Basilisk

MapTool Token

NameBasilisk
Sorted NameBasilisk
FamilyBasilisk
Size and TypeMedium Magical Beast
Hit Dice Count6
Hit Dice6d10+12 (45 hp)
Random Hit Points6d10+12 - 12
Initiative-1
Speed20 ft. (4 squares)
Armor Class16 (-1 Dex, +7 natural), touch 9, flat-footed 16
Base Attack/Grapple+6/+8
Attack

Bite +8 melee (1d8+3)

Full Attack

Bite +8 melee (1d8+3)

Space/Reach5 ft./5 ft.
Special AttacksPetrifying gaze
Special Qualities

Darkvision 60 ft., low-light vision

SavesFort +9, Ref +4, Will +3
AbilitiesStr 15, Dex 8, Con 15, Int 2, Wis 12, Cha 11
Skills

Hide +0*, Listen +7, Spot +7

Feats

Alertness, Blind-Fight, Great Fortitude

EnvironmentWarm deserts
Challenge Rating5
Organization

Solitary or colony (3-6)

TreasureNone
AlignmentAlways neutral
Advancement7-10 HD (Medium); 11-18 HD (Large)
Level Adjustment-
VersionSRD
SourcesSystem Reference Document
Stat_Block

Basilisk; CR 5; Medium magical beast; HD 6d10+12; hp 45; Init -1; Spd 20 ft. (4 squares); AC 16 (-1 dex, +7 natural), touch 9, flat-footed 16; Base Atk +6; Grp +8; Atk +8 melee (1d8+3, bite); Full Atk +8 melee (1d8+3, bite); Space/Reach 5 ft./5 ft.; SA Petrifying gaze; SQ Darkvision 60 ft., low-light vision; AL N; SV Fort +9, Ref +4, Will +3; Str 15, Dex 8, Con 15, Int 2, Wis 12, Cha 11

Skills and Feats: Hide +0*, Listen +7, Spot +7; Alertness, Blind-Fight, Great Fortitude

Basilisk

Basilisk
Medium Magical Beast
Hit Dice:
6d10+12 (45 hp)
Initiative:
-1
Speed:
20 ft. (4 squares)
Armor Class:
16 (-1 Dex, +7 natural), touch 9, flat-footed 16
Base Attack/Grapple:
+6/+8
Attack:
Bite +8 melee (1d8+3)
Full Attack:
Bite +8 melee (1d8+3)
Space/Reach:
5 ft./5 ft.
Special Attacks:
Petrifying gaze
Special Qualities:
Darkvision 60 ft., low-light vision
Saves:
Fort +9, Ref +4, Will +3
Abilities:
Str 15, Dex 8, Con 15, Int 2, Wis 12, Cha 11
Skills:
Hide +0*, Listen +7, Spot +7
Feats:
Alertness, Blind-Fight, Great Fortitude
Environment:
Warm deserts
Organization:
Solitary or colony (3-6)
Challenge Rating:
5
Treasure:
None
Alignment:
Always neutral
Advancement:
7-10 HD (Medium); 11-18 HD (Large)
Level Adjustment:
-

A basilisk is a reptilian monster that petrifies living creatures with a mere gaze. A basilisk usually has a dull brown body with a yellowish underbelly. Some specimens sport a short, curved horn atop the nose. An adult basilisk's body grows to about 6 feet long, not including its tail, which can reach an additional length of 5 to 7 feet. The creature weighs about 300 pounds.

Combat

A basilisk relies on its gaze attack, biting only when opponents come within reach. Though it has eight legs, its slow metabolism renders it relatively sluggish, so it does not expend energy unnecessarily. Intruders who flee a basilisk rather than fight can expect, at best, a halfhearted pursuit. These creatures tend to spend most of their time lying in wait for prey, which includes small mammals, birds, reptiles, and similar creatures.

Petrifying Gaze (Su): Turn to stone permanently, range 30 feet; Fortitude DC 13 negates. The save DC is Charisma-based.

Skills: *The basilisk's dull coloration and its ability to remain motionless for long periods of time grant it a +4 racial bonus on Hide checks in natural settings.

Abyssal Greater Basilisk

Combat

The save DC for the abyssal greater basilisk's petrifying gaze (DC 21) is adjusted for its greater Hit Dice and higher Charisma score.

An abyssal greater basilisk's natural weapons are treated as magic weapons for the purpose of overcoming damage reduction.

Smite Good (Su): Once per day an abyssal greater basilisk can make a normal melee attack to deal an extra 18 points of damage against a good foe.

Source Copyright: System Reference Document Copyright 2000-2003, Wizards of the Coast, Inc.; Authors Jonathan Tweet, Monte Cook, Skip Williams, Rich Baker, Andy Collins, David Noonan, Rich Redman, Bruce R. Cordell, John D. Rateliff, Thomas Reid, James Wyatt, based on original material by E. Gary Gygax and Dave Arneson.

The Open content displayed above has been reproduced with permission from the copyright holder.

Attacks: Bite +8 melee (1d8+3), or Bite +8 melee (1d8+3)

feats: ALERTNESS, BLIND-FIGHT, GREAT FORTITUDE, ,