Tendriculos

MapTool Token

NameTendriculos
Sorted NameTendriculos
FamilyTendriculos
Size and TypeHuge Plant
Hit Dice Count9
Hit Dice9d8+54 (94 hp)
Random Hit Points9d8+54 - 54
Initiative-1
Speed20 ft. (4 squares)
Armor Class16 (-2 size, -1 Dex, +9 natural), touch 7, flat-footed 16
Base Attack/Grapple+6/+23
Attack

Bite +13 melee (2d8+9) and 2 tendrils +8 melee (1d6+4)

Full Attack

Bite +13 melee (2d8+9) and 2 tendrils +8 melee (1d6+4)

Space/Reach15 ft./15 ft.
Special AttacksImproved grab, paralysis, swallow whole
Special Qualities

Low-light vision, plant traits, regeneration 10

SavesFort +12, Ref +2, Will +4
AbilitiesStr 28, Dex 9, Con 22, Int 3, Wis 8, Cha 3
Skills

Hide +9, Listen +1, Move Silently +1, Spot +1

Feats

Alertness, Iron Will, Power Attack, Stealthy

EnvironmentTemperate forests
Challenge Rating6
Organization

Solitary

Treasure1/10th coins; 50% goods; 50% items
AlignmentAlways neutral
Advancement10-16 HD (Huge); 17-27 HD (Gargantuan)
Level Adjustment-
VersionSRD
SourcesSystem Reference Document
Stat_Block

Tendriculos; CR 6; Huge plant; HD 9d8+54; hp 94; Init -1; Spd 20 ft. (4 squares); AC 16 (-2 size, -1 dex, +9 natural), touch 7, flat-footed 16; Base Atk +6; Grp +23; Atk +13 melee (2d8+9, bite) or +8 melee (1d6+4, 2 tendrils); Full Atk +13 melee (2d8+9, bite) and +8 melee (1d6+4, 2 tendrils); Space/Reach 15 ft./15 ft.; SA Improved grab, paralysis, swallow whole; SQ Low-light vision, plant traits, regeneration 10; AL N; SV Fort +12, Ref +2, Will +4; Str 28, Dex 9, Con 22, Int 3, Wis 8, Cha 3

Skills and Feats: Hide +9, Listen +1, Move Silently +1, Spot +1; Alertness, Iron Will, Power Attack, Stealthy

Tendriculos

Tendriculos
Huge Plant
Hit Dice:
9d8+54 (94 hp)
Initiative:
-1
Speed:
20 ft. (4 squares)
Armor Class:
16 (-2 size, -1 Dex, +9 natural), touch 7, flat-footed 16
Base Attack/Grapple:
+6/+23
Attack:
Bite +13 melee (2d8+9) and 2 tendrils +8 melee (1d6+4)
Full Attack:
Bite +13 melee (2d8+9) and 2 tendrils +8 melee (1d6+4)
Space/Reach:
15 ft./15 ft.
Special Attacks:
Improved grab, paralysis, swallow whole
Special Qualities:
Low-light vision, plant traits, regeneration 10
Saves:
Fort +12, Ref +2, Will +4
Abilities:
Str 28, Dex 9, Con 22, Int 3, Wis 8, Cha 3
Skills:
Hide +9, Listen +1, Move Silently +1, Spot +1
Feats:
Alertness, Iron Will, Power Attack, Stealthy
Environment:
Temperate forests
Organization:
Solitary
Challenge Rating:
6
Treasure:
1/10th coins; 50% goods; 50% items
Alignment:
Always neutral
Advancement:
10-16 HD (Huge); 17-27 HD (Gargantuan)
Level Adjustment:
-

A tendriculos can rear up to a height of 15 feet. It weighs about 3,500 pounds.

Animals and other plant creatures are unnerved by the presence of a tendriculos; they avoid it and any place it has been within the last 24 hours.

Combat

Prowling deep forests or waiting in vegetated areas (looking like nothing more than a small hillock), a tendriculos attacks savagely, showing no fear. It attempts to swallow as much flesh as it can, as quickly as it can.

Improved Grab (Ex): To use this ability, a tendriculos must hit a creature at least one size smaller than itself with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can try to swallow the opponent in the following round. A tendriculos can also use its improved grab ability on a tendril attack. If it wins the grapple check, it establishes a hold, picks up the opponent, and transfers it to the mouth as a free action, automatically dealing bite damage.

Swallow Whole/Paralysis (Ex): A tendriculos can try to swallow a grabbed opponent by making a successful grapple check. Once inside the plant's mass, the opponent must succeed on a DC 20 Fortitude save or be paralyzed for 3d6 rounds by the tendriculos's digestive juices, taking 2d6 points of acid damage per round. A new save is required each round inside the plant. The save DC is Constitution-based. A swallowed creature that avoids paralysis can climb out of the mass with a successful grapple check. This returns it to the plant's maw, where another successful grapple check is needed to get free. A swallowed creature can also cut its way out by using a light slashing or piercing weapon to deal 25 points of damage to the tendriculos's interior (AC 14). Once the creature exits, the plant's regenerative capacity closes the hole; another swallowed opponent must cut its own way out. A Huge tendriculos's interior can hold 2 Large, 8 Medium, 32 Small, 128 Tiny, or 512 Diminutive or smaller opponents.

Regeneration (Ex): Bludgeoning weapons and acid deal normal damage to a tendriculos. A tendriculos that loses part of its body mass can regrow it in 1d6 minutes. Holding the severed portion against the mass enables it to reattach instantly.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Bite +13 melee (2d8+9) and 2 tendrils +8 melee (1d6+4), or Bite +13 melee (2d8+9) and 2 tendrils +8 melee (1d6+4)

feats: ALERTNESS, IRON WILL, POWER ATTACK, STEALTHY, ,