Name | Elder Treant |
---|---|
Sorted Name | Treant, Elder |
Family | Treant, Elder |
Size and Type | Colossal Plant |
Hit Dice Count | 50 |
Hit Dice | 50d8+880 (1,105 hp) |
Random Hit Points | 50d8+880 - 800 |
Initiative | +3 (-1 Dex, +4 Improved Initiative) |
Speed | 60 ft. |
Armor Class | 41 (-1 Dex, -8 size, +40 natural), touch 1, flat-footed 41 |
Base Attack/Grapple | +37/+72 |
Attack | Slam +51 (10d6+19/19-20(+1d6 on critical hit)) melee |
Full Attack | 2 slams +51 (10d6+19/19-20 (+1d6 on a critical hit)) melee |
Space/Reach | 30 ft./30 ft. |
Special Attacks | Animate trees, trample, triple Damage against objects, spell-like abilities |
Special Qualities | Plant traits, spell resistance 29, damage reduction 10/- |
Saves | Fort +45, Ref +17, Will +33 |
Abilities | Str 48, Dex 8, Con 42, Int 19, Wis 33, Cha 35 |
Skills | Diplomacy +61, Hide -12, Intimidate +62, Jump +31, Knowledge (any one) +57, Listen +63, Sense Motive +56, Spot +43, Survival +51 |
Feats | Alertness, Endurance, Great Fortitude, Improved Critical (slam), Improved Initiative, Iron Will, Lightning Reflexes, Power Attack, Weapon Focus (slam) |
Epic Feats | Epic Endurance, Epic Reflexes, Epic Toughness (x4), Epic Weapon Focus (slam), Epic Will |
Environment | Any forest |
Challenge Rating | 25 |
Organization | Solitary or with grove of treants |
Treasure | Standard |
Alignment | Always neutral good |
Advancement | 51-150 HD (Colossal) |
Version | SRD |
Sources | System Reference Document |
Stat_Block | Elder treant; CR 25; Colossal plant; HD 50d8+880; hp 1,105; Init +3 (-1 Dex, +4 Improved Initiative); Spd 60 ft.; AC 41 (-1 dex, -8 size, +40 natural), touch 1, flat-footed 41; Base Atk +37; Grp +72; Atk +51 melee (10d6+19/19-20 [+1d6 on critical hit], slam); Full Atk +51 melee (10d6+19/19-20 [+1d6 on a critical hit], 2 slams); Space/Reach 30 ft./30 ft.; SA Animate trees, trample, triple Damage against objects, spell-like abilities; SQ Plant traits, spell resistance 29, damage reduction 10/-; AL NG; SV Fort +45, Ref +17, Will +33; Str 48, Dex 8, Con 42, Int 19, Wis 33, Cha 35 Skills and Feats: Diplomacy +61, Hide -12, Intimidate +62, Jump +31, Knowledge (any one) +57, Listen +63, Sense Motive +56, Spot +43, Survival +51; Alertness, Endurance, Epic Endurance, Epic Reflexes, Epic Toughness (x4), Epic Weapon Focus (slam), Epic Will, Great Fortitude, Improved Critical (slam), Improved Initiative, Iron Will, Lightning Reflexes, Power Attack, Weapon Focus (slam) |
Treant, Elder
Elder treants speak the language of treants, plus Common and Sylvan. CombatAnimate Trees (Sp): An elder treant can animate trees within 500 feet at will, controlling up to six trees at a time. It takes a full round for a normal tree to uproot itself. Thereafter it moves and fights as a treant in all physical respects. Animated trees lose their ability to move if the elder treant who animated them is incapacitated or moves out of range. Trample (Ex): An elder treant can trample Gargantuan or smaller creatures for 8d20+40 points of Damage. Opponents who do not make attacks of opportunity against the elder treant can attempt a Reflex save (DC 54) to halve the Damage. The save DC is Strength-based. Triple Damage against Objects (Ex): An elder treant that makes a full attack against an object or structure deals triple Damage. Plant Traits: Immune to poison, sleep, paralysis, stunning, and polymorphing; not subject to critical hits or mind-affecting effects. Skills: Elder treants receive skills as though they were fey. *They have a +24 racial bonus on Hide checks made in forested areas. Spell-Like Abilities: At will-animal messenger, command plants, speak with plants, stone tell; 3/day-mass cure light wounds (plants only), plant growth, sunburst, wall of thorns; 1/day-shambler. Caster level 23rd; save DC 22 + spell level. The save DCs are Charisma-based. |
Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
The Open content displayed above has been reproduced with permission from the copyright holder.
Attacks: Slam +51 (10d6+19/19-20(+1d6 on critical hit)) melee, or 2 slams +51 (10d6+19/19-20 (+1d6 on a critical hit)) melee
feats: ALERTNESS, ENDURANCE, GREAT FORTITUDE, IMPROVED CRITICAL (SLAM), IMPROVED INITIATIVE, IRON WILL, LIGHTNING REFLEXES, POWER ATTACK, WEAPON FOCUS (SLAM), , EPIC ENDURANCE, EPIC REFLEXES, EPIC TOUGHNESS (X4), EPIC WEAPON FOCUS (SLAM), EPIC WILL