Centipede Swarm

MapTool Token

NameCentipede Swarm
Sorted NameCentipede Swarm
FamilySwarm
Size and TypeDiminutive Vermin (Swarm)
Hit Dice Count9
Hit Dice9d8-9 (31 hp)
Random Hit Points9d8-9 - -9
Initiative+4
Speed20 ft. (4 squares), climb 20 ft.
Armor Class18 (+4 size, +4 Dex), touch 18, flat-footed 14
Base Attack/Grapple+6/-
Attack

Swarm (2d6 plus poison)

Full Attack

Swarm (2d6 plus poison)

Space/Reach10 ft./0 ft.
Special AttacksDistraction, poison
Special Qualities

Darkvision 60 ft., immune to weapon damage, swarm traits, tremorsense 30 ft., vermin traits

SavesFort +5, Ref +7, Will +3
AbilitiesStr 1, Dex 19, Con 8, Int -, Wis 10, Cha 2
Skills

Climb +12, Spot +4

Bonus Feats

Weapon Finesse

EnvironmentUnderground
Challenge Rating4
Organization

Solitary, tangle (2-4 swarms), or colony (7-12 swarms)

TreasureNone
AlignmentAlways neutral
AdvancementNone
Level Adjustment-
VersionSRD
SourcesSystem Reference Document
Stat_Block

Centipede swarm; CR 4; Diminutive vermin (swarm); HD 9d8-9; hp 31; Init +4; Spd 20 ft. (4 squares), climb 20 ft.; AC 18 (+4 size, +4 dex), touch 18, flat-footed 14; Base Atk +6; Grp -; Atk Swarm (2d6 plus poison); Full Atk Swarm (2d6 plus poison); Space/Reach 10 ft./0 ft.; SA Distraction, poison; SQ Darkvision 60 ft., immune to weapon damage, swarm traits, tremorsense 30 ft., vermin traits; AL N; SV Fort +5, Ref +7, Will +3; Str 1, Dex 19, Con 8, Int -, Wis 10, Cha 2

Skills and Feats: Climb +12, Spot +4; Weapon Finesse

Centipede Swarm

Centipede Swarm
Diminutive Vermin (Swarm)
Hit Dice:
9d8-9 (31 hp)
Initiative:
+4
Speed:
20 ft. (4 squares), climb 20 ft.
Armor Class:
18 (+4 size, +4 Dex), touch 18, flat-footed 14
Base Attack/Grapple:
+6/-
Attack:
Swarm (2d6 plus poison)
Full Attack:
Swarm (2d6 plus poison)
Space/Reach:
10 ft./0 ft.
Special Attacks:
Distraction, poison
Special Qualities:
Darkvision 60 ft., immune to weapon damage, swarm traits, tremorsense 30 ft., vermin traits
Saves:
Fort +5, Ref +7, Will +3
Abilities:
Str 1, Dex 19, Con 8, Int -, Wis 10, Cha 2
Skills:
Climb +12, Spot +4
Feats:
Weapon Finesse B
Environment:
Underground
Organization:
Solitary, tangle (2-4 swarms), or colony (7-12 swarms)
Challenge Rating:
4
Treasure:
None
Alignment:
Always neutral
Advancement:
None
Level Adjustment:
-

Combat

A centipede swarm seeks to surround and attack any living prey it encounters. A swarm deals 2d6 points of damage to any creature whose space it occupies at the end of its move.

Distraction (Ex): Any living creature that begins its turn with a centipede swarm in its space must succeed on a DC 13 Fortitude save or be nauseated for 1 round. The save DC is Constitution-based.

Poison (Ex): Injury, Fortitude DC 13, initial and secondary damage 1d4 Dex. The save DC is Constitution-based.

Skills: A centipede swarm has a +4 racial bonus on Spot checks and a +8 racial bonus on Climb checks, and uses its Dexterity modifier instead of its Strength modifier for Climb checks. A centipede swarm has a +8 racial bonus on Climb checks and can always choose to take 10 on a Climb check, even if rushed or threatened.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Swarm (2d6 plus poison), or Swarm (2d6 plus poison)

feats: WEAPON FINESSE,