Tayellah

MapTool Token

NameTayellah
Sorted NameTayellah
FamilyTayellah
Size and TypeGargantuan Magical Beast
Hit Dice Count34
Hit Dice34d10+448 (635 hp)
Random Hit Points34d10+448 - 408
Initiative+27 (+19 Dex, +8 Superior Initiative)
Speed100 ft.
Armor Class44 (+19 Dex, -4 size, +15 insight, +4 natural), touch 40, flat-footed 25
Base Attack/Grapple+34/+57
Attack

Claw +52 (2d8+11) melee

Full Attack

2 claws +52 (2d8+11) melee, 3 bites +47 (2d6+5) melee, sting +39 (3d6+5 plus poison) melee

Space/Reach20 ft./15 ft.
Special AttacksPounce, improved grab, rake 4d6+15
Special Qualities

Spell resistance 34, damage reduction 10/epic

SavesFort +31, Ref +38, Will +22
AbilitiesStr 32, Dex 48, Con 34, Int 14, Wis 32, Cha 19
Skills

Hide +44, Jump +39, Listen +48, Move Silently +56, Spot +48

Feats

Combat Reflexes, Improved Initiative, Iron Will, Track, Weapon Focus (bite), Weapon Focus (claw), Weapon Finesse

Epic Feats

Epic Toughness (x2), Epic Weapon Focus (bite), Epic Weapon Focus (claw), Superior Initiative,

EnvironmentAny temperate or cold land
Challenge Rating24
Organization

Solitary or pair

TreasureNone
AlignmentAlways neutral
Advancement35-68 HD (Gargantuan); 69-102 HD (Colossal)
VersionSRD
SourcesSystem Reference Document
Stat_Block

Tayellah; CR 24; Gargantuan magical beast; HD 34d10+448; hp 635; Init +27 (+19 Dex, +8 Superior Initiative); Spd 100 ft.; AC 44 (+19 dex, -4 size, +15 insight, +4 natural), touch 40, flat-footed 25; Base Atk +34; Grp +57; Atk +52 melee (2d8+11, claw); Full Atk +52 melee (2d8+11, 2 claws) and +47 melee (2d6+5, 3 bites) and +39 melee (3d6+5 plus poison, sting); Space/Reach 20 ft./15 ft.; SA Pounce, improved grab, rake 4d6+15; SQ Spell resistance 34, damage reduction 10/epic; AL N; SV Fort +31, Ref +38, Will +22; Str 32, Dex 48, Con 34, Int 14, Wis 32, Cha 19

Skills and Feats: Hide +44, Jump +39, Listen +48, Move Silently +56, Spot +48; Combat Reflexes, Epic Toughness (x2), Epic Weapon Focus (bite), Epic Weapon Focus (claw), Improved Initiative, Iron Will, Superior Initiative, Track, Weapon Finesse, Weapon Focus (bite), Weapon Focus (claw)

Tayellah

Tayellah
Gargantuan Magical Beast
Hit Dice:
34d10+448 (635 hp)
Initiative:
+27 (+19 Dex, +8 Superior Initiative)
Speed:
100 ft.
Armor Class:
44 (+19 Dex, -4 size, +15 insight, +4 natural), touch 40, flat-footed 25
Base Attack/Grapple:
+34/+57
Attack:
Claw +52 (2d8+11) melee
Full Attack:
2 claws +52 (2d8+11) melee, 3 bites +47 (2d6+5) melee, sting +39 (3d6+5 plus poison) melee
Space/Reach:
20 ft./15 ft.
Special Attacks:
Pounce, improved grab, rake 4d6+15
Special Qualities:
Spell resistance 34, damage reduction 10/epic
Saves:
Fort +31, Ref +38, Will +22
Abilities:
Str 32, Dex 48, Con 34, Int 14, Wis 32, Cha 19
Skills:
Hide +44, Jump +39, Listen +48, Move Silently +56, Spot +48
Feats:
Combat Reflexes, Improved Initiative, Iron Will, Track, Weapon Focus (bite), Weapon Focus (claw), Weapon Finesse
Epic Feats:
Epic Toughness (x2), Epic Weapon Focus (bite), Epic Weapon Focus (claw), Superior Initiative,
Environment:
Any temperate or cold land
Organization:
Solitary or pair
Challenge Rating:
24
Treasure:
None
Alignment:
Always neutral
Advancement:
35-68 HD (Gargantuan); 69-102 HD (Colossal)

A tayellah's natural weapons are treated as epic for the purpose of overcoming damage reduction.

Combat

Poison (Ex): Sting, Fort save (DC 39); initial and secondary Damage 2d10 temporary Con. The save DC is Constitution-based.

Pounce (Ex): If a tayellah leaps upon a foe during the first round of combat, it can make a full attack even if it has already taken a move action.

Improved Grab (Ex): To use this ability, the tayellah must hit with two of its claw attacks. If it gets a hold, it can rake.

Rake (Ex): A tayellah that gets a hold can make two additional rake attacks (+44 melee) with legs it normally only uses for walking, dealing 4d6+5 points of Damage each. If the tayellah pounces on an opponent, it can also rake.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Claw +52 (2d8+11) melee, or 2 claws +52 (2d8+11) melee, 3 bites +47 (2d6+5) melee, sting +39 (3d6+5 plus poison) melee

feats: COMBAT REFLEXES, IMPROVED INITIATIVE, IRON WILL, TRACK, WEAPON FOCUS (BITE), WEAPON FOCUS (CLAW), WEAPON FINESSE, , EPIC TOUGHNESS (X2), EPIC WEAPON FOCUS (BITE), EPIC WEAPON FOCUS (CLAW), SUPERIOR INITIATIVE,