Name | Mercane |
---|---|
Sorted Name | Mercane |
Family | Mercane |
Size and Type | Large Outsider |
Hit Dice Count | 7 |
Hit Dice | 7d8+21 (52 hp) |
Random Hit Points | 7d8+21 - 21 |
Initiative | +2 (Dex) |
Speed | 30 ft. |
Armor Class | 15 (-1 size, +2 Dex, +4 natural), touch 11, flat-footed 13 |
Base Attack/Grapple | +7/+13 |
Attack | Masterwork falchion +9(2d4+3) melee |
Full Attack | Masterwork falchion +9/+4 (2d4+3) melee |
Space/Reach | 10 ft./10 ft. |
Special Qualities | Spell resistance 25, spell-like abilities, telepathy |
Saves | Fort +8, Ref +7, Will +8 |
Abilities | Str 15, Dex 15, Con 16, Int 20, Wis 17, Cha 15 |
Skills | Appraise +19, Bluff +12, Diplomacy +12, Gather Information +12, Intimidate +12, Knowledge (arcana) +15, Knowledge (the planes) +15, Listen +13, Profession (bookkeeper) +13, Sense Motive +13, Sleight of Hand +14, Spellcraft +15, Spot +12 |
Feats | Combat Expertise, Improved Disarm, Improved Feint |
Environment | Any land and underground |
Challenge Rating | 5 |
Organization | Company (1-4 mercanes and 3-18 5th-level fighter bodyguards) or progression (1 mercane, 3 14th-level fighters, 1 21st-level fighter/2nd-level Union Sentinel) |
Treasure | Double standard |
Alignment | Always lawful neutral |
Advancement | By character class |
Level Adjustment | +7 |
Version | SRD |
Sources | System Reference Document |
Stat_Block | Mercane; CR 5; Large outsider; HD 7d8+21; hp 52; Init +2 (Dex); Spd 30 ft.; AC 15 (-1 size, +2 dex, +4 natural), touch 11, flat-footed 13; Base Atk +7; Grp +13; Atk +9 melee (2d4+3, masterwork falchion); Full Atk +9 melee /+4 (2d4+3, masterwork falchion); Space/Reach 10 ft./10 ft.; SA ; SQ Spell resistance 25, spell-like abilities, telepathy; AL LN; SV Fort +8, Ref +7, Will +8; Str 15, Dex 15, Con 16, Int 20, Wis 17, Cha 15 Skills and Feats: Appraise +19, Bluff +12, Diplomacy +12, Gather Information +12, Intimidate +12, Knowledge (arcana) +15, Knowledge (the planes) +15, Listen +13, Profession (bookkeeper) +13, Sense Motive +13, Sleight of Hand +14, Spellcraft +15, Spot +12; Combat Expertise, Improved Disarm, Improved Feint |
Mercane
Mercanes speak Abyssal, Celestial, Draconic, Infernal, and at least two other languages. CombatSpell-Like Abilities: 3/day-dimension door, invisibility; 1/day-secret chest, plane shift. Caster level 14th; save DC 12 + spell level. Telepathy (Su): Mercanes can communicate telepathically with any creature within 100 feet that has a language. Skills: Mercanes receive a +4 racial bonus on Appraise checks. Mercane CharactersA mercane's favored class is wizard. Player character mercanes have a level adjustment of +7. |
Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
The Open content displayed above has been reproduced with permission from the copyright holder.
Attacks: Masterwork falchion +9(2d4+3) melee, or Masterwork falchion +9/+4 (2d4+3) melee
feats: COMBAT EXPERTISE, IMPROVED DISARM, IMPROVED FEINT, ,