Umbral Blot

MapTool Token

NameUmbral Blot
Sorted NameUmbral Blot
FamilyUmbral Blot
Size and TypeMedium Construct
Hit Dice Count57
Hit Dice57d10 +120 (433 hp)
Random Hit Points57d10 +120 - 0
Initiative+18 (+10 Dex, +8 Superior Initiative)
SpeedFly 90 ft. (perfect)
Armor Class40 (+10 Dex, +20 natural), touch 20, flat-footed 30
Base Attack/Grapple+42/+42
Attack

Disintegrating touch +42 (5d6 plus disintegrating touch (Fort DC 38)) melee touch

Full Attack

Disintegrating touch +42 (5d6 plus disintegrating touch (Fort DC 38)) melee touch

Space/Reach5 ft./5 ft.
Special AttacksDisintegrating touch, vortex
Special Qualities

Blindsight 200 ft., construct traits, fast healing 10, planar travel, spell resistance 44; acid resistance 30, cold resistance 30, electricity resistance 30, fire resistance 30, sonic resistance 30

SavesFort +19, Ref +29, Will +29
AbilitiesStr 10, Dex 30, Con -, Int 14, Wis 30, Cha 30
Skills

Hide +62, Listen +52, Move Silently +62, Sense Motive +43, Spot +52, Survival +43

Feats

Alertness, Combat Reflexes, Improved Initiative, Skill Focus (Sense Motive), Skill Focus (Survival), Stealthy, Track

Epic Feats

Epic Prowess (x3), Epic Skill Focus (Hide), Epic Skill Focus (Listen), Epic Skill Focus (Sense Motive), Epic Skill Focus (Spot), Epic Toughness (x5), Superior Initiative

EnvironmentAny
Challenge Rating32
Organization

Solitary

TreasureNone
AlignmentAlways neutral
Advancement58-63 HD (Medium-size); 64-79 HD (Large); 80-95 HD (Huge); 96-171 HD (Gargantuan)
VersionSRD
SourcesSystem Reference Document
Stat_Block

Umbral blot; CR 32; Medium construct; HD 57d10 +120; hp 433; Init +18 (+10 Dex, +8 Superior Initiative); Spd Fly 90 ft. (perfect); AC 40 (+10 dex, +20 natural), touch 20, flat-footed 30; Base Atk +42; Grp +42; Atk +42 melee (5d6 plus disintegrating touch [Fort DC 38], disintegrating touch); Full Atk +42 melee (5d6 plus disintegrating touch [Fort DC 38], disintegrating touch); Space/Reach 5 ft./5 ft.; SA Disintegrating touch, vortex; SQ Blindsight 200 ft., construct traits, fast healing 10, planar travel, spell resistance 44; acid resistance 30, cold resistance 30, electricity resistance 30, fire resistance 30, sonic resistance 30; AL N; SV Fort +19, Ref +29, Will +29; Str 10, Dex 30, Con -, Int 14, Wis 30, Cha 30

Skills and Feats: Hide +62, Listen +52, Move Silently +62, Sense Motive +43, Spot +52, Survival +43; Alertness, Combat Reflexes, Epic Prowess (x3), Epic Skill Focus (Hide), Epic Skill Focus (Listen), Epic Skill Focus (Sense Motive), Epic Skill Focus (Spot), Epic Toughness (x5), Improved Initiative, Skill Focus (Sense Motive), Skill Focus (Survival), Stealthy, Superior Initiative, Track

Umbral Blot (Blackball)

