Name | Crysmal |
---|---|
Sorted Name | Crysmal |
Family | Crysmal |
Size and Type | Small Elemental (Earth, Psionic) |
Hit Dice Count | 6 |
Hit Dice | 6d8+6 (33 hp) |
Random Hit Points | 6d8+6 - 6 |
Initiative | +2 |
Speed | 30 ft. (6 squares), burrow 20 ft. |
Armor Class | 21 (+1 size, +2 Dex, +8 natural), touch 13, flat-footed 19 |
Base Attack/Grapple | +4/+2 |
Attack | Sting +7 melee (1d3+3) |
Full Attack | Sting +7 melee (1d3+3) |
Space/Reach | 5 ft./5 ft. |
Special Attacks | Psi-like abilities |
Special Qualities | Damage reduction 5/bludgeoning, elemental traits, immunity to fire and cold, electricity resistance 15 |
Saves | Fort +8, Ref +6, Will +2 |
Abilities | Str 15, Dex 14, Con 12, Int 6, Wis 10, Cha 14 |
Skills | Appraise +9, Climb +5, Jump +5, Listen +2, Spot +10 |
Feats | Alertness, Great Fortitude, Lightning Reflexes |
Environment | Underground |
Challenge Rating | 3 |
Organization | Solitary or facet (2-5) |
Treasure | Double goods (gems only) |
Alignment | Any lawful |
Advancement | 7-12 HD (Medium); 13-18 HD (Large) |
Level Adjustment | - |
Version | SRD |
Sources | System Reference Document |
Stat_Block | Crysmal; CR 3; Small elemental (earth, psionic); HD 6d8+6; hp 33; Init +2; Spd 30 ft. (6 squares), burrow 20 ft.; AC 21 (+1 size, +2 dex, +8 natural), touch 13, flat-footed 19; Base Atk +4; Grp +2; Atk +7 melee (1d3+3, sting); Full Atk +7 melee (1d3+3, sting); Space/Reach 5 ft./5 ft.; SA Psi-like abilities; SQ Damage reduction 5/bludgeoning, elemental traits, immunity to fire and cold, electricity resistance 15; AL LN; SV Fort +8, Ref +6, Will +2; Str 15, Dex 14, Con 12, Int 6, Wis 10, Cha 14 Skills and Feats: Appraise +9, Climb +5, Jump +5, Listen +2, Spot +10; Alertness, Great Fortitude, Lightning Reflexes |
Crysmal
A conglomerate of stone and crystal, a crysmal above all else seeks to perpetuate its kind. Crysmals transform mundane minerals into juvenile crysmals. Gems are the perfect substance for this reproductive cycle: To make a single juvenile, a crysmal generally needs eight to ten gems, each of 25 gp value or more. Crysmals understand Terran but do not speak. CombatPsi-Like Abilities: At will-control object, control sound, detect psionics, empty mind, mind thrust (2d10, DC 13*); 3/day-psionic dimension door. Manifester level 2nd. The save DCs are Charisma-based. *Includes augmentation for the crysmal's manifester level. Skills: Crysmals have a +8 racial bonus on Appraise checks and Spot checks. |
Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
The Open content displayed above has been reproduced with permission from the copyright holder.
Attacks: Sting +7 melee (1d3+3), or Sting +7 melee (1d3+3)
feats: ALERTNESS, GREAT FORTITUDE, LIGHTNING REFLEXES, ,