Camel

MapTool Token

NameCamel
Sorted NameCamel
FamilyCamel
Size and TypeLarge Animal
Hit Dice Count3
Hit Dice3d8+6 (19 hp)
Random Hit Points3d8+6 - 6
Initiative+3
Speed50 ft. (10 squares)
Armor Class13 (-1 size, +3 Dex, +1 natural), touch 12, flat-footed 10
Base Attack/Grapple+2/+10
Attack

Bite +0 melee (1d4+2*)

Full Attack

Bite +0 melee* (1d4+2*)

Space/Reach10 ft./5 ft.
Special Attacks-
Special Qualities

Low-light vision, scent

SavesFort +5, Ref +6, Will +1
AbilitiesStr 18, Dex 16, Con 14, Int 2, Wis 11, Cha 4
Skills

Listen +5, Spot +5

Feats

Alertness, Endurance

EnvironmentWarm deserts
Challenge Rating1
Organization

Domesticated or herd (6-30)

Advancement-
Level Adjustment-
VersionSRD
SourcesSystem Reference Document
Stat_Block

Camel; CR 1; Large animal; HD 3d8+6; hp 19; Init +3; Spd 50 ft. (10 squares); AC 13 (-1 size, +3 dex, +1 natural), touch 12, flat-footed 10; Base Atk +2; Grp +10; Atk +0 melee (1d4+2*, bite); Full Atk +0 melee* (1d4+2*, bite); Space/Reach 10 ft./5 ft.; SA -; SQ Low-light vision, scent; AL N; SV Fort +5, Ref +6, Will +1; Str 18, Dex 16, Con 14, Int 2, Wis 11, Cha 4

Skills and Feats: Listen +5, Spot +5; Alertness, Endurance

Camel

Camel
Large Animal
Hit Dice:
3d8+6 (19 hp)
Initiative:
+3
Speed:
50 ft. (10 squares)
Armor Class:
13 (-1 size, +3 Dex, +1 natural), touch 12, flat-footed 10
Base Attack/Grapple:
+2/+10
Attack:
Bite +0 melee (1d4+2*)
Full Attack:
Bite +0 melee* (1d4+2*)
Space/Reach:
10 ft./5 ft.
Special Attacks:
-
Special Qualities:
Low-light vision, scent
Saves:
Fort +5, Ref +6, Will +1
Abilities:
Str 18, Dex 16, Con 14, Int 2, Wis 11, Cha 4
Skills:
Listen +5, Spot +5
Feats:
Alertness, Endurance
Environment:
Warm deserts
Organization:
Domesticated or herd (6-30)
Challenge Rating:
1
Advancement:
-
Level Adjustment:
-

Camels are known for their ability to travel long distances without food or water.

The statistics presented here are for the dromedary, or one-humped camel, which thrives in warm deserts. A dromedary stands about 7 feet tall at the shoulder, with its hump rising 1 foot higher. The two-humped, or Bactrian, camel is suited to cooler, rocky areas. It is stockier, slower (speed 40 feet), and has a higher Constitution score (16).

Carrying Capacity: A light load for a camel is up to 300 pounds; a medium load, 301-600 pounds; and a heavy load, 601-900 pounds. A camel can drag 4,500 pounds.

Combat

*A camel's bite is treated as a secondary attack and adds only half the camel's Strength bonus to the damage roll.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Bite +0 melee (1d4+2*), or Bite +0 melee* (1d4+2*)

feats: ALERTNESS, ENDURANCE, ,