Name | Ormyrr |
---|---|
Sorted Name | Ormyrr |
Family | Ormyrr |
Size and Type | Huge Monstrous Humanoid |
Hit Dice Count | 7 |
Hit Dice | 7d8+21 (52 hp) |
Random Hit Points | 7d8+21 - 21 |
Environment | Temperate and warm aquatic (rivers, lakes, and the shores of both) |
Challenge Rating | 6 |
Organization | Solitary, pair, or tribe (6-12) |
Version | MMII |
Sources | Monster Manual II |
Source Copyright: Monster Manual II Copyright 2002, Wizards of the Coast, Inc.; Ed Bonny, Jeff Grubb, Rich Redman, Skip Williams, Steve Winter
The Closed content displayed above has been reproduced without permission from the copyright holder.
Attacks: Claw +13 melee (2d4+8) or stone +5 ranged (1d6+8 (primary hand) or 1d6+4 (off hand)), or 4 claws +13 melee (2d4+8) and bite +8 melee (1d8+4), or weapon +13/+8 melee and 3 light weapons +13 melee and bite +8 melee (1d8+4), or weapon +11/+6 melee and 3 weapons (at least one of which is not light) +11 melee and bite +8 melee (1d8+4), or 4 stones +5 ranged (1d6+8 (primary hand) or 1d6+4 (off hand)) (by weapon (damage bonus +8 for primary hand and +4 for each off hand)
feats: ALERTNESS, COMBAT REFLEXES, MULTIWEAPON FIGHTING, ,