow that would kill or render a foe unconscious) from the hoary hunter's blade does not wound the hunter's prey. Instead, the victim is bodily transported as per a soul binding spell heightened to 16th level (DC 30) into a diamond at the end of the sword's hilt. Spell-Like Abilities: At will-discern location, true strike, fog cloud, hold monster, plane shift; 3/day-dimensional anchor, dominate monster, greater dispel magic; 1/day-mage's disjunction, contingent recall and resurrection*. Caster level 23rd; save DC 18 + spell level. *Contingent recall and resurrection is a variation on an epic spell. When slain, the hoary hunter is actually transported, with its mount, back to the fey realm, where it is resurrected. The only way to truly slay the hoary hunter is to defeat it in its home realm after this epic spell has been exhausted for the day. |
Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
The Open content displayed above has been reproduced with permission from the copyright holder.
Attacks: Hoof +17 (3d6+6) melee, or 2 hooves +17 (3d6+6) melee, bite +15 (5d8+3) melee
feats: ALERTNESS, ENDURANCE, FLYBY ATTACK, IMPROVED INITIATIVE, MULTIATTACK, ,