Name | Queen Giant Ant |
---|---|
Sorted Name | Giant Ant, Queen |
Family | Giant Ant |
Size and Type | Large Vermin |
Hit Dice Count | 4 |
Hit Dice | 4d8+4 (22 hp) |
Random Hit Points | 4d8+4 - 4 |
Initiative | -1 |
Speed | 40 ft. (8 squares) |
Armor Class | 17 (-1 size, -1 Dex, +9 natural), touch 8, flat-footed 17 |
Base Attack/Grapple | +3/+10 |
Attack | Bite +5 melee (2d6+4) |
Full Attack | Bite +5 melee (2d6+4) |
Space/Reach | 10 ft./5 ft. |
Special Attacks | Improved grab |
Special Qualities | Scent, vermin traits |
Saves | Fort +5, Ref +0, Will +2 |
Abilities | Str 16, Dex 9, Con 13, Int -, Wis 13, Cha 11 |
Skills | - |
Bonus Feats | Track |
Environment | Temperate plains |
Challenge Rating | 2 |
Organization | Hive (1 plus 10-100 workers and 5-20 soldiers) |
Treasure | 1/10 coins; 50% goods; 50% items |
Advancement | 5-6 HD (Large); 7-8 HD (Huge) |
Level Adjustment | - |
Version | SRD |
Sources | System Reference Document |
Stat_Block | Queen giant ant; CR 2; Large vermin; HD 4d8+4; hp 22; Init -1; Spd 40 ft. (8 squares); AC 17 (-1 size, -1 dex, +9 natural), touch 8, flat-footed 17; Base Atk +3; Grp +10; Atk +5 melee (2d6+4, bite); Full Atk +5 melee (2d6+4, bite); Space/Reach 10 ft./5 ft.; SA Improved grab; SQ Scent, vermin traits; AL N; SV Fort +5, Ref +0, Will +2; Str 16, Dex 9, Con 13, Int -, Wis 13, Cha 11 Skills and Feats: -; Track |
Giant Ant
Giant ants are among the hardiest and most adaptable vermin. Soldiers and workers are about 6 feet long, while queens can grow to a length of 9 feet. Acid Sting (Ex): A giant soldier ant has a stinger and an acid-producing gland in its abdomen. If it successfully grabs an opponent, it can attempt to sting each round (+3 attack bonus). A hit with the sting attack deals 1d4+1 points of piercing damage and 1d4 points of acid damage. Improved Grab (Ex): To use this ability, a giant ant must hit with its bite attack. A giant soldier ant that wins the ensuing grapple check establishes a hold and can sting. Skills: *Giant ants have a +4 racial bonus on Survival checks when tracking by scent and a +8 racial bonus on Climb checks. A giant ant can always choose to take 10 on Climb checks, even if rushed or threatened. |
Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
The Open content displayed above has been reproduced with permission from the copyright holder.
Attacks: Bite +5 melee (2d6+4), or Bite +5 melee (2d6+4)
feats: TRACK,