Huge Monstrous Centipede

MapTool Token

NameHuge Monstrous Centipede
Sorted NameMonstrous Centipede, Huge
FamilyMonstrous Centipede
Size and TypeHuge Vermin
Hit Dice Count6
Hit Dice6d8+6 (33 hp)
Random Hit Points6d8+6 - 6
Initiative+2
Speed40 ft. (8 squares), climb 40 ft.
Armor Class16 (-2 size, +2 Dex, +6 natural), touch 10, flat-footed 14
Base Attack/Grapple+4/+15
Attack

Bite +5 melee (2d6+4 plus poison)

Full Attack

Bite +5 melee (2d6+4 plus poison)

Space/Reach15 ft./10 ft.
Special AttacksPoison
Special Qualities

Darkvision 60 ft., vermin traits

SavesFort +6, Ref +4, Will +2
AbilitiesStr 17, Dex 15, Con 12, Int -, Wis 10, Cha 2
Skills

Climb +11, Hide +2, Spot +4

Feats

-

EnvironmentUnderground
Challenge Rating2
Organization

Solitary or colony (2-5)

Advancement7-11 HD (Huge)
Level Adjustment-
VersionSRD
SourcesSystem Reference Document
Stat_Block

Huge monstrous centipede; CR 2; Huge vermin; HD 6d8+6; hp 33; Init +2; Spd 40 ft. (8 squares), climb 40 ft.; AC 16 (-2 size, +2 dex, +6 natural), touch 10, flat-footed 14; Base Atk +4; Grp +15; Atk +5 melee (2d6+4 plus poison, bite); Full Atk +5 melee (2d6+4 plus poison, bite); Space/Reach 15 ft./10 ft.; SA Poison; SQ Darkvision 60 ft., vermin traits; AL N; SV Fort +6, Ref +4, Will +2; Str 17, Dex 15, Con 12, Int -, Wis 10, Cha 2

Skills and Feats: Climb +11, Hide +2, Spot +4; -

Monstrous Centipede

Monstrous Centipede, Huge
Huge Vermin
Hit Dice:
6d8+6 (33 hp)
Initiative:
+2
Speed:
40 ft. (8 squares), climb 40 ft.
Armor Class:
16 (-2 size, +2 Dex, +6 natural), touch 10, flat-footed 14
Base Attack/Grapple:
+4/+15
Attack:
Bite +5 melee (2d6+4 plus poison)
Full Attack:
Bite +5 melee (2d6+4 plus poison)
Space/Reach:
15 ft./10 ft.
Special Attacks:
Poison
Special Qualities:
Darkvision 60 ft., vermin traits
Saves:
Fort +6, Ref +4, Will +2
Abilities:
Str 17, Dex 15, Con 12, Int -, Wis 10, Cha 2
Skills:
Climb +11, Hide +2, Spot +4
Feats:
-
Environment:
Underground
Organization:
Solitary or colony (2-5)
Challenge Rating:
2
Advancement:
7-11 HD (Huge)
Level Adjustment:
-

Monstrous centipedes tend to attack anything that resembles food, biting with their jaws and injecting their poison.

Size
Fort DC
Damage
Size
Fort DC
Damage
Tiny
10
1 Dex
Huge
14
1d6 Dex
Small
10
1d2 Dex
Gargantuan
17
1d8 Dex
Medium
10
1d3 Dex
Colossal
23
2d6 Dex
Large
11
1d4 Dex

Poison (Ex): A monstrous centipede has a poisonous bite. The details vary by the centipede's size, as shown on the table above. The save DCs are Constitution-based. The indicated damage is both initial and secondary damage.

Skills: Monstrous centipedes have a +4 racial bonus on Spot checks, and a +8 racial bonus on Climb and Hide checks. They can use either their Strength or Dexterity modifier for Climb checks, whichever is higher. Monstrous scorpions can take 10 on Climb checks, even if threatened or distracted.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Bite +5 melee (2d6+4 plus poison), or Bite +5 melee (2d6+4 plus poison)

feats: -, ,