Name | Boar |
---|---|
Sorted Name | Boar |
Family | Boar |
Size and Type | Medium Animal |
Hit Dice Count | 3 |
Hit Dice | 3d8+12 (25 hp) |
Random Hit Points | 3d8+12 - 9 |
Initiative | +0 |
Speed | 40 ft. (8 squares) |
Armor Class | 16 (+6 natural), touch 10, flat-footed 16 |
Base Attack/Grapple | +2/+4 |
Attack | Gore +4 melee (1d8+3) |
Full Attack | Gore +4 melee (1d8+3) |
Space/Reach | 5 ft./5 ft. |
Special Attacks | Ferocity |
Special Qualities | Low-light vision, scent |
Saves | Fort +6, Ref +3, Will +2 |
Abilities | Str 15, Dex 10, Con 17, Int 2, Wis 13, Cha 4 |
Skills | Listen +7, Spot +5 |
Feats | Alertness, Toughness |
Environment | Temperate forests |
Challenge Rating | 2 |
Organization | Solitary or herd (5-8) |
Advancement | 4-5 HD (Medium) |
Level Adjustment | - |
Version | SRD |
Sources | System Reference Document |
Stat_Block | Boar; CR 2; Medium animal; HD 3d8+12; hp 25; Init +0; Spd 40 ft. (8 squares); AC 16 (+6 natural), touch 10, flat-footed 16; Base Atk +2; Grp +4; Atk +4 melee (1d8+3, gore); Full Atk +4 melee (1d8+3, gore); Space/Reach 5 ft./5 ft.; SA Ferocity; SQ Low-light vision, scent; AL N; SV Fort +6, Ref +3, Will +2; Str 15, Dex 10, Con 17, Int 2, Wis 13, Cha 4 Skills and Feats: Listen +7, Spot +5; Alertness, Toughness |
Boar
Though not carnivores, these wild swine are bad-tempered and usually charge anyone who disturbs them. A boar is covered in coarse, grayish-black fur. Adult males are about 4 feet long and 3 feet high at the shoulder. CombatFerocity (Ex): A boar is such a tenacious combatant that it continues to fight without penalty even while disabled or dying. |
Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
The Open content displayed above has been reproduced with permission from the copyright holder.
Attacks: Gore +4 melee (1d8+3), or Gore +4 melee (1d8+3)
feats: ALERTNESS, TOUGHNESS, ,