Name | Cachalot Whale |
---|---|
Sorted Name | Cachalot Whale |
Family | Whale |
Size and Type | Gargantuan Animal |
Hit Dice Count | 12 |
Hit Dice | 12d8+87 (141 hp) |
Random Hit Points | 12d8+87 - 84 |
Initiative | +1 |
Speed | Swim 40 ft. (8 squares) |
Armor Class | 16 (-4 size, +1 Dex, +9 natural), touch 7, flat-footed 15 |
Base Attack/Grapple | +9/+33 |
Attack | Bite +17 melee (4d6+12) |
Full Attack | Bite +17 melee (4d6+12) and tail slap +12 melee (1d8+6) |
Space/Reach | 20 ft./15 ft. |
Special Attacks | - |
Special Qualities | Blindsight 120 ft., hold breath, low-light vision |
Saves | Fort +15, Ref +9, Will +6 |
Abilities | Str 35, Dex 13, Con 24, Int 2, Wis 14, Cha 6 |
Skills | Listen +15*, Spot +14*, Swim +20 |
Feats | Alertness, Diehard, Endurance, Improved Natural Attack (bite), Toughness |
Environment | Temperate aquatic |
Challenge Rating | 7 |
Organization | Solitary or pod (6-11) |
Advancement | 13-18 HD (Gargantuan); 19-36 HD (Colossal) |
Level Adjustment | - |
Version | SRD |
Sources | System Reference Document |
Stat_Block | Cachalot whale; CR 7; Gargantuan animal; HD 12d8+87; hp 141; Init +1; Spd Swim 40 ft. (8 squares); AC 16 (-4 size, +1 dex, +9 natural), touch 7, flat-footed 15; Base Atk +9; Grp +33; Atk +17 melee (4d6+12, bite); Full Atk +17 melee (4d6+12, bite) and +12 melee (1d8+6, tail slap); Space/Reach 20 ft./15 ft.; SA -; SQ Blindsight 120 ft., hold breath, low-light vision; AL N; SV Fort +15, Ref +9, Will +6; Str 35, Dex 13, Con 24, Int 2, Wis 14, Cha 6 Skills and Feats: Listen +15*, Spot +14*, Swim +20; Alertness, Diehard, Endurance, Improved Natural Attack (bite), Toughness |
WhaleSome varieties of these seagoing mammals are among the largest animals known. Relatively small whales (such as the orca presented here) can be vicious predators, attacking virtually anything they detect. Blindsight (Ex): Whales can 'see' by emitting high-frequency sounds, inaudible to most other creatures, that allow them to locate objects and creatures within 120 feet. A silence spell negates this and forces the whale to rely on its vision, which is approximately as good as a human's. Hold Breath (Ex): A whale can hold its breath for a number of rounds equal to 8 x ?its Constitution score before it risks drowning. Skills: A whale has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line. *A whale has a +4 racial bonus on Spot and Listen checks. These bonuses are lost if its blindsight is negated. The statistics here describe a plankton-feeding whale between 30 and 60 feet long, such as gray, humpback, and right whales. These massive creatures are surprisingly gentle. If harassed or provoked, they are as likely to flee as they are to retaliate.
Also known as sperm whales, these creatures can be up to 60 feet long. They prey on giant squids. These ferocious creatures are about 30 feet long. They eat fish, squid, seals, and other whales. |
Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.
The Open content displayed above has been reproduced with permission from the copyright holder.
Attacks: Bite +17 melee (4d6+12), or Bite +17 melee (4d6+12) and tail slap +12 melee (1d8+6)
feats: ALERTNESS, DIEHARD, ENDURANCE, IMPROVED NATURAL ATTACK (BITE), TOUGHNESS, ,