Behemoth Gorilla

MapTool Token

NameBehemoth Gorilla
Sorted NameGorilla, Behemoth
FamilyBehemoth
Size and TypeHuge Outsider (Extraplanar)
Hit Dice Count21
Hit Dice21d8+252 (366 hp)
Random Hit Points21d8+252 - 252
Initiative+12 (+8 Dex, +4 Improved Initiative)
Speed60 ft., climb 30 ft.
Armor Class38 (+8 Dex, -2 size, +22 natural), touch 16, flat-footed 30
Base Attack/Grapple+21/+39
Attack

Claw +29 (4d8+10) melee

Full Attack

2 claws +29 (4d8+10) melee, bite +24 (3d10+5) melee

Space/Reach20 ft./20 ft.
Special AttacksRend 8d8+20
Special Qualities

Scent, spell resistance 30

SavesFort +24, Ref +20, Will +16
AbilitiesStr 31, Dex 26, Con 35, Int 6, Wis 15, Cha 12
Skills

Balance +32, Climb +42, Intimidate +25, Jump +34, Move Silently +32, Spot +26

Feats

Dodge, Endurance, Improved Initiative, Iron Will, Mobility, Power Attack, Spring Attack

Epic Feats

Epic Toughness

EnvironmentWarm forest and warm mountains
Challenge Rating19
Organization

Solitary or company (5-8)

TreasureNone
AlignmentAlways neutral
Advancement22-42 HD (Huge)
VersionSRD
SourcesSystem Reference Document
Stat_Block

Behemoth gorilla; CR 19; Huge outsider (extraplanar); HD 21d8+252; hp 366; Init +12 (+8 Dex, +4 Improved Initiative); Spd 60 ft., climb 30 ft.; AC 38 (+8 dex, -2 size, +22 natural), touch 16, flat-footed 30; Base Atk +21; Grp +39; Atk +29 melee (4d8+10, claw); Full Atk +29 melee (4d8+10, 2 claws) and +24 melee (3d10+5, bite); Space/Reach 20 ft./20 ft.; SA Rend 8d8+20; SQ Scent, spell resistance 30; AL N; SV Fort +24, Ref +20, Will +16; Str 31, Dex 26, Con 35, Int 6, Wis 15, Cha 12

Skills and Feats: Balance +32, Climb +42, Intimidate +25, Jump +34, Move Silently +32, Spot +26; Dodge, Endurance, Epic Toughness, Improved Initiative, Iron Will, Mobility, Power Attack, Spring Attack

Behemoth

Behemoth Gorilla
Huge Outsider (Extraplanar)
Hit Dice:
21d8+252 (366 hp)
Initiative:
+12 (+8 Dex, +4 Improved Initiative)
Speed:
60 ft., climb 30 ft.
Armor Class:
38 (+8 Dex, -2 size, +22 natural), touch 16, flat-footed 30
Base Attack/Grapple:
+21/+39
Attack:
Claw +29 (4d8+10) melee
Full Attack:
2 claws +29 (4d8+10) melee, bite +24 (3d10+5) melee
Space/Reach:
20 ft./20 ft.
Special Attacks:
Rend 8d8+20
Special Qualities:
Scent, spell resistance 30
Saves:
Fort +24, Ref +20, Will +16
Abilities:
Str 31, Dex 26, Con 35, Int 6, Wis 15, Cha 12
Skills:
Balance +32, Climb +42, Intimidate +25, Jump +34, Move Silently +32, Spot +26
Feats:
Dodge, Endurance, Improved Initiative, Iron Will, Mobility, Power Attack, Spring Attack
Epic Feats:
Epic Toughness
Environment:
Warm forest and warm mountains
Organization:
Solitary or company (5-8)
Challenge Rating:
19
Treasure:
None
Alignment:
Always neutral
Advancement:
22-42 HD (Huge)

Behemoth Eagle

Skills: *A behemoth eagle receives a +8 racial bonus on Spot checks.

Carrying Capacity: A light load for a behemoth eagle is up to 2,400 pounds; a medium load, 2,401-4,800 pounds; and a heavy load, 4,801-7,200 pounds.

Behemoth Gorilla

Combat

Rend (Ex): A behemoth gorilla that hits with both claw attacks latches onto the opponent's body and tears the flesh. This automatically deals an additional 8d8+20 points of damage.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Claw +29 (4d8+10) melee, or 2 claws +29 (4d8+10) melee, bite +24 (3d10+5) melee

feats: DODGE, ENDURANCE, IMPROVED INITIATIVE, IRON WILL, MOBILITY, POWER ATTACK, SPRING ATTACK, , EPIC TOUGHNESS