Name | Temporal Filcher |
---|---|
Sorted Name | Temporal Filcher |
Family | Temporal Filcher |
Size and Type | Large Aberration (Psionic) |
Hit Dice Count | 8 |
Hit Dice | 8d8+16 (52 hp) |
Random Hit Points | 8d8+16 - 16 |
Initiative | +7 |
Speed | 40 ft. (8 squares) |
Armor Class | 15 (-1 size, +3 Dex, +3 natural), touch 12, flat-footed 12 |
Base Attack/Grapple | +6/+11 |
Attack | Claw +6 melee (1d6+1) |
Full Attack | 4 claws +6 melee (1d6+1) and bite +1 melee (1d8) and horn +1 melee (1d4) |
Space/Reach | 10 ft./10 ft. |
Special Attacks | Improved grab, psi-like abilities, time filch |
Special Qualities | Darkvision 60 ft. |
Saves | Fort +4, Ref +5, Will +7 |
Abilities | Str 13, Dex 17, Con 14, Int 7, Wis 12, Cha 14 |
Skills | Listen +7, Spot +7, Tumble +6 |
Feats | Alertness, Dodge, Improved Initiative |
Environment | Any |
Challenge Rating | 3 |
Organization | Solitary |
Treasure | Standard |
Alignment | Usually evil (any) |
Advancement | 9-15 HD (Large) |
Level Adjustment | - |
Version | SRD |
Sources | System Reference Document |
Stat_Block | Temporal filcher; CR 3; Large aberration (psionic); HD 8d8+16; hp 52; Init +7; Spd 40 ft. (8 squares); AC 15 (-1 size, +3 dex, +3 natural), touch 12, flat-footed 12; Base Atk +6; Grp +11; Atk +6 melee (1d6+1, claw); Full Atk +6 melee (1d6+1, 4 claws) and +1 melee (1d8, bite) and +1 melee (1d4, horn); Space/Reach 10 ft./10 ft.; SA Improved grab, psi-like abilities, time filch; SQ Darkvision 60 ft.; AL NE; SV Fort +4, Ref +5, Will +7; Str 13, Dex 17, Con 14, Int 7, Wis 12, Cha 14 Skills and Feats: Listen +7, Spot +7, Tumble +6; Alertness, Dodge, Improved Initiative |
Temporal Filcher
Temporal filchers do not speak. CombatImproved Grab (Ex): To use this ability, a temporal filcher must hit a creature of Large size or smaller with two claw attacks. It can then attempt to start a grapple as a free action without provoking attacks of opportunity. If it wins the grapple check, it establishes a hold and uses its time filch ability. Psi-Like Abilities: At will-chameleon, distract (DC 13), psionic dimension door, psionic levitate, wall walker; 3/day-mental barrier. Manifester level 8th. The save DC is Charisma-based. Time Filch (Su): If a temporal filcher successfully grapples a Large or smaller creature, it latches onto the opponent's body and shifts 7 minutes forward in time as a free action. Observers (if any) see the temporal filcher and its prey disappear in a shimmer, then reappear 7 minutes later in exactly the orientation and condition they left. For the filcher and its prey, no time passes at all. The victim must succeed on a Will save (DC 16) or be dazed for 1 round from temporal disorientation. The ability is otherwise identical to time hop manifested by an 8th-level manifester. |
Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
The Open content displayed above has been reproduced with permission from the copyright holder.
Attacks: Claw +6 melee (1d6+1), or 4 claws +6 melee (1d6+1) and bite +1 melee (1d8) and horn +1 melee (1d4)
feats: ALERTNESS, DODGE, IMPROVED INITIATIVE, ,