| Name | Myconid Guard |
|---|---|
| Sorted Name | Myconid Guard |
| Family | Myconid |
| Size and Type | Medium Plant |
| Hit Dice Count | 4 |
| Hit Dice | 4d8+8 (26 hp) |
| Random Hit Points | 4d8+8 - 8 |
| Environment | Underground |
| Challenge Rating | 4 |
| Organization | Solitary, pair, patrol (3-5), or work gang (3-5 plus 3-5 workers) |
| Version | MMII |
| Sources | Monster Manual II |
Source Copyright: Monster Manual II Copyright 2002, Wizards of the Coast, Inc.; Ed Bonny, Jeff Grubb, Rich Redman, Skip Williams, Steve Winter
The Closed content displayed above has been reproduced without permission from the copyright holder.
Attacks: Slam +5 melee (1d6+2), or 2 slams +5 melee (1d6+2), or spores +6 ranged touch
feats: ALERTNESS, WEAPON FOCUS (SPORES), ,