Name | Tendriculos |
---|---|
Sorted Name | Tendriculos |
Family | Tendriculos |
Size and Type | Huge Plant |
Hit Dice Count | 9 |
Hit Dice | 9d8+54 (94 hp) |
Random Hit Points | 9d8+54 - 54 |
Initiative | -1 |
Speed | 20 ft. (4 squares) |
Armor Class | 16 (-2 size, -1 Dex, +9 natural), touch 7, flat-footed 16 |
Base Attack/Grapple | +6/+23 |
Attack | Bite +13 melee (2d8+9) and 2 tendrils +8 melee (1d6+4) |
Full Attack | Bite +13 melee (2d8+9) and 2 tendrils +8 melee (1d6+4) |
Space/Reach | 15 ft./15 ft. |
Special Attacks | Improved grab, paralysis, swallow whole |
Special Qualities | Low-light vision, plant traits, regeneration 10 |
Saves | Fort +12, Ref +2, Will +4 |
Abilities | Str 28, Dex 9, Con 22, Int 3, Wis 8, Cha 3 |
Skills | Hide +9, Listen +1, Move Silently +1, Spot +1 |
Feats | Alertness, Iron Will, Power Attack, Stealthy |
Environment | Temperate forests |
Challenge Rating | 6 |
Organization | Solitary |
Treasure | 1/10th coins; 50% goods; 50% items |
Alignment | Always neutral |
Advancement | 10-16 HD (Huge); 17-27 HD (Gargantuan) |
Level Adjustment | - |
Version | SRD |
Sources | System Reference Document |
Stat_Block | Tendriculos; CR 6; Huge plant; HD 9d8+54; hp 94; Init -1; Spd 20 ft. (4 squares); AC 16 (-2 size, -1 dex, +9 natural), touch 7, flat-footed 16; Base Atk +6; Grp +23; Atk +13 melee (2d8+9, bite) or +8 melee (1d6+4, 2 tendrils); Full Atk +13 melee (2d8+9, bite) and +8 melee (1d6+4, 2 tendrils); Space/Reach 15 ft./15 ft.; SA Improved grab, paralysis, swallow whole; SQ Low-light vision, plant traits, regeneration 10; AL N; SV Fort +12, Ref +2, Will +4; Str 28, Dex 9, Con 22, Int 3, Wis 8, Cha 3 Skills and Feats: Hide +9, Listen +1, Move Silently +1, Spot +1; Alertness, Iron Will, Power Attack, Stealthy |
Tendriculos
A tendriculos can rear up to a height of 15 feet. It weighs about 3,500 pounds. Animals and other plant creatures are unnerved by the presence of a tendriculos; they avoid it and any place it has been within the last 24 hours. CombatProwling deep forests or waiting in vegetated areas (looking like nothing more than a small hillock), a tendriculos attacks savagely, showing no fear. It attempts to swallow as much flesh as it can, as quickly as it can. Improved Grab (Ex): To use this ability, a tendriculos must hit a creature at least one size smaller than itself with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. If it wins the grapple check, it establishes a hold and can try to swallow the opponent in the following round. A tendriculos can also use its improved grab ability on a tendril attack. If it wins the grapple check, it establishes a hold, picks up the opponent, and transfers it to the mouth as a free action, automatically dealing bite damage. Swallow Whole/Paralysis (Ex): A tendriculos can try to swallow a grabbed opponent by making a successful grapple check. Once inside the plant's mass, the opponent must succeed on a DC 20 Fortitude save or be paralyzed for 3d6 rounds by the tendriculos's digestive juices, taking 2d6 points of acid damage per round. A new save is required each round inside the plant. The save DC is Constitution-based. A swallowed creature that avoids paralysis can climb out of the mass with a successful grapple check. This returns it to the plant's maw, where another successful grapple check is needed to get free. A swallowed creature can also cut its way out by using a light slashing or piercing weapon to deal 25 points of damage to the tendriculos's interior (AC 14). Once the creature exits, the plant's regenerative capacity closes the hole; another swallowed opponent must cut its own way out. A Huge tendriculos's interior can hold 2 Large, 8 Medium, 32 Small, 128 Tiny, or 512 Diminutive or smaller opponents. Regeneration (Ex): Bludgeoning weapons and acid deal normal damage to a tendriculos. A tendriculos that loses part of its body mass can regrow it in 1d6 minutes. Holding the severed portion against the mass enables it to reattach instantly. |
Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
The Open content displayed above has been reproduced with permission from the copyright holder.
Attacks: Bite +13 melee (2d8+9) and 2 tendrils +8 melee (1d6+4), or Bite +13 melee (2d8+9) and 2 tendrils +8 melee (1d6+4)
feats: ALERTNESS, IRON WILL, POWER ATTACK, STEALTHY, ,