Legendary Tiger

MapTool Token

NameLegendary Tiger
Sorted NameTiger, Legendary
FamilyLegendary Animal
Size and TypeLarge Animal
Hit Dice Count26
Hit Dice26d8+188 (305 hp)
Random Hit Points26d8+188 - 182
Initiative+8 (+4 Dex, +4 Improved Initiative)
Speed50 ft.
Armor Class23 (-1 size, +4 Dex, +10 natural), touch 13, flat-footed 19
Base Attack/Grapple+19/+34
Attack

Claw +29 (2d6+11) melee

Full Attack

2 claws +29 (2d6+11) melee, bite +24 (2d8+5) melee

Space/Reach10 ft./5 ft.
Special AttacksPounce, improved grab, rake 2d6+5
Special Qualities

Scent

SavesFort +22, Ref +19, Will +12
AbilitiesStr 32, Dex 18, Con 24, Int 2, Wis 14, Cha 10
Skills

Climb +13, Hide +15, Jump +19, Listen +12, Move Silently +15, Spot +12, Swim +16

Feats

Alertness, Athletic, Endurance, Improved Initiative, Iron Will, Run, Toughness(x2), Track

EnvironmentAny forest, hill, mountains, plains, or underground
Challenge Rating10
Organization

Solitary or pair

TreasureNone
AlignmentAlways neutral
Advancement27-48 HD (Large)
VersionSRD
SourcesSystem Reference Document
Stat_Block

Legendary tiger; CR 10; Large animal; HD 26d8+188; hp 305; Init +8 (+4 Dex, +4 Improved Initiative); Spd 50 ft.; AC 23 (-1 size, +4 dex, +10 natural), touch 13, flat-footed 19; Base Atk +19; Grp +34; Atk +29 melee (2d6+11, claw); Full Atk +29 melee (2d6+11, 2 claws) and +24 melee (2d8+5, bite); Space/Reach 10 ft./5 ft.; SA Pounce, improved grab, rake 2d6+5; SQ Scent; AL N; SV Fort +22, Ref +19, Will +12; Str 32, Dex 18, Con 24, Int 2, Wis 14, Cha 10

Skills and Feats: Climb +13, Hide +15, Jump +19, Listen +12, Move Silently +15, Spot +12, Swim +16; Alertness, Athletic, Endurance, Improved Initiative, Iron Will, Run, Toughness(x2), Track

Legendary Animal

Legendary Tiger
Large Animal
Hit Dice:
26d8+188 (305 hp)
Initiative:
+8 (+4 Dex, +4 Improved Initiative)
Speed:
50 ft.
Armor Class:
23 (-1 size, +4 Dex, +10 natural), touch 13, flat-footed 19
Base Attack/
Grapple:
+19/+34
Attack:
Claw +29 (2d6+11) melee
Full Attack:
2 claws +29 (2d6+11) melee, bite +24 (2d8+5) melee
Space/Reach:
10 ft./5 ft.
Special Attacks:
Pounce, improved grab, rake 2d6+5
Special Qualities:
Scent
Saves:
Fort +22, Ref +19, Will +12
Abilities:
Str 32, Dex 18, Con 24, Int 2, Wis 14, Cha 10
Skills:
Climb +13, Hide +15, Jump +19, Listen +12, Move Silently +15, Spot +12, Swim +16
Feats:
Alertness, Athletic, Endurance, Improved Initiative, Iron Will, Run, Toughness(x2), Track
Environment:
Any forest, hill, mountains, plains, or underground
Organization:
Solitary or pair
Challenge Rating:
10
Treasure:
None
Alignment:
Always neutral
Advancement:
27-48 HD (Large)

Legendary Bear

Combat

Improved Grab (Ex): To use this ability, a legendary bear must hit with a claw attack.

Legendary Tiger

Combat

Pounce (Ex): If a legendary tiger leaps upon a foe during the first round of combat, it can make a full attack even if it has already taken a move action.

Improved Grab (Ex): To use this ability, the legendary tiger must hit with a bite attack. If it gets a hold, it can rake.

Rake (Ex): A legendary tiger can make two attacks (+30 melee) against a held creature with its hind legs for 2d6+5 points of Damage each. If the legendary tiger pounces on an opponent, it can also rake.

Skills: Legendary tigers receive a +8 racial bonus on Hide and Move Silently checks. *In areas of tall grasses or heavy undergrowth, the Hide bonus improves to +16.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Claw +29 (2d6+11) melee, or 2 claws +29 (2d6+11) melee, bite +24 (2d8+5) melee

feats: ALERTNESS, ATHLETIC, ENDURANCE, IMPROVED INITIATIVE, IRON WILL, RUN, TOUGHNESS(X2), TRACK, ,