Crysmal

MapTool Token

NameCrysmal
Sorted NameCrysmal
FamilyCrysmal
Size and TypeSmall Elemental (Earth, Psionic)
Hit Dice Count6
Hit Dice6d8+6 (33 hp)
Random Hit Points6d8+6 - 6
Initiative+2
Speed30 ft. (6 squares), burrow 20 ft.
Armor Class21 (+1 size, +2 Dex, +8 natural), touch 13, flat-footed 19
Base Attack/Grapple+4/+2
Attack

Sting +7 melee (1d3+3)

Full Attack

Sting +7 melee (1d3+3)

Space/Reach5 ft./5 ft.
Special AttacksPsi-like abilities
Special Qualities

Damage reduction 5/bludgeoning, elemental traits, immunity to fire and cold, electricity resistance 15

SavesFort +8, Ref +6, Will +2
AbilitiesStr 15, Dex 14, Con 12, Int 6, Wis 10, Cha 14
Skills

Appraise +9, Climb +5, Jump +5, Listen +2, Spot +10

Feats

Alertness, Great Fortitude, Lightning Reflexes

EnvironmentUnderground
Challenge Rating3
Organization

Solitary or facet (2-5)

TreasureDouble goods (gems only)
AlignmentAny lawful
Advancement7-12 HD (Medium); 13-18 HD (Large)
Level Adjustment-
VersionSRD
SourcesSystem Reference Document
Stat_Block

Crysmal; CR 3; Small elemental (earth, psionic); HD 6d8+6; hp 33; Init +2; Spd 30 ft. (6 squares), burrow 20 ft.; AC 21 (+1 size, +2 dex, +8 natural), touch 13, flat-footed 19; Base Atk +4; Grp +2; Atk +7 melee (1d3+3, sting); Full Atk +7 melee (1d3+3, sting); Space/Reach 5 ft./5 ft.; SA Psi-like abilities; SQ Damage reduction 5/bludgeoning, elemental traits, immunity to fire and cold, electricity resistance 15; AL LN; SV Fort +8, Ref +6, Will +2; Str 15, Dex 14, Con 12, Int 6, Wis 10, Cha 14

Skills and Feats: Appraise +9, Climb +5, Jump +5, Listen +2, Spot +10; Alertness, Great Fortitude, Lightning Reflexes

Crysmal

Crysmal
Small Elemental (Earth, Psionic)
Hit Dice:
6d8+6 (33 hp)
Initiative:
+2
Speed:
30 ft. (6 squares), burrow 20 ft.
Armor Class:
21 (+1 size, +2 Dex, +8 natural), touch 13, flat-footed 19
Base Attack/Grapple:
+4/+2
Attack:
Sting +7 melee (1d3+3)
Full Attack:
Sting +7 melee (1d3+3)
Space/Reach:
5 ft./5 ft.
Special Attacks:
Psi-like abilities
Special Qualities:
Damage reduction 5/bludgeoning, elemental traits, immunity to fire and cold, electricity resistance 15
Saves:
Fort +8, Ref +6, Will +2
Abilities:
Str 15, Dex 14, Con 12, Int 6, Wis 10, Cha 14
Skills:
Appraise +9, Climb +5, Jump +5, Listen +2, Spot +10
Feats:
Alertness, Great Fortitude, Lightning Reflexes
Environment:
Underground
Organization:
Solitary or facet (2-5)
Challenge Rating:
3
Treasure:
Double goods (gems only)
Alignment:
Any lawful
Advancement:
7-12 HD (Medium); 13-18 HD (Large)
Level Adjustment:
-

A conglomerate of stone and crystal, a crysmal above all else seeks to perpetuate its kind.

Crysmals transform mundane minerals into juvenile crysmals. Gems are the perfect substance for this reproductive cycle: To make a single juvenile, a crysmal generally needs eight to ten gems, each of 25 gp value or more.

Crysmals understand Terran but do not speak.

Combat

Psi-Like Abilities: At will-control object, control sound, detect psionics, empty mind, mind thrust (2d10, DC 13*); 3/day-psionic dimension door. Manifester level 2nd. The save DCs are Charisma-based.

*Includes augmentation for the crysmal's manifester level.

Skills: Crysmals have a +8 racial bonus on Appraise checks and Spot checks.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Sting +7 melee (1d3+3), or Sting +7 melee (1d3+3)

feats: ALERTNESS, GREAT FORTITUDE, LIGHTNING REFLEXES, ,