Name | Spider Swarm |
---|---|
Sorted Name | Spider Swarm |
Family | Swarm |
Size and Type | Diminutive Vermin (Swarm) |
Hit Dice Count | 2 |
Hit Dice | 2d8 (9 hp) |
Random Hit Points | 2d8 - 0 |
Initiative | +3 |
Speed | 20 ft. (4 squares), climb 20 ft. |
Armor Class | 17 (+4 size, +3 Dex), touch 17, flat-footed 14 |
Base Attack/Grapple | +1/- |
Attack | Swarm (1d6 plus poison) |
Full Attack | Swarm (1d6 plus poison) |
Space/Reach | 10 ft./0 ft. |
Special Attacks | Distraction, poison |
Special Qualities | Darkvision 60 ft., swarm traits, tremorsense 30 ft., vermin traits |
Saves | Fort +3, Ref +3, Will +0 |
Abilities | Str 1, Dex 17, Con 10, Int -, Wis 10, Cha 2 |
Skills | Climb +11, Listen +4, Spot +4 |
Environment | Warm forests |
Challenge Rating | 1 |
Organization | Solitary, tangle (2-4 swarms), or colony (7-12 swarms) |
Treasure | None |
Alignment | Always neutral |
Advancement | None |
Level Adjustment | - |
Version | SRD |
Sources | System Reference Document |
Stat_Block | Spider swarm; CR 1; Diminutive vermin (swarm); HD 2d8; hp 9; Init +3; Spd 20 ft. (4 squares), climb 20 ft.; AC 17 (+4 size, +3 dex), touch 17, flat-footed 14; Base Atk +1; Grp -; Atk Swarm (1d6 plus poison); Full Atk Swarm (1d6 plus poison); Space/Reach 10 ft./0 ft.; SA Distraction, poison; SQ Darkvision 60 ft., swarm traits, tremorsense 30 ft., vermin traits; AL N; SV Fort +3, Ref +3, Will +0; Str 1, Dex 17, Con 10, Int -, Wis 10, Cha 2 Skills and Feats: Climb +11, Listen +4, Spot +4; |
Spider Swarm
CombatA spider swarm seeks to surround and attack any living prey it encounters. A swarm deals 1d6 points of damage to any creature whose space it occupies at the end of its move. Distraction (Ex): Any living creature that begins its turn with a spider swarm in its space must succeed on a DC 11 Fortitude save or be nauseated for 1 round. The save DC is Constitution-based. Poison (Ex): Injury, Fortitude DC 11, initial and secondary damage 1d3 Str. The save DC is Constitution-based. Skills: A spider swarm has a +4 racial bonus on Hide and Spot checks and a +8 racial bonus on Climb checks. It uses its Dexterity modifier instead of its Strength modifier for Climb checks. It can always choose to take 10 on a Climb check, even if rushed or threatened. |
Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
The Open content displayed above has been reproduced with permission from the copyright holder.
Attacks: Swarm (1d6 plus poison), or Swarm (1d6 plus poison)
feats: