1st-Level Psion (Telepath) Blue

MapTool Token

Name1st-Level Psion (Telepath) Blue
Sorted NameBlue, 1st-Level Psion (Telepath)
FamilyBlue
Size and TypeSmall Humanoid (Goblinoid, Psionic)
Hit Dice Count1
Hit Dice1d4+1 plus 4 (10 hp)
Random Hit Points1d4+1 + 4 - 2
Initiative+1
Speed30 ft. (6 squares)
Armor Class16 (+1 size, +1 Dex, +4 inertial armor), touch 12, flat-footed 15
Base Attack/Grapple+0/-6
Attack

Quarterstaff -2 melee (1d4-2) or light crossbow +1 ranged (1d6/19-20)

Full Attack

Quarterstaff -2 melee (1d4-2) or light crossbow +1 ranged (1d6/19-20)

Space/Reach5 ft./5 ft.
Special AttacksPsionic powers
Special Qualities

Darkvision 60 ft.

SavesFort +2, Ref +0, Will +3
AbilitiesStr 6, Dex 13, Con 14, Int 17, Wis 12, Cha 8
Skills

Concentration +6, Hide +7, Move Silently +5, Psicraft +7, Ride +5, Spot +3

Feats

Psionic Body

Bonus Feats

Psionic Dodge

EnvironmentTemperate plains
Challenge Rating1
Organization

Solitary, gang (1 plus 4-9 goblin warriors), band (2d10 plus 10-100 goblin warriors plus 100% noncombatants plus 1 3rd-level sergeant per 20 adults and 1 leader of 4th-6th level), warband (2d4 plus 10-24 goblin warriors with worg mounts), or tribe (4d10 plus 40-400 goblin warriors plus 100% noncombatants plus 1 3rd-level sergeant per 20 adults, 1 or 2 lieutenants of 4th or 5th level, 1 leader of 6th-8th level, 10-24 worgs, and 2-4 dire wolves)

TreasureStandard
AlignmentUsually neutral evil
AdvancementBy character class (usually psion)
Level Adjustment+1
VersionSRD
SourcesSystem Reference Document
Stat_Block

1st-level psion (telepath) blue; CR 1; Small humanoid (goblinoid, psionic); HD 1d4+1 plus 4; hp 10; Init +1; Spd 30 ft. (6 squares); AC 16 (+1 size, +1 dex, +4 inertial armor), touch 12, flat-footed 15; Base Atk +0; Grp -6; Atk -2 melee (1d4-2, quarterstaff) or +1 ranged (1d6/19-20, light crossbow); Full Atk -2 melee (1d4-2, quarterstaff) or +1 ranged (1d6/19-20, light crossbow); Space/Reach 5 ft./5 ft.; SA Psionic powers; SQ Darkvision 60 ft.; AL NE; SV Fort +2, Ref +0, Will +3; Str 6, Dex 13, Con 14, Int 17, Wis 12, Cha 8

Skills and Feats: Concentration +6, Hide +7, Move Silently +5, Psicraft +7, Ride +5, Spot +3; Psionic Body, Psionic Dodge

Blue

Blue, 1st-Level Psion (Telepath)
Small Humanoid (Goblinoid, Psionic)
Hit Dice:
1d4+1 plus 4 (10 hp)
Initiative:
+1
Speed:
30 ft. (6 squares)
Armor Class:
16 (+1 size, +1 Dex, +4 inertial armor), touch 12, flat-footed 15
Base Attack/Grapple:
+0/-6
Attack:
Quarterstaff -2 melee (1d4-2) or light crossbow +1 ranged (1d6/19-20)
Full Attack:
Quarterstaff -2 melee (1d4-2) or light crossbow +1 ranged (1d6/19-20)
Space/Reach:
5 ft./5 ft.
Special Attacks:
Psionic powers
Special Qualities:
Darkvision 60 ft.
Saves:
Fort +2, Ref +0, Will +3
Abilities:
Str 6, Dex 13, Con 14, Int 17, Wis 12, Cha 8
Skills:
Concentration +6, Hide +7, Move Silently +5, Psicraft +7, Ride +5, Spot +3
Feats:
Psionic Body, Psionic Dodge B
Environment:
Temperate plains
Organization:
Solitary, gang (1 plus 4-9 goblin warriors), band (2d10 plus 10-100 goblin warriors plus 100% noncombatants plus 1 3rd-level sergeant per 20 adults and 1 leader of 4th-6th level), warband (2d4 plus 10-24 goblin warriors with worg mounts), or tribe (4d10 plus 40-400 goblin warriors plus 100% noncombatants plus 1 3rd-level sergeant per 20 adults, 1 or 2 lieutenants of 4th or 5th level, 1 leader of 6th-8th level, 10-24 worgs, and 2-4 dire wolves)
Challenge Rating:
1
Treasure:
Standard
Alignment:
Usually neutral evil
Advancement:
By character class (usually psion)
Level Adjustment:
+1

Blues are a subrace of goblins with an innate knack for psionics. A blue is often smaller than an average goblin, standing just about 3 feet tall and weighing about 40 pounds. Blues have noticeably blue-tinged skin, and their eyes are less dull than those of a common goblin. Otherwise, they resemble their kin. They generally dress in short leather robes, dyed black.

Blues speak Goblin and Common.

Most blues encountered outside their homes are psions; the information in the statistics block is for a psion of 1st level.

Combat

Blues support goblin warriors in combat and are often called upon to lead a gang of goblins (from the rear) into battle.

Psionic Powers: The blue described here is a 1st-level psion.

Typical Psion Powers Known (power points 3*; save DC 13 + power level): 1st-inertial armor, mind thrust (DC 14), psionic charm (DC 14). Manifester level 1st. The save DCs are Intelligence-based.

Manifester level 1st. The save DCs are Intelligence-based.

*The blue shown here has already manifested inertial armor; its reserve is normally 4 power points.

Skills: Blues have a +4 racial bonus on Move Silently checks and Ride checks.

The blue psion presented here had the following ability scores before racial adjustments: Str 8, Dex 11, Con 12, Int 13, Wis 10, Cha 9.

Blues as Characters

Blues tend to be psions, although blues raised in communities where their kind are rare may choose the path of the wilder.

Blue characters possess the following racial traits.

  • -2 Strength, +2 Intelligence, -2 Charisma.
  • Small size: +1 bonus to Armor Class, +1 bonus on attack rolls, +4 bonus on Hide checks, -4 penalty on grapple checks, lifting and carrying limits 3/4 of those of Medium characters.
  • Blue base land speed is 30 feet.
  • Darkvision out to 60 feet.
  • Naturally Psionic: Blues gain 1 bonus power point at 1st level.
  • Racial Skills: A blue character has a +4 racial bonus on Move Silently checks and Ride checks.
  • Automatic Languages: Common, Goblin. Bonus Languages: Draconic, Elven, Giant, Gnoll, Orc.
  • Favored Class: Psion.
  • Level Adjustment: +1.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Quarterstaff -2 melee (1d4-2) or light crossbow +1 ranged (1d6/19-20), or Quarterstaff -2 melee (1d4-2) or light crossbow +1 ranged (1d6/19-20)

feats: PSIONIC BODY, PSIONIC DODGE,