Name | Puppeteer |
---|---|
Sorted Name | Puppeteer |
Family | Puppeteer |
Size and Type | Fine Magical Beast (Psionic) |
Hit Dice Count | 0 |
Hit Dice | 1/4 d10 (1 hp) |
Random Hit Points | 0.25 * d10 - 0 |
Initiative | +2 |
Speed | 5 ft. (1 square) |
Armor Class | 20 (+8 size, +2 Dex), touch 20, flat-footed 18 |
Base Attack/Grapple | +1/-20 |
Attack | Bite +4 melee (1d2-5) |
Full Attack | Bite +4 melee (1d2-5) |
Space/Reach | 1/2 ft./0 ft. |
Special Attacks | Enthrall, psi-like abilities |
Special Qualities | Blindsight 60 ft., host protection, telepathy 20 ft. |
Saves | Fort +2, Ref +4, Will +5 |
Abilities | Str 1, Dex 15, Con 11, Int 14, Wis 16, Cha 14 |
Skills | Hide +22, Listen +7, Sense Motive +7, Spot +7 |
Feats | Iron Will |
Environment | Underground |
Challenge Rating | 1 |
Organization | Solitary or pack (2-8) |
Treasure | None |
Alignment | Usually lawful evil |
Advancement | - |
Level Adjustment | - |
Version | SRD |
Sources | System Reference Document |
Stat_Block | Puppeteer; CR 1; Fine magical beast (psionic); HD 1/4 d10; hp 1; Init +2; Spd 5 ft. (1 square); AC 20 (+8 size, +2 dex), touch 20, flat-footed 18; Base Atk +1; Grp -20; Atk +4 melee (1d2-5, bite); Full Atk +4 melee (1d2-5, bite); Space/Reach 1/2 ft./0 ft.; SA Enthrall, psi-like abilities; SQ Blindsight 60 ft., host protection, telepathy 20 ft.; AL LE; SV Fort +2, Ref +4, Will +5; Str 1, Dex 15, Con 11, Int 14, Wis 16, Cha 14 Skills and Feats: Hide +22, Listen +7, Sense Motive +7, Spot +7; Iron Will |
Puppeteer
Puppeteers do not speak, though they can speak indirectly using a host body's vocal cords, in whatever language the host knows (usually Common). CombatPuppeteers use their psionic powers in conjunction with their enthrall ability to gain control over potential hosts. Once it is in control, a puppeteer almost exclusively relies on the host's mental and physical abilities, although it can use its own powers to enhance their effectiveness in a particularly dangerous situation. Enthrall (Ex): If a puppeteer is in physical contact with a person it has charmed (the puppeteer establishes a physical hold by means of slender infiltrating tendrils), the subject acts as if dominated. (Puppeteers often seek to charm victims first and then 'ask' to be picked up.) So long as the puppeteer remains in contact with the victim, the domination remains in effect, even if a check would normally indicate that the effect is broken. Psi-Like Abilities: 3/day- detect psionics, mental barrier, psionic charm (DC 13). Manifester level 1st. The save DCs are Charisma-based. Blindsight (Ex): A puppeteer can ascertain creatures by nonvisual means within 60 feet. Hide Mind (Su): A puppeteer cannot be identified as psionic by divination spells or clairsentience powers. Host Protection (Ex): A puppeteer in control of a host is treated as an attended magic item for the purpose of making saving throws, even if the puppeteer is specifically targeted. A puppeteer that is attached to its host is treated as a creature in a grapple for the purpose of striking at the puppeteer instead of the host (but the host is not considered grappled in turn). Telepathy (Su): A puppeteer can communicate telepathically with any creature within 20 feet that has a language. Puppeteer, Flesh HarrowerCombatPsi-Like Abilities: 3/day-concealing amorpha, hustle, mental barrier; 1/day-vigor (+15 hp*). Manifester level 3rd. *Includes augmentation for the flesh harrower's manifester level. |
Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
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Attacks: Bite +4 melee (1d2-5), or Bite +4 melee (1d2-5)
feats: IRON WILL, ,