Grig

MapTool Token

NameGrig
Sorted NameGrig
FamilySprite
Size and TypeTiny Fey
Hit Dice Count0
Hit Dice1/2 d6+1 (2 hp)
Random Hit Points0.5 * d6+1 - 0
Initiative+4
Speed20 ft. (4 squares), fly 40 ft. (poor)
Armor Class18 (+2 size, +4 Dex, +2 natural), touch 16, flat-footed 16
Base Attack/Grapple+0/-11
Attack

Short sword +6 melee (1d3-3/19-20) or longbow +6 ranged (1d4-3/x3)

Full Attack

Short sword +6 melee (1d3-3/19-20) or longbow +6 ranged (1d4-3/x3)

Space/Reach2-1/2 ft./0 ft.
Special AttacksSpell-like abilities, fiddle
Special Qualities

Damage reduction 5/cold iron, low-light vision, spell resistance 17

SavesFort +1, Ref +6, Will +3
AbilitiesStr 5, Dex 18, Con 13, Int 10, Wis 13, Cha 14
Skills

Craft (any one) +4, Escape Artist +8, Hide +16, Jump +3, Listen +3, Move Silently +8*, Perform (string instruments) +6, Search +2, Spot +3

Feats

Weapon Finesse

Bonus Feats

Dodge

EnvironmentTemperate forests
Challenge Rating1
Organization

Gang (2-4), band (6-11), or tribe (20-80)

TreasureNo coins; 50% goods; 50% items
AlignmentAlways neutral good
Advancement1-3 HD (Tiny)
Level Adjustment+3
VersionSRD
SourcesSystem Reference Document
Stat_Block

Grig; CR 1; Tiny fey; HD 1/2 d6+1; hp 2; Init +4; Spd 20 ft. (4 squares), fly 40 ft. (poor); AC 18 (+2 size, +4 dex, +2 natural), touch 16, flat-footed 16; Base Atk +0; Grp -11; Atk +6 melee (1d3-3/19-20, short sword) or +6 ranged (1d4-3/x3, longbow); Full Atk +6 melee (1d3-3/19-20, short sword) or +6 ranged (1d4-3/x3, longbow); Space/Reach 2-1/2 ft./0 ft.; SA Spell-like abilities, fiddle; SQ Damage reduction 5/cold iron, low-light vision, spell resistance 17; AL NG; SV Fort +1, Ref +6, Will +3; Str 5, Dex 18, Con 13, Int 10, Wis 13, Cha 14

Skills and Feats: Craft (any one) +4, Escape Artist +8, Hide +16, Jump +3, Listen +3, Move Silently +8*, Perform (string instruments) +6, Search +2, Spot +3; Dodge, Weapon Finesse

Grig

Grig
Tiny Fey
Hit Dice:
1/2 d6+1 (2 hp)
Initiative:
+4
Speed:
20 ft. (4 squares), fly 40 ft. (poor)
Armor Class:
18 (+2 size, +4 Dex, +2 natural), touch 16, flat-footed 16
Base Attack/Grapple:
+0/-11
Attack:
Short sword +6 melee (1d3-3/19-20) or longbow +6 ranged (1d4-3/x3)
Full Attack:
Short sword +6 melee (1d3-3/19-20) or longbow +6 ranged (1d4-3/x3)
Space/Reach:
2-1/2 ft./0 ft.
Special Attacks:
Spell-like abilities, fiddle
Special Qualities:
Damage reduction 5/cold iron, low-light vision, spell resistance 17
Saves:
Fort +1, Ref +6, Will +3
Abilities:
Str 5, Dex 18, Con 13, Int 10, Wis 13, Cha 14
Skills:
Craft (any one) +4, Escape Artist +8, Hide +16, Jump +3, Listen +3, Move Silently +8*, Perform (string instruments) +6, Search +2, Spot +3
Feats:
Dodge B, Weapon Finesse
Environment:
Temperate forests
Organization:
Gang (2-4), band (6-11), or tribe (20-80)
Challenge Rating:
1
Treasure:
No coins; 50% goods; 50% items
Alignment:
Always neutral good
Advancement:
1-3 HD (Tiny)
Level Adjustment:
+3

Grigs can leap great distances. They have light blue skin, forest-green hair, and brown hairy legs, and usually wear tunics or brightly colored vests with buttons made from tiny gems. A grig stands 1-1/2 feet tall and weighs about 1 pound.

Grigs speak Sylvan. Some also speak Common.

Combat

Grigs are fierce by sprite standards, attacking opponents fearlessly with bow and dagger.

Spell-Like Abilities: 3/day-disguise self, entangle (DC 13), invisibility (self only), pyrotechnics (DC 14), ventriloquism (DC 13). Caster level 9th. The save DCs are Charisma-based.

Fiddle (Su): One grig in each band carries a tiny, grig-sized fiddle. When the fiddler plays, any nonsprite within 30 feet of the instrument must succeed on a DC 12 Will save or be affected as though by irresistible dance for as long as the playing continues. The save DC is Charisma-based.

Skills: Grigs have a +8 racial bonus on Jump checks. *They also have a +5 racial bonus on Move Silently checks in a forest setting.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Short sword +6 melee (1d3-3/19-20) or longbow +6 ranged (1d4-3/x3), or Short sword +6 melee (1d3-3/19-20) or longbow +6 ranged (1d4-3/x3)

feats: WEAPON FINESSE, DODGE,