Juvenile Tojanida

MapTool Token

NameJuvenile Tojanida
Sorted NameTojanida, Juvenile
FamilyTojanida
Size and TypeSmall Outsider (Extraplanar, Water)
Hit Dice Count3
Hit Dice3d8+6 (19 hp)
Random Hit Points3d8+6 - 6
Initiative+1
Speed10 ft. (2 squares), swim 90 ft.
Armor Class22 (+1 size, +1 Dex, +10 natural), touch 12, flat-footed 21
Base Attack/Grapple+3/+1
Attack

Bite +6 melee (2d6+2)

Full Attack

Bite +6 melee (2d6+2) and 2 claws +1 melee (1d4+1)

Space/Reach5 ft./5 ft.
Special AttacksImproved grab, ink cloud
Special Qualities

All-around vision, darkvision 60 ft., immunity to acid and cold, resistance to

SavesFort +5, Ref +4, Will +4
AbilitiesStr 14, Dex 13, Con 15, Int 10, Wis 12, Cha 9
Skills

Diplomacy +1, Escape Artist +7, Hide +11, Knowledge (the planes) +6, Listen +7, Search +6, Spot +9, Sense Motive +7, Survival +1 (+3 other planes and following tracks), Swim +10, Use Rope +1 (+3 with bindings)

Feats

Blind-Fight, Dodge

EnvironmentElemental Plane of Water
Challenge Rating3
Organization

Solitary or clutch (2-4)

TreasureStandard
AlignmentAlways neutral
Advancement4-6 HD (Small)
Level Adjustment-
VersionSRD
SourcesSystem Reference Document
Stat_Block

Juvenile tojanida; CR 3; Small outsider (extraplanar, water); HD 3d8+6; hp 19; Init +1; Spd 10 ft. (2 squares), swim 90 ft.; AC 22 (+1 size, +1 dex, +10 natural), touch 12, flat-footed 21; Base Atk +3; Grp +1; Atk +6 melee (2d6+2, bite); Full Atk +6 melee (2d6+2, bite) and +1 melee (1d4+1, 2 claws); Space/Reach 5 ft./5 ft.; SA Improved grab, ink cloud; SQ All-around vision, darkvision 60 ft., immunity to acid and cold, resistance to; AL N; SV Fort +5, Ref +4, Will +4; Str 14, Dex 13, Con 15, Int 10, Wis 12, Cha 9

Skills and Feats: Diplomacy +1, Escape Artist +7, Hide +11, Knowledge (the planes) +6, Listen +7, Search +6, Spot +9, Sense Motive +7, Survival +1 (+3 other planes and following tracks), Swim +10, Use Rope +1 (+3 with bindings); Blind-Fight, Dodge

Tojanida

Juvenile Tojanida
Small Outsider (Extraplanar, Water)
Hit Dice:
3d8+6 (19 hp)
Initiative:
+1
Speed:
10 ft. (2 squares), swim 90 ft.
Armor Class:
22 (+1 size, +1 Dex, +10 natural), touch 12, flat-footed 21
Base Attack/Grapple:
+3/+1
Attack:
Bite +6 melee (2d6+2)
Full Attack:
Bite +6 melee (2d6+2) and 2 claws +1 melee (1d4+1)
Space/Reach:
5 ft./5 ft.
Special Attacks:
Improved grab, ink cloud
Special Qualities:
All-around vision, darkvision 60 ft., immunity to acid and cold, resistance to
Saves:
Fort +5, Ref +4, Will +4
Abilities:
Str 14, Dex 13, Con 15, Int 10, Wis 12, Cha 9
Skills:
Diplomacy +1, Escape Artist +7, Hide +11, Knowledge (the planes) +6, Listen +7, Search +6, Spot +9, Sense Motive +7, Survival +1 (+3 other planes and following tracks), Swim +10, Use Rope +1 (+3 with bindings)
Feats:
Blind-Fight, Dodge
Environment:
Elemental Plane of Water
Organization:
Solitary or clutch (2-4)
Challenge Rating:
3
Treasure:
Standard
Alignment:
Always neutral
Advancement:
4-6 HD (Small)
Level Adjustment:
-

A tojanida's shell is blue-green in color. Inside the shell is a fleshy body from which extend seven stalks. Four of these stalks have paddles for locomotion, two are tipped with claws, and one bears the creature's head. Eight vents in the shell, four at each end, allow the tojanida to thrust its stalks out in whatever configuration it finds convenient.

A juvenile tojanida is up to 25 years old. It has a shell about 3 feet long, and it weighs about 60 pounds. An adult is aged 26 to 80. Its shell is about 6 feet long, and it weighs about 220 pounds. An elder can reach 150 years of age. It has a shell about 9 feet long, and it weighs about 500 pounds.

Tojanidas speak Aquan and can be loquacious, but usually only on the subject of food.

Combat

Improved Grab (Ex): To use this ability, a tojanida must hit with a bite or claw attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity. Underwater, a tojanida can tow a grabbed victim of its own size or smaller at its swim speed (but it cannot run). A favorite tactic is to grab a single opponent, then withdraw, hauling the opponent away from its allies.

Ink Cloud (Ex): A tojanida can emit a spherical cloud of jet-black ink with a radius of 30 feet once per minute as a free action. The effect is otherwise similar to fog cloud cast by an individual of a level equal to the tojanida's Hit Dice. Out of water, the ink emerges in a stream up to 30 feet long, which a tojanida can squirt into an opponent's eyes. The affected creature must succeed on a Reflex save or be blinded for 1 round. The save DC is 13 against a juvenile, 15 against an adult, and 21 against an elder. The save DCs are Constitution based.

All-Around Vision (Ex): The multiple apertures in a tojanida's shell allow it to look in any direction, bestowing a +4 racial bonus on Spot and Search checks. Opponents gain no flanking bonuses when attacking a tojanida.

Skills: A tojanida has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Bite +6 melee (2d6+2), or Bite +6 melee (2d6+2) and 2 claws +1 melee (1d4+1)

feats: BLIND-FIGHT, DODGE, ,