1st-Level Warrior Xeph

MapTool Token

Name1st-Level Warrior Xeph
Sorted NameXeph, 1st-Level Warrior
FamilyXeph
Size and TypeMedium Humanoid (Psionic, Xeph)
Hit Dice Count1
Hit Dice1d8+1 (5 hp)
Random Hit Points1d8+1 - 1
Initiative+1
Speed30 ft. (6 squares)
Armor Class15 (+1 Dex, +3 studded leather, +1 light shield), touch 11, flat-footed 14
Base Attack/Grapple+1/+1
Attack

Rapier +2 melee (1d6/18-20) or longbow +2 ranged (1d8/x3)

Full Attack

Rapier +2 melee (1d6/18-20) or longbow +2 ranged (1d8/x3)

Space/Reach5 ft./5 ft.
Special Attacks-
Special Qualities

Burst, darkvision 60 ft.

SavesFort +3, Ref +1, Will -1
AbilitiesStr 11, Dex 13, Con 12, Int 10, Wis 9, Cha 8
Skills

Climb +2, Jump +2

Feats

Weapon Finesse

EnvironmentWarm forest
Challenge Rating1/2
Organization

Team (2-4), squad (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or band (30-100 plus 150% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains)

TreasureStandard
AlignmentUsually neutral
AdvancementBy character class
Level Adjustment+0
VersionSRD
SourcesSystem Reference Document
Stat_Block

1st-level warrior xeph; CR 1/2; Medium humanoid (psionic, xeph); HD 1d8+1; hp 5; Init +1; Spd 30 ft. (6 squares); AC 15 (+1 dex, +3 studded leather, +1 light shield), touch 11, flat-footed 14; Base Atk +1; Grp +1; Atk +2 melee (1d6/18-20, rapier) or +2 ranged (1d8/x3, longbow); Full Atk +2 melee (1d6/18-20, rapier) or +2 ranged (1d8/x3, longbow); Space/Reach 5 ft./5 ft.; SA -; SQ Burst, darkvision 60 ft.; AL N; SV Fort +3, Ref +1, Will -1; Str 11, Dex 13, Con 12, Int 10, Wis 9, Cha 8

Skills and Feats: Climb +2, Jump +2; Weapon Finesse

Xeph

Xeph, 1st-Level Warrior
Medium Humanoid (Psionic, Xeph)
Hit Dice:
1d8+1 (5 hp)
Initiative:
+1
Speed:
30 ft. (6 squares)
Armor Class:
15 (+1 Dex, +3 studded leather, +1 light shield), touch 11, flat-footed 14
Base Attack/Grapple:
+1/+1
Attack:
Rapier +2 melee (1d6/18-20) or longbow +2 ranged (1d8/x3)
Full Attack:
Rapier +2 melee (1d6/18-20) or longbow +2 ranged (1d8/x3)
Space/Reach:
5 ft./5 ft.
Special Attacks:
-
Special Qualities:
Burst, darkvision 60 ft.
Saves:
Fort +3, Ref +1, Will -1
Abilities:
Str 11, Dex 13, Con 12, Int 10, Wis 9, Cha 8
Skills:
Climb +2, Jump +2
Feats:
Weapon Finesse
Environment:
Warm forest
Organization:
Team (2-4), squad (11-20 plus 2 3rd-level sergeants and 1 leader of 3rd-6th level), or band (30-100 plus 150% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains)
Challenge Rating:
1/2
Treasure:
Standard
Alignment:
Usually neutral
Advancement:
By character class
Level Adjustment:
+0

Xephs speak their own language and Common.

Combat

Burst (Su): Three times per day, a xeph can increase his or her speed by 10 feet, plus 10 feet per four character levels beyond 1st, to a maximum increase of 30 feet at 9th character level and higher. These bursts of speed are considered a competence bonus to the xeph's base speed. A burst of speed lasts 3 rounds.

The xeph warrior presented here had the following ability scores before racial adjustments: Str 13, Dex 11, Con 12, Int

10, Wis 9, Cha 8.

Xephs as Characters

Xeph characters possess the following racial traits.

  • -2 Strength, +2 Dexterity.
  • Medium size.
  • Xeph base land speed is 30 feet.
  • Darkvision out to 60 feet.
  • Naturally Psionic: Xephs gain 1 bonus power point at 1st level.
  • +1 racial bonus on saving throws against powers, spells, and spell-like effects.
  • Special Qualities (see above): Burst.
  • Racial Feats: A xeph character gains feats according to his or her character class.
  • Automatic Languages: Xeph, Common.
  • Favored Class: Soulknife.
  • Level Adjustment: +0.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Rapier +2 melee (1d6/18-20) or longbow +2 ranged (1d8/x3), or Rapier +2 melee (1d6/18-20) or longbow +2 ranged (1d8/x3)

feats: WEAPON FINESSE, ,