Rat

MapTool Token

NameRat
Sorted NameRat
FamilyRat
Size and TypeTiny Animal
Hit Dice Count0
Hit Dice1/4 d8 (1 hp)
Random Hit Points0.25 * d8 - 0
Initiative+2
Speed15 ft. (3 squares), climb 15 ft., swim 15 ft.
Armor Class14 (+2 size, +2 Dex), touch 14, flat-footed 12
Base Attack/Grapple+0/-12
Attack

Bite +4 melee (1d3-4)

Full Attack

Bite +4 melee (1d3-4)

Space/Reach2-1/2 ft./0 ft.
Special Attacks-
Special Qualities

Low-light vision, scent

SavesFort +2, Ref +4, Will +1
AbilitiesStr 2, Dex 15, Con 10, Int 2, Wis 12, Cha 2
Skills

Balance +10, Climb +12, Hide +14, Move Silently +10, Swim +10

Feats

Weapon Finesse

EnvironmentAny
Challenge Rating1/8
Organization

Plague (10-100)

Advancement-
Level Adjustment-
VersionSRD
SourcesSystem Reference Document
Stat_Block

Rat; CR 1/8; Tiny animal; HD 1/4 d8; hp 1; Init +2; Spd 15 ft. (3 squares), climb 15 ft., swim 15 ft.; AC 14 (+2 size, +2 dex), touch 14, flat-footed 12; Base Atk +0; Grp -12; Atk +4 melee (1d3-4, bite); Full Atk +4 melee (1d3-4, bite); Space/Reach 2-1/2 ft./0 ft.; SA -; SQ Low-light vision, scent; AL N; SV Fort +2, Ref +4, Will +1; Str 2, Dex 15, Con 10, Int 2, Wis 12, Cha 2

Skills and Feats: Balance +10, Climb +12, Hide +14, Move Silently +10, Swim +10; Weapon Finesse

Rat

Rat
Tiny Animal
Hit Dice:
1/4 d8 (1 hp)
Initiative:
+2
Speed:
15 ft. (3 squares), climb 15 ft., swim 15 ft.
Armor Class:
14 (+2 size, +2 Dex), touch 14, flat-footed 12
Base Attack/Grapple:
+0/-12
Attack:
Bite +4 melee (1d3-4)
Full Attack:
Bite +4 melee (1d3-4)
Space/Reach:
2-1/2 ft./0 ft.
Special Attacks:
-
Special Qualities:
Low-light vision, scent
Saves:
Fort +2, Ref +4, Will +1
Abilities:
Str 2, Dex 15, Con 10, Int 2, Wis 12, Cha 2
Skills:
Balance +10, Climb +12, Hide +14, Move Silently +10, Swim +10
Feats:
Weapon Finesse
Environment:
Any
Organization:
Plague (10-100)
Challenge Rating:
1/8
Advancement:
-
Level Adjustment:
-

These omnivorous rodents thrive almost anywhere.

Combat

Rats usually run away. They bite only as a last resort.

Skills: Rats have a +4 racial bonus on Hide and Move Silently checks, and a +8 racial bonus on Balance, Climb, and Swim checks. A rat can always choose to take 10 on Climb checks, even if rushed or threatened. A rat uses its Dexterity modifier instead of its Strength modifier for Climb and Swim checks. A rat has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Bite +4 melee (1d3-4), or Bite +4 melee (1d3-4)

feats: WEAPON FINESSE, ,