Rhinoceros

MapTool Token

NameRhinoceros
Sorted NameRhinoceros
FamilyRhinoceros
Size and TypeLarge Animal
Hit Dice Count8
Hit Dice8d8+40 (76 hp)
Random Hit Points8d8+40 - 40
Initiative+0
Speed30 ft. (6 squares)
Armor Class16 (-1 size, +7 natural), touch 9, flat-footed 16
Base Attack/Grapple+6/+18
Attack

Gore +13 melee (2d6+12)

Full Attack

Gore +13 melee (2d6+12)

Space/Reach10 ft./5 ft.
Special AttacksPowerful charge
Special Qualities

Low-light vision

SavesFort +11, Ref +6, Will +3
AbilitiesStr 26, Dex 10, Con 21, Int 2, Wis 13, Cha 2
Skills

Listen +14, Spot +3

Feats

Alertness, Endurance, Improved Natural Attack (gore)

EnvironmentWarm plains
Challenge Rating4
Organization

Solitary or herd (2-12)

Advancement9-12 HD (Large); 13-24 HD (Huge)
Level Adjustment-
VersionSRD
SourcesSystem Reference Document
Stat_Block

Rhinoceros; CR 4; Large animal; HD 8d8+40; hp 76; Init +0; Spd 30 ft. (6 squares); AC 16 (-1 size, +7 natural), touch 9, flat-footed 16; Base Atk +6; Grp +18; Atk +13 melee (2d6+12, gore); Full Atk +13 melee (2d6+12, gore); Space/Reach 10 ft./5 ft.; SA Powerful charge; SQ Low-light vision; AL N; SV Fort +11, Ref +6, Will +3; Str 26, Dex 10, Con 21, Int 2, Wis 13, Cha 2

Skills and Feats: Listen +14, Spot +3; Alertness, Endurance, Improved Natural Attack (gore)

Rhinoceros

Rhinoceros
Large Animal
Hit Dice:
8d8+40 (76 hp)
Initiative:
+0
Speed:
30 ft. (6 squares)
Armor Class:
16 (-1 size, +7 natural), touch 9, flat-footed 16
Base Attack/Grapple:
+6/+18
Attack:
Gore +13 melee (2d6+12)
Full Attack:
Gore +13 melee (2d6+12)
Space/Reach:
10 ft./5 ft.
Special Attacks:
Powerful charge
Special Qualities:
Low-light vision
Saves:
Fort +11, Ref +6, Will +3
Abilities:
Str 26, Dex 10, Con 21, Int 2, Wis 13, Cha 2
Skills:
Listen +14, Spot +3
Feats:
Alertness, Endurance, Improved Natural Attack (gore)
Environment:
Warm plains
Organization:
Solitary or herd (2-12)
Challenge Rating:
4
Advancement:
9-12 HD (Large); 13-24 HD (Huge)
Level Adjustment:
-

The rhinoceros is infamous for its bad temper and willingness to charge intruders.

The statistics presented here are based on the African black rhino, which is 6 to 14 feet long, 3 to 6 feet high at the shoulder, and weighs up to 6,000 pounds. These statistics can describe any herbivore of similar size and similar natural weapons (antlers, horns, tusks, or the like).

Combat

When it is harassed or annoyed, a rhinoceros lowers its head and charges.

Powerful Charge (Ex): A rhinoceros deals 4d6+24 points of damage when it makes a charge.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Gore +13 melee (2d6+12), or Gore +13 melee (2d6+12)

feats: ALERTNESS, ENDURANCE, IMPROVED NATURAL ATTACK (GORE), ,