Three-Headed Sirrush

MapTool Token

NameThree-Headed Sirrush
Sorted NameSirrush, Three-Headed
FamilySirrush
Size and TypeLarge Magical Beast
Hit Dice Count45
Hit Dice45d10+855 (1,102 hp)
Random Hit Points45d10+855 - 855
Initiative+25 (+17 Dex, +8 Superior Initiative)
Speed120 ft.
Armor Class50 (+17 Dex, -1 size, +24 natural), touch 26, flat-footed 33
Base Attack/Grapple+45/+67
Attack

Claw +63 (3d6+18/19-20 (+1d6 on critical hit)) melee

Full Attack

4 claws +63 (3d6+18/19-20 (+1d6 on critical hit)) melee, 3 bites +61 (4d6+9) melee

Space/Reach10 ft./5 ft.
Special AttacksPounce, stunning roar
Special Qualities

Blindsight 350 ft., damage reduction 10/epic, darkvision 60 ft., fast healing 25, low-light vision, spell resistance 42, scent; acid resistance 15, cold resistance 15, electricity resistance 15, fire resistance 15, sonic resistance 15

SavesFort +45, Ref +43, Will +33
AbilitiesStr 47, Dex 45, Con 49, Int 26, Wis 43, Cha 33
Skills

Balance +65, Climb +66, Hide +65, Intimidate +59, Jump +102, Listen +64, Move Silently +65, Search +56, Spot +64, Survival +64

Feats

Cleave, Great Cleave, Improved Critical (claw), Improved Initiative, Multiattack, Power Attack, Weapon Focus (bite), Weapon Focus (claw)

Epic Feats

Blinding Speed (x6), Overwhelming Critical (claw), Superior Initiative

EnvironmentAny
Challenge Rating28
Organization

Solitary, pair, or pack (1-2 three-headed sirrushes and 4-9 sirrushes).

TreasureStandard
AlignmentUsually chaotic neutral
Advancement46-55 HD (Large); 56-65 HD (Huge); 66+ HD (Gargantuan)
VersionSRD
SourcesSystem Reference Document
Stat_Block

Three-headed sirrush; CR 28; Large magical beast; HD 45d10+855; hp 1,102; Init +25 (+17 Dex, +8 Superior Initiative); Spd 120 ft.; AC 50 (+17 dex, -1 size, +24 natural), touch 26, flat-footed 33; Base Atk +45; Grp +67; Atk +63 melee (3d6+18/19-20 [+1d6 on critical hit], claw); Full Atk +63 melee (3d6+18/19-20 [+1d6 on critical hit], 4 claws) and +61 melee (4d6+9, 3 bites); Space/Reach 10 ft./5 ft.; SA Pounce, stunning roar; SQ Blindsight 350 ft., damage reduction 10/epic, darkvision 60 ft., fast healing 25, low-light vision, spell resistance 42, scent; acid resistance 15, cold resistance 15, electricity resistance 15, fire resistance 15, sonic resistance 15; AL CN; SV Fort +45, Ref +43, Will +33; Str 47, Dex 45, Con 49, Int 26, Wis 43, Cha 33

Skills and Feats: Balance +65, Climb +66, Hide +65, Intimidate +59, Jump +102, Listen +64, Move Silently +65, Search +56, Spot +64, Survival +64; Blinding Speed (x6), Cleave, Great Cleave, Improved Critical (claw), Improved Initiative, Multiattack, Overwhelming Critical (claw), Power Attack, Superior Initiative, Weapon Focus (bite), Weapon Focus (claw)

Three-Headed Sirrush

Three-Headed Sirrush
Large Magical Beast
Hit Dice:
45d10+855 (1,102 hp)
Initiative:
+25 (+17 Dex, +8 Superior Initiative)
Speed:
120 ft.
Armor Class:
50 (+17 Dex, -1 size, +24 natural), touch 26, flat-footed 33
Base Attack/Grapple:
+45/+67
Attack:
Claw +63 (3d6+18/19-20 (+1d6 on critical hit)) melee
Full Attack:
4 claws +63 (3d6+18/19-20 (+1d6 on critical hit)) melee, 3 bites +61 (4d6+9) melee
Space/Reach:
10 ft./5 ft.
Special Attacks:
Pounce, stunning roar
Special Qualities:
Blindsight 350 ft., damage reduction 10/epic, darkvision 60 ft., fast healing 25, low-light vision, spell resistance 42, scent; acid resistance 15, cold resistance 15, electricity resistance 15, fire resistance 15, sonic resistance 15
Saves:
Fort +45, Ref +43, Will +33
Abilities:
Str 47, Dex 45, Con 49, Int 26, Wis 43, Cha 33
Skills:
Balance +65, Climb +66, Hide +65, Intimidate +59, Jump +102, Listen +64, Move Silently +65, Search +56, Spot +64, Survival +64
Feats:
Cleave, Great Cleave, Improved Critical (claw), Improved Initiative, Multiattack, Power Attack, Weapon Focus (bite), Weapon Focus (claw)
Epic Feats:
Blinding Speed (x6), Overwhelming Critical (claw), Superior Initiative
Environment:
Any
Organization:
Solitary, pair, or pack (1-2 three-headed sirrushes and 4-9 sirrushes).
Challenge Rating:
28
Treasure:
Standard
Alignment:
Usually chaotic neutral
Advancement:
46-55 HD (Large); 56-65 HD (Huge); 66+ HD (Gargantuan)

Sirrushes speak Sylvan and Draconic.

A sirrush's natural weapons are treated as epic for the purpose of overcoming damage reduction.

Combat

Stunning Roar (Ex): Every 1d4 rounds, a sirrush can loose a sonic attack of such volume that it stuns all creatures in a 60-foot spread for 1d4 rounds if they fail a Fortitude saving throw (DC 47, or DC 51 for a three-headed sirrush). The DC is

Pounce (Ex): If a sirrush charges or leaps upon a foe during its first round of combat, it can make a full attack even if it has already taken a move action.

Headloss Resistance (Ex): A sirrush's thick bony plate protects its neck like a shield and provides resistance from effects that could normally behead it, such as a vorpal weapon. When a sirrush or three-headed sir-rush would otherwise lose its head, it instead makes a Fortitude saving throw (DC 10 + 1/2 HD of attacker + attacker's Str modifier). On a failed save, the sirrush's head leaves its shoulders normally, but on a successful save, the sirrush is unaffected by the beheading. A sirrush dies when beheaded; a three-headed sirrush goes on fighting until all its heads are lost (the only penalty it incurs is one or two fewer bite attacks when it makes a full attack).

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Claw +63 (3d6+18/19-20 (+1d6 on critical hit)) melee, or 4 claws +63 (3d6+18/19-20 (+1d6 on critical hit)) melee, 3 bites +61 (4d6+9) melee

feats: CLEAVE, GREAT CLEAVE, IMPROVED CRITICAL (CLAW), IMPROVED INITIATIVE, MULTIATTACK, POWER ATTACK, WEAPON FOCUS (BITE), WEAPON FOCUS (CLAW), , BLINDING SPEED (X6), OVERWHELMING CRITICAL (CLAW), SUPERIOR INITIATIVE