Name | Air Weird |
---|---|
Sorted Name | Air Weird |
Family | Elemental Weird |
Size and Type | Large Elemental (Air) |
Hit Dice Count | 15 |
Hit Dice | 15d8+45 (112 hp) |
Random Hit Points | 15d8+45 - 45 |
Environment | Any land or underground, or appropriate element |
Challenge Rating | 12 |
Organization | Solitary, pair, or charm (3-4) |
Version | MMII |
Sources | Monster Manual II |
Source Copyright: Monster Manual II Copyright 2002, Wizards of the Coast, Inc.; Ed Bonny, Jeff Grubb, Rich Redman, Skip Williams, Steve Winter
The Closed content displayed above has been reproduced without permission from the copyright holder.
Attacks: Slam +15 melee (2d6+7), or 2 slams +15/+10/+5 melee (2d6+7)
feats: ALERTNESS, EMPOWER SPELL, GREAT FORTITUDE, IMPROVED INITIATIVE, LIGHTNING REFLEXES, MAXIMIZE SPELL, DODGE,