Name | Stirge |
---|---|
Sorted Name | Stirge |
Family | Stirge |
Size and Type | Tiny Magical Beast |
Hit Dice Count | 1 |
Hit Dice | 1d10 (5 hp) |
Random Hit Points | 1d10 - 0 |
Initiative | +4 |
Speed | 10 ft (2 squares), fly 40 ft. (average) |
Armor Class | 16 (+2 size, +4 Dex), touch 16, flat-footed 12 |
Base Attack/Grapple | +1/-11 (+1 when attached) |
Attack | Touch +7 melee (attach) |
Full Attack | Touch +7 melee (attach) |
Space/Reach | 2-1/2 ft./0 ft. |
Special Attacks | Attach, blood drain |
Special Qualities | Darkvision 60 ft., low-light vision |
Saves | Fort +2, Ref +6, Will +1 |
Abilities | Str 3, Dex 19, Con 10, Int 1, Wis 12, Cha 6 |
Skills | Hide +14, Listen +4, Spot +4 |
Feats | Alertness |
Bonus Feats | Weapon Finesse |
Environment | Warm marshes |
Challenge Rating | 1/2 |
Organization | Colony (2-4), flock (5-8), or storm (9-14) |
Treasure | None |
Alignment | Always neutral |
Advancement | - |
Level Adjustment | - |
Version | SRD |
Sources | System Reference Document |
Stat_Block | Stirge; CR 1/2; Tiny magical beast; HD 1d10; hp 5; Init +4; Spd 10 ft (2 squares), fly 40 ft. (average); AC 16 (+2 size, +4 dex), touch 16, flat-footed 12; Base Atk +1; Grp -11 (+1 when attached); Atk +7 melee (attach, touch); Full Atk +7 melee (attach, touch); Space/Reach 2-1/2 ft./0 ft.; SA Attach, blood drain; SQ Darkvision 60 ft., low-light vision; AL N; SV Fort +2, Ref +6, Will +1; Str 3, Dex 19, Con 10, Int 1, Wis 12, Cha 6 Skills and Feats: Hide +14, Listen +4, Spot +4; Alertness, Weapon Finesse |
Stirge
A stirge's coloration ranges from rust-red to reddish-brown, with a dirty yellow underside. The proboscis is pink at the tip, fading to gray at its base. A stirge's body is about 1 foot long, with a wingspan of about 2 feet. It weighs about 1 pound. CombatA stirge attacks by landing on a victim, finding a vulnerable spot, and plunging its proboscis into the flesh. This is a touch attack and can target only Small or larger creatures. Attach (Ex): If a stirge hits with a touch attack, it uses its eight pincers to latch onto the opponent's body. An attached stirge is effectively grappling its prey. The stirge loses its Dexterity bonus to AC and has an AC of 12, but holds on with great tenacity. Stirges have a +12 racial bonus on grapple checks (already figured into the Base Attack/Grapple entry above). An attached stirge can be struck with a weapon or grappled itself. To remove an attached stirge through grappling, the opponent must achieve a pin against the stirge. Blood Drain (Ex): A stirge drains blood, dealing 1d4 points of Constitution damage in any round when it begins its turn attached to a victim. Once it has dealt 4 points of Constitution damage, it detaches and flies off to digest the meal. If its victim dies before the stirge's appetite has been sated, the stirge detaches and seeks a new target. |
Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
The Open content displayed above has been reproduced with permission from the copyright holder.
Attacks: Touch +7 melee (attach), or Touch +7 melee (attach)
feats: ALERTNESS, WEAPON FINESSE,