Name | Uvuudaum |
---|---|
Sorted Name | Uvuudaum |
Family | Uvuudaum |
Size and Type | Large Outsider (Evil, Extraplanar) |
Hit Dice Count | 38 |
Hit Dice | 38d8+646 (817 hp) |
Random Hit Points | 38d8+646 - 646 |
Initiative | +14 (Dex) |
Speed | 80 ft., climb 40 ft. |
Armor Class | 52 (+14 Dex, -1 size, +29 natural), touch 23, flat-footed 38 |
Base Attack/Grapple | +38/+56 |
Attack | Head spike +51 (10d6+21/19-20 plus Wisdom drain) melee |
Full Attack | Head spike +51 (10d6+21/19-20 plus Wisdom drain) melee |
Space/Reach | 10 ft./10 ft. |
Special Attacks | Confusion aura, spell-like abilities, Wisdom drain |
Special Qualities | Blindsight 500 ft., damage reduction 10/epic and good, electricity resistance 30, fast healing 20, regeneration 5, spell resistance 39 |
Saves | Fort +40, Ref +37, Will +41 |
Abilities | Str 39, Dex 38, Con 44, Int 32, Wis 38, Cha 46 |
Skills | Balance +18, Climb +32, Concentration +58, Craft (alchemy) +52, Diplomacy +22, Escape Artist +55, Gather Information +22, Hide +51, Intimidate +59, Jump +69, Knowledge (arcana, history, local, religion, the planes) +52, Listen +55, Move Silently +55, Search +52, Sense Motive +55, Spellcraft +56, Spot +55, Swim +55, Tumble +59 |
Feats | Cleave, Combat Casting, Combat Reflexes, Great Cleave, Improved Critical (head spike), Lightning Reflexes, Power Attack |
Epic Feats | Epic Reflexes, Improved Combat Reflexes, Spell Stowaway (time stop), Tenacious Magic (haste), Tenacious Magic (displacement), Tenacious Magic (stoneskin) |
Environment | Any |
Challenge Rating | 27 |
Organization | Solitary, pair, or madness (3-6) |
Treasure | Standard |
Alignment | Usually neutral evil |
Advancement | As character class |
Version | SRD |
Sources | System Reference Document |
Stat_Block | Uvuudaum; CR 27; Large outsider (evil, extraplanar); HD 38d8+646; hp 817; Init +14 (Dex); Spd 80 ft., climb 40 ft.; AC 52 (+14 dex, -1 size, +29 natural), touch 23, flat-footed 38; Base Atk +38; Grp +56; Atk +51 melee (10d6+21/19-20 plus Wisdom drain, head spike); Full Atk +51 melee (10d6+21/19-20 plus Wisdom drain, head spike); Space/Reach 10 ft./10 ft.; SA Confusion aura, spell-like abilities, Wisdom drain; SQ Blindsight 500 ft., damage reduction 10/epic and good, electricity resistance 30, fast healing 20, regeneration 5, spell resistance 39; AL NE; SV Fort +40, Ref +37, Will +41; Str 39, Dex 38, Con 44, Int 32, Wis 38, Cha 46 Skills and Feats: Balance +18, Climb +32, Concentration +58, Craft (alchemy) +52, Diplomacy +22, Escape Artist +55, Gather Information +22, Hide +51, Intimidate +59, Jump +69, Knowledge (arcana, history, local, religion, the planes) +52, Listen +55, Move Silently +55, Search +52, Sense Motive +55, Spellcraft +56, Spot +55, Swim +55, Tumble +59; Cleave, Combat Casting, Combat Reflexes, Epic Reflexes, Great Cleave, Improved Combat Reflexes, Improved Critical (head spike), Lightning Reflexes, Power Attack, Spell Stowaway (time stop), Tenacious Magic (displacement), Tenacious Magic (haste), Tenacious Magic (stoneskin) |
Uvuudaum
Uvuudaums can speak telepathically to any creature within 500 feet that has a language. A uvuudaum's natural weapons are treated as epic and evil for the purpose of overcoming damage reduction. CombatConfusion Aura (Su): This ability operates continuously, as the confusion spell but with a 30-foot radius. Potential victims can make a Will save (DC 47) to resist confusion. Those affected by the aura can make a new save every 4 rounds to throw off the effect. Once it has successfully resisted, a subject remains immune to that uvuudaum's confusion aura for 24 hours. The save DC is Charisma-based. Wisdom Drain (Su): This effect permanently reduces a living opponent's Wisdom score by 2d4 points when the creature hits with its head spike, or twice that amount on a critical hit. The creature regains 5 lost hit points (or 10 on a critical hit ) whenever it drains Wisdom, gaining any excess hit points as temporary hit points. Thesse temporary hit points last a maximum of 1 hour. An opponent can avoid the Wisdom drain with a Fortitude save (DC 47). The save DC is Charisma-based. Spell-Like Abilities: At will-confusion, dimension door, greater dispel magic, displacement, haste, invisibility, lightning bolt, magic missile, mage armor, polymorph, shield, stoneskin, true strike, web; 3/day-chain lightning, cone of cold, disintegrate, dominate person, plane shift, prismatic spray, scrying, greater teleport, wall of force; 1/day-contingent resurrection, nailed to the sky, time duplicate (epic spells), time stop. Caster level 27th; save DC 28 + spell level. The save DCs are Charisma-based. Regeneration (Ex): Uvuudaums take normal damage from holy weapons, cold, and fire. |
Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
The Open content displayed above has been reproduced with permission from the copyright holder.
Attacks: Head spike +51 (10d6+21/19-20 plus Wisdom drain) melee, or Head spike +51 (10d6+21/19-20 plus Wisdom drain) melee
feats: CLEAVE, COMBAT CASTING, COMBAT REFLEXES, GREAT CLEAVE, IMPROVED CRITICAL (HEAD SPIKE), LIGHTNING REFLEXES, POWER ATTACK, , EPIC REFLEXES, IMPROVED COMBAT REFLEXES, SPELL STOWAWAY (TIME STOP), TENACIOUS MAGIC (HASTE), TENACIOUS MAGIC (DISPLACEMENT), TENACIOUS MAGIC (STONESKIN)