Name | Behemoth Gorilla |
---|---|
Sorted Name | Gorilla, Behemoth |
Family | Behemoth |
Size and Type | Huge Outsider (Extraplanar) |
Hit Dice Count | 21 |
Hit Dice | 21d8+252 (366 hp) |
Random Hit Points | 21d8+252 - 252 |
Initiative | +12 (+8 Dex, +4 Improved Initiative) |
Speed | 60 ft., climb 30 ft. |
Armor Class | 38 (+8 Dex, -2 size, +22 natural), touch 16, flat-footed 30 |
Base Attack/Grapple | +21/+39 |
Attack | Claw +29 (4d8+10) melee |
Full Attack | 2 claws +29 (4d8+10) melee, bite +24 (3d10+5) melee |
Space/Reach | 20 ft./20 ft. |
Special Attacks | Rend 8d8+20 |
Special Qualities | Scent, spell resistance 30 |
Saves | Fort +24, Ref +20, Will +16 |
Abilities | Str 31, Dex 26, Con 35, Int 6, Wis 15, Cha 12 |
Skills | Balance +32, Climb +42, Intimidate +25, Jump +34, Move Silently +32, Spot +26 |
Feats | Dodge, Endurance, Improved Initiative, Iron Will, Mobility, Power Attack, Spring Attack |
Epic Feats | Epic Toughness |
Environment | Warm forest and warm mountains |
Challenge Rating | 19 |
Organization | Solitary or company (5-8) |
Treasure | None |
Alignment | Always neutral |
Advancement | 22-42 HD (Huge) |
Version | SRD |
Sources | System Reference Document |
Stat_Block | Behemoth gorilla; CR 19; Huge outsider (extraplanar); HD 21d8+252; hp 366; Init +12 (+8 Dex, +4 Improved Initiative); Spd 60 ft., climb 30 ft.; AC 38 (+8 dex, -2 size, +22 natural), touch 16, flat-footed 30; Base Atk +21; Grp +39; Atk +29 melee (4d8+10, claw); Full Atk +29 melee (4d8+10, 2 claws) and +24 melee (3d10+5, bite); Space/Reach 20 ft./20 ft.; SA Rend 8d8+20; SQ Scent, spell resistance 30; AL N; SV Fort +24, Ref +20, Will +16; Str 31, Dex 26, Con 35, Int 6, Wis 15, Cha 12 Skills and Feats: Balance +32, Climb +42, Intimidate +25, Jump +34, Move Silently +32, Spot +26; Dodge, Endurance, Epic Toughness, Improved Initiative, Iron Will, Mobility, Power Attack, Spring Attack |
Behemoth
Behemoth EagleSkills: *A behemoth eagle receives a +8 racial bonus on Spot checks. Carrying Capacity: A light load for a behemoth eagle is up to 2,400 pounds; a medium load, 2,401-4,800 pounds; and a heavy load, 4,801-7,200 pounds. Behemoth GorillaCombatRend (Ex): A behemoth gorilla that hits with both claw attacks latches onto the opponent's body and tears the flesh. This automatically deals an additional 8d8+20 points of damage. |
Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
The Open content displayed above has been reproduced with permission from the copyright holder.
Attacks: Claw +29 (4d8+10) melee, or 2 claws +29 (4d8+10) melee, bite +24 (3d10+5) melee
feats: DODGE, ENDURANCE, IMPROVED INITIATIVE, IRON WILL, MOBILITY, POWER ATTACK, SPRING ATTACK, , EPIC TOUGHNESS