Umbral Blot
Medium Construct
Hit Dice:
57d10 +120 (433 hp)
Initiative:
+18 (+10 Dex, +8 Superior Initiative)
Speed:
Fly 90 ft. (perfect)
Armor Class:
40 (+10 Dex, +20 natural), touch 20, flat-footed 30
Base Attack/Grapple:
+42/+42
Attack:
Disintegrating touch +42 (5d6 plus disintegrating touch (Fort DC 38)) melee touch
Full Attack:
Disintegrating touch +42 (5d6 plus disintegrating touch (Fort DC 38)) melee touch
Space/Reach:
5 ft./5 ft.
Special Attacks:
Disintegrating touch, vortex
Special Qualities:
Blindsight 200 ft., construct traits, fast healing 10, planar travel, spell resistance 44; acid resistance 30, cold resistance 30, electricity resistance 30, fire resistance 30, sonic resistance 30
Saves:
Fort +19, Ref +29, Will +29
Abilities:
Str 10, Dex 30, Con -, Int 14, Wis 30, Cha 30
Skills:
Hide +62, Listen +52, Move Silently +62, Sense Motive +43, Spot +52, Survival +43
Feats:
Alertness, Combat Reflexes, Improved Initiative, Skill Focus (Sense Motive), Skill Focus (Survival), Stealthy, Track
Epic Feats:
Epic Prowess (x3), Epic Skill Focus (Hide), Epic Skill Focus (Listen), Epic Skill Focus (Sense Motive), Epic Skill Focus (Spot), Epic Toughness (x5), Superior Initiative
Environment:
Any
Organization:
Solitary
Challenge Rating:
32
Treasure:
None
Alignment:
Always neutral
Advancement:
58-63 HD (Medium-size); 64-79 HD (Large); 80-95 HD (Huge); 96-171 HD (Gargantuan)

Combat

Disintegrating Touch (Ex): Any material object that comes into contact with a blackball is immediately disintegrated unless it succeeds at a Fortitude save (DC 38). A character or object that has been disintegrated by an umbral blot disappears completely, leaving behind not even dust to mark its passing. Those who make a successful saving throw still take 5d6 points of Damage from the disintegrating touch. Likewise, weapons or objects that save take a like amount of Damage. (Remember, tended or held objects save with the same bonus as their owners.)

Vortex (Ex): Normally a blackball insulates itself somehow from the air around it (otherwise it would perpetually be at the center of a howling wind-storm). If it chooses, instead of allowing the air to bend around it, the blackball can suspend this insulation, causing a sudden rush of wind to pour toward the blackball from all directions. This vortex sucks all the air from a 30-foot-by-30-foot-by-30-foot room in a single round, creating a sudden influx of air in its direction. All flying or floating creatures within 30 feet of the umbral blot who fail a Reflex save (DC 38) are swept along with the wind into contact with the blackball. Nonflying creatures within 30 feet who fail a Reflex save (DC 19) are pulled into contact with the umbral blot. Contact with an umbral blot could lead to disintegration, as noted above.

Spell Immunities (Ex): In addition to the spells that an umbral blot is immune to because of its construct traits, it is immune to disintegration spells and variations thereof.

Planar Travel (Ex): A blackball can fold space at will, allowing it to use ethereal jaunt, dimension door, greater teleport, or plane shift at will as a standard action.

Construct Traits: Immune to mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), and to poison, sleep, paralysis, stunning, disease, death effects, necromantic effects, and any effect that requires a Fortitude save unless it also works on objects. Cannot heal Damage (though regeneration and fast healing still apply, if present). Not subject to critical hits, subdual Damage, ability Damage, ability drain, or energy drain. Not at risk of death from massive Damage, but destroyed when reduced to 0 hit points or less; cannot be raised or resurrected. Darkvision 60 ft.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Disintegrating touch +42 (5d6 plus disintegrating touch (Fort DC 38)) melee touch, or Disintegrating touch +42 (5d6 plus disintegrating touch (Fort DC 38)) melee touch

feats: ALERTNESS, COMBAT REFLEXES, IMPROVED INITIATIVE, SKILL FOCUS (SENSE MOTIVE), SKILL FOCUS (SURVIVAL), STEALTHY, TRACK, , EPIC PROWESS (X3), EPIC SKILL FOCUS (HIDE), EPIC SKILL FOCUS (LISTEN), EPIC SKILL FOCUS (SENSE MOTIVE), EPIC SKILL FOCUS (SPOT), EPIC TOUGHNESS (X5), SUPERIOR INITIATIVE